mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-24 07:20:13 +00:00
293 lines
12 KiB
C
293 lines
12 KiB
C
|
// CC0 1.0 Universal (CC0 1.0)
|
||
|
// Public Domain Dedication
|
||
|
// https://github.com/nmrr
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <furi.h>
|
||
|
#include <gui/gui.h>
|
||
|
#include <input/input.h>
|
||
|
#include <notification/notification_messages.h>
|
||
|
#include <furi_hal_random.h>
|
||
|
|
||
|
#define SCREEN_SIZE_X 128
|
||
|
#define SCREEN_SIZE_Y 64
|
||
|
#define FPS 20
|
||
|
|
||
|
#define PAD_SIZE_X 3
|
||
|
#define PAD_SIZE_Y 8
|
||
|
#define PLAYER1_PAD_SPEED 2
|
||
|
#define PLAYER2_PAD_SPEED 2
|
||
|
#define BALL_SIZE 4
|
||
|
|
||
|
typedef enum {
|
||
|
EventTypeInput,
|
||
|
ClockEventTypeTick,
|
||
|
} EventType;
|
||
|
|
||
|
typedef struct {
|
||
|
EventType type;
|
||
|
InputEvent input;
|
||
|
} EventApp;
|
||
|
|
||
|
typedef struct Players {
|
||
|
uint8_t player1_X, player1_Y, player2_X, player2_Y;
|
||
|
uint16_t player1_score, player2_score;
|
||
|
uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
|
||
|
} Players;
|
||
|
|
||
|
static void draw_callback(Canvas* canvas, void* ctx) {
|
||
|
UNUSED(ctx);
|
||
|
Players* playersMutex = (Players*)acquire_mutex_block((ValueMutex*)ctx);
|
||
|
|
||
|
canvas_draw_frame(canvas, 0, 0, 128, 64);
|
||
|
canvas_draw_box(
|
||
|
canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
|
||
|
canvas_draw_box(
|
||
|
canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
|
||
|
canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
|
||
|
|
||
|
canvas_set_font(canvas, FontPrimary);
|
||
|
canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
|
||
|
char buffer[16];
|
||
|
snprintf(
|
||
|
buffer,
|
||
|
sizeof(buffer),
|
||
|
"%u - %u",
|
||
|
playersMutex->player1_score,
|
||
|
playersMutex->player2_score);
|
||
|
canvas_draw_str_aligned(
|
||
|
canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
|
||
|
|
||
|
release_mutex((ValueMutex*)ctx, playersMutex);
|
||
|
}
|
||
|
|
||
|
static void input_callback(InputEvent* input_event, void* ctx) {
|
||
|
furi_assert(ctx);
|
||
|
FuriMessageQueue* event_queue = ctx;
|
||
|
EventApp event = {.type = EventTypeInput, .input = *input_event};
|
||
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||
|
}
|
||
|
|
||
|
static void clock_tick(void* ctx) {
|
||
|
furi_assert(ctx);
|
||
|
FuriMessageQueue* queue = ctx;
|
||
|
EventApp event = {.type = ClockEventTypeTick};
|
||
|
furi_message_queue_put(queue, &event, 0);
|
||
|
}
|
||
|
|
||
|
bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
|
||
|
if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
|
||
|
return true;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
uint8_t changeSpeed() {
|
||
|
uint8_t randomuint8[1];
|
||
|
while(1) {
|
||
|
furi_hal_random_fill_buf(randomuint8, 1);
|
||
|
randomuint8[0] &= 0b00000011;
|
||
|
if(randomuint8[0] >= 1) break;
|
||
|
}
|
||
|
return randomuint8[0];
|
||
|
}
|
||
|
|
||
|
uint8_t changeDirection() {
|
||
|
uint8_t randomuint8[1];
|
||
|
furi_hal_random_fill_buf(randomuint8, 1);
|
||
|
randomuint8[0] &= 0b1;
|
||
|
return randomuint8[0];
|
||
|
}
|
||
|
|
||
|
int32_t flipper_pong_app() {
|
||
|
EventApp event;
|
||
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
|
||
|
|
||
|
Players players;
|
||
|
players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
|
||
|
players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
|
||
|
players.player1_score = 0;
