mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-23 06:50:12 +00:00
687 lines
21 KiB
C
687 lines
21 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <notification/notification_messages.h>
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#include <gui/icon_i.h>
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#include "fast_chess.h"
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static bool flag = true;
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static bool should_exit = false;
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// static bool ai_should_make_move = false;
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static bool thinking = false;
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static bool should_update_screen = true;
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static uint32_t anim = 0;
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static char white_move_str[8] = "", black_move_str[8] = ""; // last moves
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static NotificationApp* notification;
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const uint8_t _I_Chess_0[] = {
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0x01, 0x00, 0x2a, 0x01, 0x80, 0x7f, 0xc0, 0x2c, 0x0f, 0xf0, 0x7f, 0x83, 0xfc, 0x1f, 0xe0, 0xff,
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0x07, 0xf8, 0x3f, 0xc1, 0xde, 0x0f, 0xf0, 0x7f, 0x83, 0xfc, 0x1f, 0xe0, 0xff, 0x07, 0xf8, 0x3f,
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0xc2, 0x1e, 0x0f, 0xf0, 0x7f, 0x80, 0x07, 0x00, 0x0f, 0xf1, 0x7f, 0xc0, 0x41, 0xf8, 0x1e, 0x18,
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0x0f, 0xf2, 0xfe, 0x1f, 0xb8, 0x0e, 0x0a, 0x07, 0x80, 0x81, 0x83, 0xea, 0x05, 0x62, 0x01, 0x8c,
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0x30, 0x7d, 0x50, 0x48, 0x80, 0x0c, 0x66, 0x00, 0xfa, 0x84, 0x42, 0x00, 0x63, 0x40, 0x07, 0xd4,
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0x42, 0x08, 0x54, 0x24, 0xf5, 0xc0, 0x8f, 0xd9, 0x70, 0x3f, 0xa2, 0x7a, 0xb0, 0x69, 0xee, 0x57,
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0xa0, 0x3e, 0xa8, 0x0b, 0xfc, 0xc0, 0x4f, 0xc1, 0xe5, 0x3c, 0x07, 0xcd, 0x03, 0x81, 0x41, 0x06,
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0x0f, 0x0c, 0x1f, 0x32, 0x08, 0x04, 0x98, 0x46, 0x31, 0xf3, 0x10, 0x83, 0xdd, 0x58, 0x33, 0x88,
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0x07, 0x02, 0xfe, 0x82, 0x10, 0x7c, 0x88, 0x47, 0x81, 0x73, 0x07, 0xcf, 0x42, 0x07, 0xc0, 0x80,
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0x78, 0x3e, 0x2b, 0x21, 0x07, 0xbf, 0xc2, 0x1f, 0x00, 0x81, 0x83, 0xef, 0xc1, 0x1f, 0x7e, 0x0f,
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0x83, 0xff, 0x04, 0x47, 0xc7, 0x82, 0x7e, 0x42, 0x10, 0x7d, 0x96, 0xc4, 0x06, 0x71, 0x60, 0x7c,
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0x3e, 0x48, 0x1e, 0x52, 0xa5, 0xfc, 0xff, 0xd1, 0x62, 0x8f, 0x1a, 0xa8, 0x3e, 0x7f, 0xd0, 0x31,
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0x19, 0x07, 0xeb, 0xf9, 0x07, 0x80, 0x58, 0x2c, 0x01, 0xfa, 0xfc, 0x20, 0x06, 0x21, 0x80, 0x0f,
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0xd7, 0xc1, 0x00, 0x20, 0x01, 0xaa, 0xa3, 0xe1, 0x00, 0x60, 0x01, 0x95, 0x03, 0xe7, 0x80, 0x24,
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0x38, 0xa0, 0x3e, 0x7f, 0x1c, 0x73, 0x00, 0x9d, 0x8c, 0x02, 0xdc, 0x0d, 0x7c, 0x04, 0xa0, 0x2e,
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0xe1, 0x07, 0xc5, 0xc2, 0xeb, 0x00, 0x9f, 0x40, 0x12, 0x42, 0x0f, 0x8d, 0xc4, 0x69, 0x22, 0x3c,
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0x11, 0x7d, 0x5e, 0x20, 0xa0, 0x41, 0x30, 0x98, 0x3d, 0xf1, 0x1f, 0xff, 0xfa, 0x00, 0xcb, 0xd1,
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0x10, 0x2e, 0x18, 0x3e, 0xa4, 0x00, 0xfe, 0xa0, 0x03, 0xfb, 0x00, 0x6b, 0x20, 0x7d, 0xc0, 0x21,
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0xc0, 0xfe, 0xf8, 0x3f, 0xc4, 0x1f, 0x90, 0x0f, 0xe0, 0x40, 0xc1, 0xf6, 0x05, 0x30,
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};
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const uint8_t* const _I_Chess[] = {_I_Chess_0};
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const uint8_t _I_Chess_Selection1_0[] = {
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0x00,
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0x55,
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0x80,
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0x01,
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0x80,
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0x01,
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0x80,
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0x01,
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0xAA,
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};
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const uint8_t* const _I_Chess_Selection1[] = {_I_Chess_Selection1_0};
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const uint8_t _I_Chess_Selection2_0[] = {
