Flipper/Applications/Official/source-OLDER/xMasterX/flipper_pong/flipper_pong.c

293 lines
12 KiB
C

// CC0 1.0 Universal (CC0 1.0)
// Public Domain Dedication
// https://github.com/nmrr
#include <stdio.h>
#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <notification/notification_messages.h>
#include <furi_hal_random.h>
#define SCREEN_SIZE_X 128
#define SCREEN_SIZE_Y 64
#define FPS 20
#define PAD_SIZE_X 3
#define PAD_SIZE_Y 8
#define PLAYER1_PAD_SPEED 2
#define PLAYER2_PAD_SPEED 2
#define BALL_SIZE 4
typedef enum {
EventTypeInput,
ClockEventTypeTick,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} EventApp;
typedef struct Players {
uint8_t player1_X, player1_Y, player2_X, player2_Y;
uint16_t player1_score, player2_score;
uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
} Players;
static void draw_callback(Canvas* canvas, void* ctx) {
UNUSED(ctx);
Players* playersMutex = (Players*)acquire_mutex_block((ValueMutex*)ctx);
canvas_draw_frame(canvas, 0, 0, 128, 64);
canvas_draw_box(
canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
canvas_draw_box(
canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
canvas_set_font(canvas, FontPrimary);
canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
char buffer[16];
snprintf(
buffer,
sizeof(buffer),
"%u - %u",
playersMutex->player1_score,
playersMutex->player2_score);
canvas_draw_str_aligned(
canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
release_mutex((ValueMutex*)ctx, playersMutex);
}
static void input_callback(InputEvent* input_event, void* ctx) {
furi_assert(ctx);
FuriMessageQueue* event_queue = ctx;
EventApp event = {.type = EventTypeInput, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void clock_tick(void* ctx) {
furi_assert(ctx);
FuriMessageQueue* queue = ctx;
EventApp event = {.type = ClockEventTypeTick};
furi_message_queue_put(queue, &event, 0);
}
bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
return true;
return false;
}
uint8_t changeSpeed() {
uint8_t randomuint8[1];
while(1) {
furi_hal_random_fill_buf(randomuint8, 1);
randomuint8[0] &= 0b00000011;
if(randomuint8[0] >= 1) break;
}
return randomuint8[0];
}
uint8_t changeDirection() {
uint8_t randomuint8[1];
furi_hal_random_fill_buf(randomuint8, 1);
randomuint8[0] &= 0b1;
return randomuint8[0];
}
int32_t flipper_pong_app() {
EventApp event;
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
Players players;
players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
players.player1_score = 0;
players.player2_X = 1;
players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
players.player2_score = 0;
players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
players.ball_X_speed = 1;
players.ball_Y_speed = 1;
players.ball_X_direction = changeDirection();
players.ball_Y_direction = changeDirection();
ValueMutex state_mutex;
init_mutex(&state_mutex, &players, sizeof(Players));
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
view_port_input_callback_set(view_port, input_callback, event_queue);
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
if(players.ball_X_direction == 0)
notification_message(notification, &sequence_set_only_red_255);
else
notification_message(notification, &sequence_set_only_blue_255);
FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
furi_timer_start(timer, 1000 / FPS);
while(1) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
Players* playersMutex = (Players*)acquire_mutex_block(&state_mutex);
if(event_status == FuriStatusOk) {
if(event.type == EventTypeInput) {
if(event.input.key == InputKeyBack) {
release_mutex(&state_mutex, playersMutex);
notification_message(notification, &sequence_set_only_green_255);
break;
} else if(event.input.key == InputKeyUp) {
if(playersMutex->player1_Y >= 1 + PLAYER1_PAD_SPEED)
playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
else
playersMutex->player1_Y = 1;
} else if(event.input.key == InputKeyDown) {