|
||
|
|
||
|
players.player2_X = 1;
|
||
|
players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
|
||
|
players.player2_score = 0;
|
||
|
|
||
|
players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
|
||
|
players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
|
||
|
players.ball_X_speed = 1;
|
||
|
players.ball_Y_speed = 1;
|
||
|
players.ball_X_direction = changeDirection();
|
||
|
players.ball_Y_direction = changeDirection();
|
||
|
|
||
|
ValueMutex state_mutex;
|
||
|
init_mutex(&state_mutex, &players, sizeof(Players));
|
||
|
|
||
|
ViewPort* view_port = view_port_alloc();
|
||
|
view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
|
||
|
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||
|
|
||
|
Gui* gui = furi_record_open(RECORD_GUI);
|
||
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||
|
|
||
|
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
||
|
if(players.ball_X_direction == 0)
|
||
|
notification_message(notification, &sequence_set_only_red_255);
|
||
|
else
|
||
|
notification_message(notification, &sequence_set_only_blue_255);
|
||
|
|
||
|
FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
|
||
|
furi_timer_start(timer, 1000 / FPS);
|
||
|
|
||
|
while(1) {
|
||
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
|
||
|
Players* playersMutex = (Players*)acquire_mutex_block(&state_mutex);
|
||
|
|
||
|
if(event_status == FuriStatusOk) {
|
||
|
if(event.type == EventTypeInput) {
|
||
|
if(event.input.key == InputKeyBack) {
|
||
|
release_mutex(&state_mutex, playersMutex);
|
||
|
notification_message(notification, &sequence_set_only_green_255);
|
||
|
break;
|
||
|
} else if(event.input.key == InputKeyUp) {
|
||
|
if(playersMutex->player1_Y >= 1 + PLAYER1_PAD_SPEED)
|
||
|
playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
|
||
|
else
|
||
|
playersMutex->player1_Y = 1;
|
||
|
} else if(event.input.key == InputKeyDown) {
|
||
|
if(playersMutex->player1_Y <=
|
||
|
SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
|
||
|
playersMutex->player1_Y += PLAYER1_PAD_SPEED;
|
||
|
else
|
||
|
playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
|
||
|
}
|
||
|
} else if(event.type == ClockEventTypeTick) {
|
||
|
if(playersMutex->ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
|
||
|
playersMutex->ball_X_direction == 0) {
|
||
|
if(playersMutex->ball_Y + BALL_SIZE / 2 <
|
||
|
playersMutex->player2_Y + PAD_SIZE_Y / 2) {
|
||
|
if(playersMutex->player2_Y >= 1 + PLAYER2_PAD_SPEED)
|
||
|
playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
|
||
|
else
|
||
|
playersMutex->player2_Y = 1;
|
||
|
} else if(
|
||
|
playersMutex->ball_Y + BALL_SIZE / 2 >
|
||
|
playersMutex->player2_Y + PAD_SIZE_Y / 2) {
|
||
|
if(playersMutex->player2_Y <=
|
||
|
SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
|
||
|
playersMutex->player2_Y += PLAYER2_PAD_SPEED;
|
||
|
else
|
||
|
playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uint8_t ball_corner_X[4] = {
|
||
|
playersMutex->ball_X,
|
||
|
playersMutex->ball_X + BALL_SIZE,
|
||
|
playersMutex->ball_X + BALL_SIZE,
|
||
|
playersMutex->ball_X};
|
||
|
uint8_t ball_corner_Y[4] = {
|
||
|
playersMutex->ball_Y,
|
||
|
playersMutex->ball_Y,
|
||
|
playersMutex->ball_Y + BALL_SIZE,
|
||
|
playersMutex->ball_Y + BALL_SIZE};
|
||
|
bool insidePlayer1 = false, insidePlayer2 = false;
|
||
|
|
||
|
for(int i = 0; i < 4; i++) {
|
||
|
if(insidePad(
|
||
|
ball_corner_X[i],
|
||
|
ball_corner_Y[i],