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0x00,
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0xAA,
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0x01,
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0x80,
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0x01,
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0x80,
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0x01,
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0x80,
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0x55,
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};
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const uint8_t* const _I_Chess_Selection2[] = {_I_Chess_Selection2_0};
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const uint8_t _I_Chess_bb_0[] = {
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0x00,
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0x0C,
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0x1A,
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0x3D,
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0x1E,
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0x0C,
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0x3F,
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};
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const uint8_t* const _I_Chess_bb[] = {_I_Chess_bb_0};
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const uint8_t _I_Chess_bw_0[] = {
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0x00,
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0x0C,
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0x16,
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0x23,
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0x16,
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0x0C,
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0x3F,
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};
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const uint8_t* const _I_Chess_bw[] = {_I_Chess_bw_0};
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const uint8_t _I_Chess_kb_0[] = {
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0x00,
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0x0C,
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0x2D,
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0x21,
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0x12,
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0x0C,
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0x3F,
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};
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const uint8_t* const _I_Chess_kb[] = {_I_Chess_kb_0};
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const uint8_t _I_Chess_kw_0[] = {
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0x00,
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0x0C,
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0x21,
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0x21,
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0x12,
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0x0C,
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0x3F,
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};
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const uint8_t* const _I_Chess_kw[] = {_I_Chess_kw_0};
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const uint8_t _I_Chess_nb_0[] = {
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0x00,
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0x06,
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0x0F,
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0x1F,
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0x2E,
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0x0E,
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0x3F,
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};
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const uint8_t* const _I_Chess_nb[] = {_I_Chess_nb_0};
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const uint8_t _I_Chess_nw_0[] = {
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0x00,
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0x06,
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0x09,
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0x11,
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0x2A,
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0x0A,
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0x3F,
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};
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const uint8_t* const _I_Chess_nw[] = {_I_Chess_nw_0};
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const uint8_t _I_Chess_old_0[] = {
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0x01, 0x00, 0x35, 0x01, 0x80, 0x7f, 0xc0, 0x2c, 0x0f, 0xf0, 0x7f, 0x83, 0xfc, 0x1f, 0xe0, 0xff,
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0x07, 0xf8, 0x3f, 0xc0, 0x03, 0x80, 0x0f, 0x70, 0x3f, 0xe0, 0x10, 0x11, 0x77, 0x40, 0x7f, 0x97,