if(playersMutex->player1_Y <=
SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
playersMutex->player1_Y += PLAYER1_PAD_SPEED;
else
playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
}
} else if(event.type == ClockEventTypeTick) {
if(playersMutex->ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
playersMutex->ball_X_direction == 0) {
if(playersMutex->ball_Y + BALL_SIZE / 2 <
playersMutex->player2_Y + PAD_SIZE_Y / 2) {
if(playersMutex->player2_Y >= 1 + PLAYER2_PAD_SPEED)
playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
else
playersMutex->player2_Y = 1;
} else if(
playersMutex->ball_Y + BALL_SIZE / 2 >
playersMutex->player2_Y + PAD_SIZE_Y / 2) {
if(playersMutex->player2_Y <=
SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
playersMutex->player2_Y += PLAYER2_PAD_SPEED;
else
playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
}
}
uint8_t ball_corner_X[4] = {
playersMutex->ball_X,
playersMutex->ball_X + BALL_SIZE,
playersMutex->ball_X + BALL_SIZE,
playersMutex->ball_X};
uint8_t ball_corner_Y[4] = {
playersMutex->ball_Y,
playersMutex->ball_Y,
playersMutex->ball_Y + BALL_SIZE,
playersMutex->ball_Y + BALL_SIZE};
bool insidePlayer1 = false, insidePlayer2 = false;
for(int i = 0; i < 4; i++) {
if(insidePad(
ball_corner_X[i],
ball_corner_Y[i],
playersMutex->player1_X,
playersMutex->player1_Y) == true) {
insidePlayer1 = true;
break;
}
if(insidePad(
ball_corner_X[i],
ball_corner_Y[i],
playersMutex->player2_X,
playersMutex->player2_Y) == true) {
insidePlayer2 = true;
break;
}
}
if(insidePlayer1 == true) {
playersMutex->ball_X_direction = 0;
playersMutex->ball_X -= playersMutex->ball_X_speed;
playersMutex->ball_X_speed = changeSpeed();
playersMutex->ball_Y_speed = changeSpeed();
notification_message(notification, &sequence_set_only_red_255);
} else if(insidePlayer2 == true) {
playersMutex->ball_X_direction = 1;
playersMutex->ball_X += playersMutex->ball_X_speed;
playersMutex->ball_X_speed = changeSpeed();
playersMutex->ball_Y_speed = changeSpeed();
notification_message(notification, &sequence_set_only_blue_255);
} else {
if(playersMutex->ball_X_direction == 1) {
if(playersMutex->ball_X <=
SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed) {
playersMutex->ball_X += playersMutex->ball_X_speed;
} else {
playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
playersMutex->ball_X_speed = 1;
playersMutex->ball_Y_speed = 1;
playersMutex->ball_X_direction = 0;
playersMutex->player2_score++;
notification_message(notification, &sequence_set_only_red_255);
}
} else {
if(playersMutex->ball_X >= 1 + playersMutex->ball_X_speed) {
playersMutex->ball_X -= playersMutex->ball_X_speed;
} else {
playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
playersMutex->ball_X_speed = 1;
playersMutex->ball_Y_speed = 1;
playersMutex->ball_X_direction = 1;
playersMutex->player1_score++;
notification_message(notification, &sequence_set_only_blue_255);
}
}
}
if(playersMutex->ball_Y_direction == 1) {
if(playersMutex->ball_Y <=
SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed) {
playersMutex->ball_Y += playersMutex->ball_Y_speed;
} else {
playersMutex->ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
playersMutex->ball_X_speed = changeSpeed();
playersMutex->ball_Y_speed = changeSpeed();
playersMutex->ball_Y_direction = 0;
}
} else {
if(playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed) {
playersMutex->ball_Y -= playersMutex->ball_Y_speed;
} else {
playersMutex->ball_Y = 1;
playersMutex->ball_X_speed = changeSpeed();
playersMutex->ball_Y_speed = changeSpeed();
playersMutex->ball_Y_direction = 1;
}
}
}
}
release_mutex(&state_mutex, playersMutex);
view_port_update(view_port);
}
notification_message(notification, &sequence_reset_rgb);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_timer_free(timer);
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_NOTIFICATION);
return 0;
}