|
||
|
playersMutex->player1_X,
|
||
|
playersMutex->player1_Y) == true) {
|
||
|
insidePlayer1 = true;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if(insidePad(
|
||
|
ball_corner_X[i],
|
||
|
ball_corner_Y[i],
|
||
|
playersMutex->player2_X,
|
||
|
playersMutex->player2_Y) == true) {
|
||
|
insidePlayer2 = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(insidePlayer1 == true) {
|
||
|
playersMutex->ball_X_direction = 0;
|
||
|
playersMutex->ball_X -= playersMutex->ball_X_speed;
|
||
|
playersMutex->ball_X_speed = changeSpeed();
|
||
|
playersMutex->ball_Y_speed = changeSpeed();
|
||
|
notification_message(notification, &sequence_set_only_red_255);
|
||
|
} else if(insidePlayer2 == true) {
|
||
|
playersMutex->ball_X_direction = 1;
|
||
|
playersMutex->ball_X += playersMutex->ball_X_speed;
|
||
|
playersMutex->ball_X_speed = changeSpeed();
|
||
|
playersMutex->ball_Y_speed = changeSpeed();
|
||
|
notification_message(notification, &sequence_set_only_blue_255);
|
||
|
} else {
|
||
|
if(playersMutex->ball_X_direction == 1) {
|
||
|
if(playersMutex->ball_X <=
|
||
|
SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed) {
|
||
|
playersMutex->ball_X += playersMutex->ball_X_speed;
|
||
|
} else {
|
||
|
playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
|
||
|
playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
|
||
|
playersMutex->ball_X_speed = 1;
|
||
|
playersMutex->ball_Y_speed = 1;
|
||
|
playersMutex->ball_X_direction = 0;
|
||
|
playersMutex->player2_score++;
|
||
|
notification_message(notification, &sequence_set_only_red_255);
|
||
|
}
|
||
|
} else {
|
||
|
if(playersMutex->ball_X >= 1 + playersMutex->ball_X_speed) {
|
||
|
playersMutex->ball_X -= playersMutex->ball_X_speed;
|
||
|
} else {
|
||
|
playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
|
||
|
playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
|
||
|
playersMutex->ball_X_speed = 1;
|
||
|
playersMutex->ball_Y_speed = 1;
|
||
|
playersMutex->ball_X_direction = 1;
|
||
|
playersMutex->player1_score++;
|
||
|
notification_message(notification, &sequence_set_only_blue_255);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(playersMutex->ball_Y_direction == 1) {
|
||
|
if(playersMutex->ball_Y <=
|
||
|
SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed) {
|
||
|
playersMutex->ball_Y += playersMutex->ball_Y_speed;
|
||
|
} else {
|
||
|
playersMutex->ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
|
||
|
playersMutex->ball_X_speed = changeSpeed();
|
||
|
playersMutex->ball_Y_speed = changeSpeed();
|
||
|
playersMutex->ball_Y_direction = 0;
|
||
|
}
|
||
|
} else {
|
||
|
if(playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed) {
|
||
|
playersMutex->ball_Y -= playersMutex->ball_Y_speed;
|
||
|
} else {
|
||
|
playersMutex->ball_Y = 1;
|
||
|
playersMutex->ball_X_speed = changeSpeed();
|
||
|
playersMutex->ball_Y_speed = changeSpeed();
|
||
|
playersMutex->ball_Y_direction = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
release_mutex(&state_mutex, playersMutex);
|
||
|
view_port_update(view_port);
|
||
|
}
|
||
|
|
||
|
notification_message(notification, &sequence_reset_rgb);
|
||
|
|
||
|
furi_message_queue_free(event_queue);
|
||
|
delete_mutex(&state_mutex);
|
||
|
gui_remove_view_port(gui, view_port);
|
||
|
view_port_free(view_port);
|
||
|
furi_timer_free(timer);
|
||
|
furi_record_close(RECORD_GUI);
|
||
|
furi_record_close(RECORD_NOTIFICATION);
|
||
|
|
||
|
return 0;
|
||
|
}
|