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0xf0, 0xfd, 0xc0, 0x70, 0x50, 0x3c, 0x04, 0x0c, 0x1f, 0x50, 0x2b, 0x10, 0x0c, 0x61, 0x80, 0xfa,
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0x82, 0x44, 0x00, 0x63, 0x30, 0x07, 0xd4, 0x22, 0x10, 0x03, 0x1a, 0x00, 0x3e, 0xa2, 0x10, 0x42,
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0xa1, 0x90, 0x2d, 0x01, 0x97, 0x03, 0xfa, 0x03, 0xe7, 0x01, 0x83, 0x5f, 0xf8, 0x3f, 0xa8, 0x00,
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0xfc, 0xc0, 0x4f, 0xc1, 0xe5, 0x3c, 0x07, 0xcd, 0x03, 0x81, 0x41, 0x06, 0x0f, 0x0c, 0x1f, 0x32,
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0x08, 0x04, 0x98, 0x46, 0x31, 0xf8, 0x08, 0xfa, 0x15, 0x83, 0x38, 0x80, 0x70, 0x2f, 0xf0, 0x20,
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0x7d, 0x08, 0x47, 0x81, 0x73, 0x07, 0xcf, 0x42, 0x07, 0xc0, 0x80, 0x78, 0x3e, 0x30, 0x40, 0x7c,
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0x7c, 0x21, 0xf0, 0x08, 0x18, 0x3e, 0xfc, 0x11, 0xf7, 0xe0, 0xf8, 0x3f, 0xe0, 0xfa, 0x9f, 0x90,
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0x84, 0x1f, 0x65, 0xb1, 0x01, 0x9c, 0x59, 0x9d, 0x21, 0x34, 0x95, 0x2f, 0xe7, 0xfe, 0xee, 0x14,
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0x78, 0xd5, 0x41, 0xf3, 0xfe, 0x81, 0x88, 0xc8, 0x3f, 0x5f, 0xc8, 0x3c, 0x02, 0xc1, 0x60, 0x0f,
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0xd7, 0xe1, 0x00, 0x31, 0x0c, 0x00, 0x7e, 0xbe, 0x08, 0x01, 0x00, 0x08, 0x7e, 0x90, 0x04, 0x00,
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0x10, 0xfd, 0x70, 0x00, 0x65, 0x00, 0x8a, 0x0f, 0xeb, 0x8e, 0x60, 0x13, 0xa9, 0x07, 0xa3, 0x5f,
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0x01, 0x28, 0x0c, 0x08, 0x1f, 0x37, 0x0b, 0xac, 0x02, 0x7d, 0x00, 0x49, 0x08, 0x3e, 0x37, 0x11,
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0xa4, 0x88, 0xf0, 0x45, 0xf5, 0x78, 0x82, 0x81, 0x44, 0xc2, 0x40, 0xf8, 0xc4, 0x7f, 0xff, 0xe8,
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0x03, 0x07, 0xc4, 0x40, 0x18, 0x40, 0xfb, 0x90, 0x03, 0xfa, 0x80, 0x0f, 0x50, 0x84, 0x60, 0x0d,
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0x62, 0x20, 0xd8, 0x70, 0x3f, 0xbe, 0x0f, 0xf1, 0x07, 0xe4, 0x03, 0xf8, 0x10, 0x40, 0x7d, 0x01,
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0x0c, 0x1f, 0x77, 0xf2, 0x91, 0x83, 0xeb, 0x7e, 0x1f, 0xdf, 0xa5, 0x7c, 0x1d, 0x90, 0x0d, 0x54,
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0xa8, 0x1f, 0xb5, 0x68, 0xa8, 0x7f, 0xa1, 0x40, 0xfd, 0xaa, 0xc1, 0x41, 0xfb, 0xa1, 0x81, 0x03,
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0xf5, 0xa0, 0x80, 0xff, 0x07, 0xce, 0x01, 0x9c, 0x80,
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};
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const uint8_t* const _I_Chess_old[] = {_I_Chess_old_0};
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const uint8_t _I_Chess_pb_0[] = {
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0x00,
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0x00,
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0x0C,
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0x1E,
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0x1E,
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0x0C,
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0x1E,
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};
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const uint8_t* const _I_Chess_pb[] = {_I_Chess_pb_0};
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const uint8_t _I_Chess_pw_0[] = {
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0x00,
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0x00,
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0x0C,
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0x12,
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0x12,
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0x0C,
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0x1E,
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};
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const uint8_t* const _I_Chess_pw[] = {_I_Chess_pw_0};
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const uint8_t _I_Chess_qb_0[] = {
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0x00,
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0x2D,
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0x2D,
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0x2D,
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0x1E,
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0x1E,
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0x3F,
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};
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const uint8_t* const _I_Chess_qb[] = {_I_Chess_qb_0};
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const uint8_t _I_Chess_qw_0[] = {
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0x00,
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0x2D,
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0x2D,
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0x2D,
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0x1E,
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0x1E,
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0x3F,
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};
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const uint8_t* const _I_Chess_qw[] = {_I_Chess_qw_0};
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const uint8_t _I_Chess_rb_0[] = {
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0x00,
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0x2D,
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0x2D,
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0x1E,
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0x1E,
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0x1E,
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0x3F,
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};
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const uint8_t* const _I_Chess_rb[] = {_I_Chess_rb_0};
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const uint8_t _I_Chess_rw_0[] = {
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0x00,
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0x2D,
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0x2D,
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0x12,
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0x12,
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0x12,
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0x3F,
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};
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const uint8_t* const _I_Chess_rw[] = {_I_Chess_rw_0};
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const Icon I_Chess_Selection2 =
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{.width = 8, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_Selection2};
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const Icon I_Chess_old =
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{.width = 128, .height = 64, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_old};
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const Icon I_Chess_Selection1 =
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{.width = 8, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_Selection1};
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const Icon I_Chess =
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{.width = 128, .height = 64, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess};
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const Icon I_Chess_kb =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_kb};
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const Icon I_Chess_rw =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_rw};
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const Icon I_Chess_rb =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_rb};
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const Icon I_Chess_kw =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_kw};
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const Icon I_Chess_qb =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_qb};
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const Icon I_Chess_qw =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_qw};
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const Icon I_Chess_pw =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_pw};
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const Icon I_Chess_pb =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_pb};
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const Icon I_Chess_nb =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_nb};
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const Icon I_Chess_bw =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_bw};
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const Icon I_Chess_bb =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_bb};
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const Icon I_Chess_nw =
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{.width = 6, .height = 6, .frame_count = 1, .frame_rate = 0, .frames = _I_Chess_nw};
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typedef struct {
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uint8_t col, row;
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} _Position;
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typedef struct {
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enum {
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None = 0,
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Pawn,
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King,
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Queen,
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Bishop,
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Knight,
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Rook,
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} type;
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enum { White, Black } side;
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} Piece;
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static const _Position PosNone = {.col = 255, .row = 255};
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// static Piece board[8][8]; // col, row
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static _Position sel, move_from = PosNone, move_to = PosNone;
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Game* game;
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// uint8_t sel_col = 0, sel_row = 0;
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// static enum {
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// SelectingFrom,
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// SelectingTo
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// } state = SelectingFrom;
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// static void reset_board() {
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// memset(board, 0, sizeof(board));
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// board[0][0].type = Rook;
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// board[1][0].type = Knight;
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// board[2][0].type = Bishop;
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// board[3][0].type = Queen;
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// board[4][0].type = King;
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// board[5][0].type = Bishop;
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// board[6][0].type = Knight;
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// board[7][0].type = Rook;
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// board[0][1].type = Pawn;
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// board[1][1].type = Pawn;
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// board[2][1].type = Pawn;
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// board[3][1].type = Pawn;
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// board[4][1].type = Pawn;
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// board[5][1].type = Pawn;
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// board[6][1].type = Pawn;
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// board[7][1].type = Pawn;
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// board[0][7].type = Rook; board[0][7].side = Black;
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// board[1][7].type = Knight; board[1][7].side = Black;
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// board[2][7].type = Bishop; board[2][7].side = Black;
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// board[3][7].type = Queen; board[3][7].side = Black;
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// board[4][7].type = King; board[4][7].side = Black;
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// board[5][7].type = Bishop; board[5][7].side = Black;
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// board[6][7].type = Knight; board[6][7].side = Black;
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// board[7][7].type = Rook; board[7][7].side = Black;
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// board[0][6].type = Pawn; board[0][6].side = Black;
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// board[1][6].type = Pawn; board[1][6].side = Black;
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// board[2][6].type = Pawn; board[2][6].side = Black;
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// board[3][6].type = Pawn; board[3][6].side = Black;
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// board[4][6].type = Pawn; board[4][6].side = Black;
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// board[5][6].type = Pawn; board[5][6].side = Black;
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// board[6][6].type = Pawn; board[6][6].side = Black;
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// board[7][6].type = Pawn; board[7][6].side = Black;
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// }
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// static const Icon* get_icon(const Piece* piece) {
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// if (piece->side == White) {
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// switch (piece->type) {
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// case Pawn: return &I_Chess_pw;
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// case King: return &I_Chess_kw;
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// case Queen: return &I_Chess_qw;
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// case Bishop: return &I_Chess_bw;
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// case Knight: return &I_Chess_nw;
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// case Rook: return &I_Chess_rw;
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// default: return NULL;
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// }
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// } else {
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// switch (piece->type) {
|
|
// case Pawn: return &I_Chess_pb;
|
|
// case King: return &I_Chess_kb;
|
|
// case Queen: return &I_Chess_qb;
|
|
// case Bishop: return &I_Chess_bb;
|
|
// case Knight: return &I_Chess_nb;
|
|
// case Rook: return &I_Chess_rb;
|
|
// default: return NULL;
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
static void notify_click() {
|
|
// static const NotificationSequence sequence = {
|
|
// &message_click,
|
|
// &message_delay_1,
|
|
// &message_sound_off,
|
|
// NULL,
|
|
// };
|
|
|
|
// notification_message_block(notification, &sequence);
|
|
notification_message(notification, &sequence_single_vibro);
|
|
}
|
|
static const Icon* _get_icon(uint8_t file, uint8_t rank) {
|
|
char piece = getPieceChar((FILES_BB[file] & RANKS_BB[7 - rank]), &(game->position.board));
|
|
switch(piece) {
|
|
case 'P':
|
|
return &I_Chess_pw;
|
|
case 'K':
|
|
return &I_Chess_kw;
|
|
case 'Q':
|
|
return &I_Chess_qw;
|
|
case 'B':
|
|
return &I_Chess_bw;
|
|
case 'N':
|
|
return &I_Chess_nw;
|
|
case 'R':
|
|
return &I_Chess_rw;
|
|
case 'p':
|
|
return &I_Chess_pb;
|
|
case 'k':
|
|
return &I_Chess_kb;
|
|
case 'q':
|
|
return &I_Chess_qb;
|
|
case 'b':
|
|
return &I_Chess_bb;
|
|
case 'n':
|
|
return &I_Chess_nb;
|
|
case 'r':
|
|
return &I_Chess_rb;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static int get_position(uint8_t file, uint8_t rank) {
|
|
return 8 * rank + file;
|
|
}
|
|
|
|
static int get_rank(int position) {
|
|
return (int)(position / 8);
|
|
}
|
|
|
|
static int get_file(int position) {
|
|
return position % 8;
|
|
}
|
|
|
|
static void make_move(uint8_t file1, uint8_t rank1, uint8_t file2, uint8_t rank2) {
|
|
int from = get_position(file1, rank1);
|
|
int to = get_position(file2, rank2);
|
|
Move move = generateMove(from, to);
|
|
if(!isLegalMove(&game->position, move)) {
|
|
return;
|
|
}
|
|
makeMove(game, move);
|
|
move2str(white_move_str, game, game->moveListLen - 1);
|
|
notify_click();
|
|
black_move_str[0] = 0;
|
|
anim = furi_get_tick();
|
|
thinking = true;
|
|
}
|
|
|
|
static int32_t make_ai_move(void* context) {
|
|
UNUSED(context);
|
|
// thinking = true;
|
|
int depth = 1;
|
|
Move move;
|
|
Node node =
|
|
iterativeDeepeningAlphaBeta(&(game->position), (char)depth, INT32_MIN, INT32_MAX, FALSE);
|
|
move = node.move;
|
|
makeMove(game, move);
|
|
move2str(black_move_str, game, game->moveListLen - 1);
|
|
notify_click();
|
|
thinking = false;
|
|
anim = furi_get_tick();
|
|
return 0;
|
|
}
|
|
|
|
static FuriThread* worker_thread = NULL;
|
|
|
|
static int32_t ai_thread(void* context) {
|
|
while(true) {
|
|
if(should_exit) break;
|
|
if(thinking) make_ai_move(context);
|
|
furi_delay_ms(100);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void run_ai_thread() {
|
|
if(worker_thread == NULL) {
|
|
worker_thread = furi_thread_alloc();
|
|
}
|
|
|
|
furi_thread_set_name(worker_thread, "ChessEngine");
|
|
furi_thread_set_stack_size(worker_thread, 7000);
|
|
// furi_thread_set_context(thread, bad_usb);
|
|
furi_thread_set_callback(worker_thread, ai_thread);
|
|
furi_thread_start(worker_thread);
|
|
|
|
// furi_thread_join(worker_thread);
|
|
// furi_thread_free(worker_thread);
|
|
}
|
|
|
|
static void chess_draw_callback(Canvas* canvas, void* ctx) {
|
|
UNUSED(ctx);
|
|
should_update_screen = false;
|
|
canvas_clear(canvas);
|
|
|
|
// canvas_set_color(canvas, flag ? ColorBlack : ColorWhite);
|
|
|
|
canvas_draw_icon(canvas, 0, 0, &I_Chess);
|
|
|
|
if(!thinking) {
|
|
canvas_set_color(canvas, (sel.col + sel.row) % 2 != 0 ? ColorBlack : ColorWhite);
|
|
canvas_draw_icon(
|
|
canvas,
|
|
sel.col * 8,
|
|
(7 - sel.row) * 8,
|
|
flag ? &I_Chess_Selection1 : &I_Chess_Selection2);
|
|
|
|
if(move_from.col != 255) {
|
|
canvas_set_color(
|
|
canvas, (move_from.col + move_from.row) % 2 != 0 ? ColorBlack : ColorWhite);
|
|
canvas_draw_icon(
|
|
canvas,
|
|
move_from.col * 8,
|
|
(7 - move_from.row) * 8,
|
|
flag ? &I_Chess_Selection1 : &I_Chess_Selection2);
|
|
}
|
|
}
|
|
|
|
// print moves
|
|
if(game->moveListLen > 0) {
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_set_font(canvas, FontSecondary);
|
|
|
|
// int num = game->moveListLen;
|
|
|
|
// char white_str[8], black_str[8] = "...";
|
|
|
|
// if (num == 0) {
|
|
// } else if (num % 2 == 0) {
|
|
// // white move
|
|
// move2str(white_str, game, game->moveListLen - 2);
|
|
// move2str(black_str, game, game->moveListLen - 1);
|
|
// } else {
|
|
// move2str(white_str, game, game->moveListLen - 1);
|
|
// }
|
|
|
|
char str[28];
|
|
snprintf(
|
|
str, 28, "%d. %s %s", (game->moveListLen + 1) / 2, white_move_str, black_move_str);
|
|
canvas_draw_str(canvas, 75, 12, str);
|
|
}
|
|
|
|
Move last_move = getLastMove(game);
|
|
|
|
for(uint8_t row = 0; row < 8; row++) {
|
|
for(uint8_t col = 0; col < 8; col++) {
|
|
bool white_field = (row + col) % 2 != 0;
|
|
|
|
// if (!white_field) {
|
|
// canvas_draw_box(canvas, col * 8, row * 8, 8, 8);
|
|
// }
|
|
const Icon* icon = _get_icon(col, row);
|
|
if(icon != NULL) {
|
|
int x = col * 8;
|
|
int y = row * 8;
|
|
|
|
int dt = furi_get_tick() - anim;
|
|
if(anim && dt >= 300) {
|
|
anim = 0;
|
|
}
|
|
|
|
if(anim && last_move && get_file(getTo(last_move)) == col &&
|
|
get_rank(getTo(last_move)) == (7 - row)) {
|
|
// moving piece
|
|
uint8_t from_x = get_file(getFrom(last_move)) * 8;
|
|
uint8_t from_y = (7 - get_rank(getFrom(last_move))) * 8;
|
|
x = from_x + (x - from_x) * dt / 300;
|
|
y = from_y + (y - from_y) * dt / 300;
|
|
}
|
|
|
|
canvas_set_color(canvas, white_field ? ColorWhite : ColorBlack);
|
|
canvas_draw_icon(canvas, x + 1, y + 1, icon);
|
|
}
|
|
|
|
// if (board[col][7 - row].type != None) {
|
|
// canvas_set_color(canvas, white_field ? ColorWhite : ColorBlack);
|
|
// canvas_draw_icon(canvas, col * 8 + 1, row * 8 + 1, get_icon(&board[col][7 - row]));
|
|
// }
|
|
}
|
|
}
|
|
|
|
// for (uint8_t i = 0; i < 4; i++) {
|
|
// canvas_draw_dot(canvas, sel_col * 8, sel_row * 8);
|
|
// canvas_draw_dot(canvas, sel_col * 8 + 2, sel_row * 8);
|
|
// canvas_draw_dot(canvas, sel_col * 8, sel_row * 8);
|
|
// canvas_draw_dot(canvas, sel_col * 8, sel_row * 8);
|
|
// }
|
|
|
|
// canvas_draw_disc(canvas, GUI_DISPLAY_WIDTH / 2 - 40, GUI_DISPLAY_HEIGHT / 2, 15);
|
|
// canvas_set_color(canvas, flag ? ColorBlack : ColorWhite);
|
|
// canvas_draw_disc(canvas, GUI_DISPLAY_WIDTH / 2, GUI_DISPLAY_HEIGHT / 2, 15);
|
|
}
|
|
|
|
static void chess_input_callback(InputEvent* event, void* ctx) {
|
|
UNUSED(ctx);
|
|
if(event->type == InputTypeShort) {
|
|
if(event->key == InputKeyLeft) {
|
|
sel.col = (sel.col == 0) ? 0 : sel.col - 1;
|
|
} else if(event->key == InputKeyRight) {
|
|
sel.col++;
|
|
} else if(event->key == InputKeyDown) {
|
|
sel.row = (sel.row == 0) ? 0 : sel.row - 1;
|
|
} else if(event->key == InputKeyUp) {
|
|
sel.row++;
|
|
} else if(event->key == InputKeyOk) {
|
|
if(move_from.col == 255) {
|
|
move_from = sel;
|
|
} else if(move_to.col == 255) {
|
|
move_to = sel;
|
|
make_move(move_from.col, move_from.row, move_to.col, move_to.row);
|
|
// thinking = true;
|
|
// ai_should_make_move = true;
|
|
// make_ai_move_threaded();
|
|
// Piece piece = board[move_from.col][move_from.row];
|
|
// board[move_from.col][move_from.row].type = None;
|
|
// board[move_to.col][move_to.row] = piece;
|
|
move_from = PosNone;
|
|
move_to = PosNone;
|
|
}
|
|
} else if(event->key == InputKeyBack) {
|
|
should_exit = true;
|
|
}
|
|
sel.col = CLAMP(sel.col, 7, 0);
|
|
sel.row = CLAMP(sel.row, 7, 0);
|
|
}
|
|
}
|
|
|
|
static void setup_engine() {
|
|
// int depth = 1; // DEFAULT_AI_DEPTH;
|
|
|
|
getInitialGame(game);
|
|
|
|
// Move move;
|
|
// Node node = iterativeDeepeningAlphaBeta(&(game.position), (char) depth, INT32_MIN, INT32_MAX, FALSE);
|
|
// move = node.move;
|
|
|
|
// node = iterativeDeepeningAlphaBeta(&(game.position), (char) 2, INT32_MIN, INT32_MAX, FALSE);
|
|
|
|
// node = iterativeDeepeningAlphaBeta(&(game.position), (char) 3, INT32_MIN, INT32_MAX, FALSE);
|
|
|
|
// printf("%d\n", move);
|
|
}
|
|
|
|
// void test_engine() {
|
|
// FuriThread* thread; //
|
|
|
|
// thread = furi_thread_alloc();
|
|
// furi_thread_set_name(thread, "ChessEngine");
|
|
// furi_thread_set_stack_size(thread, 20000);
|
|
// // furi_thread_set_context(thread, bad_usb);
|
|
// furi_thread_set_callback(thread, setup_engine);
|
|
|
|
// furi_thread_start(thread);
|
|
|
|
// furi_thread_join(thread);
|
|
|
|
// furi_thread_free(thread);
|
|
// }
|
|
|
|
int32_t chess_app(void* p) {
|
|
UNUSED(p);
|
|
// Configure view port
|
|
ViewPort* view_port = view_port_alloc();
|
|
view_port_draw_callback_set(view_port, chess_draw_callback, NULL);
|
|
view_port_input_callback_set(view_port, chess_input_callback, NULL);
|
|
|
|
// Register view port in GUI
|
|
Gui* gui = furi_record_open(RECORD_GUI);
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
notification = furi_record_open(RECORD_NOTIFICATION);
|
|
|
|
should_exit = false;
|
|
|
|
game = malloc(sizeof(Game));
|
|
|
|
setup_engine();
|
|
run_ai_thread();
|
|
|
|
// test_engine();
|
|
|
|
while(!should_exit) {
|
|
furi_delay_ms(100);
|
|
if(!thinking) {
|
|
flag = !flag;
|
|
should_update_screen = true;
|
|
}
|
|
if(anim) {
|
|
should_update_screen = true;
|
|
}
|
|
if(should_update_screen) {
|
|
view_port_update(view_port);
|
|
}
|
|
// flag = true;
|
|
// delay(40);
|
|
// flag = false;
|
|
// view_port_update(view_port);
|
|
// delay(80);
|
|
}
|
|
|
|
furi_thread_join(worker_thread);
|
|
furi_thread_free(worker_thread);
|
|
worker_thread = NULL;
|
|
|
|
gui_remove_view_port(gui, view_port);
|
|
view_port_free(view_port);
|
|
|
|
furi_record_close(RECORD_GUI);
|
|
|
|
free(game);
|
|
|
|
return 0;
|
|
}
|