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https://github.com/UberGuidoZ/Flipper.git
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155 lines
6.0 KiB
C
155 lines
6.0 KiB
C
/* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved
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* See the LICENSE file for information about the license. */
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#pragma once
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#include <furi.h>
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#include <furi_hal.h>
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#include <input/input.h>
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#include <gui/gui.h>
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#include <stdlib.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/variable_item_list.h>
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#include <gui/modules/widget.h>
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#include <notification/notification_messages.h>
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#include <lib/subghz/subghz_setting.h>
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#include <lib/subghz/subghz_worker.h>
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#include <lib/subghz/receiver.h>
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#include <lib/subghz/transmitter.h>
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#include <lib/subghz/registry.h>
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#include "app_buffer.h"
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#define TAG "ProtoView"
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#define PROTOVIEW_RAW_VIEW_DEFAULT_SCALE 100
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#define BITMAP_SEEK_NOT_FOUND UINT32_MAX
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#define DEBUG_MSG 1
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typedef struct ProtoViewApp ProtoViewApp;
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/* Subghz system state */
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typedef enum {
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TxRxStateIDLE,
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TxRxStateRx,
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TxRxStateSleep,
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} TxRxState;
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/* Currently active view. */
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typedef enum {
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ViewRawPulses,
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ViewInfo,
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ViewFrequencySettings,
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ViewModulationSettings,
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ViewLast, /* Just a sentinel to wrap around. */
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} ProtoViewCurrentView;
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typedef struct {
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const char *name;
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FuriHalSubGhzPreset preset;
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uint8_t *custom;
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} ProtoViewModulation;
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extern ProtoViewModulation ProtoViewModulations[]; /* In app_subghz.c */
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/* This is the context of our subghz worker and associated thread.
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* It receives data and we get our protocol "feed" callback called
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* with the level (1 or 0) and duration. */
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struct ProtoViewTxRx {
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SubGhzWorker* worker; /* Our background worker. */
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SubGhzEnvironment* environment;
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SubGhzReceiver* receiver;
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TxRxState txrx_state; /* Receiving, idle or sleeping? */
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};
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typedef struct ProtoViewTxRx ProtoViewTxRx;
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/* This stucture is filled by the decoder for specific protocols with the
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* informations about the message. ProtoView will display such information
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* in the message info view. */
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#define PROTOVIEW_MSG_STR_LEN 32
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typedef struct ProtoViewMsgInfo {
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char name[PROTOVIEW_MSG_STR_LEN]; /* Protocol name and version. */
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char raw[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific raw representation.*/
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/* The following is what the decoder wants to show to user. Each decoder
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* can use the number of fileds it needs. */
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char info1[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 1. */
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char info2[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 2. */
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char info3[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 3. */
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uint64_t len; /* Bits consumed from the stream. */
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} ProtoViewMsgInfo;
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struct ProtoViewApp {
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/* GUI */
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Gui *gui;
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ViewPort *view_port; /* We just use a raw viewport and we render
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everything into the low level canvas. */
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ProtoViewCurrentView current_view; /* Active view ID. */
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FuriMessageQueue *event_queue; /* Keypress events go here. */
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/* Radio related. */
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ProtoViewTxRx *txrx; /* Radio state. */
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SubGhzSetting *setting; /* A list of valid frequencies. */
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/* Generic app state. */
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int running; /* Once false exists the app. */
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uint32_t signal_bestlen; /* Longest coherent signal observed so far. */
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bool signal_decoded; /* Was the current signal decoded? */
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ProtoViewMsgInfo signal_info; /* Decoded message, if signal_decoded true. */
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/* Raw view apps state. */
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uint32_t us_scale; /* microseconds per pixel. */
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uint32_t signal_offset; /* Long press left/right panning in raw view. */
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/* Configuration view app state. */
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uint32_t frequency; /* Current frequency. */
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uint8_t modulation; /* Current modulation ID, array index in the
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ProtoViewModulations table. */
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};
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typedef struct ProtoViewDecoder {
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const char *name; /* Protocol name. */
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/* The decode function takes a buffer that is actually a bitmap, with
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* high and low levels represented as 0 and 1. The number of high/low
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* pulses represented by the bitmap is passed as the 'numbits' argument,
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* while 'numbytes' represents the total size of the bitmap pointed by
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* 'bits'. So 'numbytes' is mainly useful to pass as argument to other
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* functions that perform bit extraction with bound checking, such as
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* bitmap_get() and so forth. */
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bool (*decode)(uint8_t *bits, uint32_t numbytes, uint32_t numbits, ProtoViewMsgInfo *info);
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} ProtoViewDecoder;
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extern RawSamplesBuffer *RawSamples, *DetectedSamples;
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/* app_radio.c */
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void radio_begin(ProtoViewApp* app);
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uint32_t radio_rx(ProtoViewApp* app);
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void radio_idle(ProtoViewApp* app);
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void radio_rx_end(ProtoViewApp* app);
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void radio_sleep(ProtoViewApp* app);
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/* signal.c */
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uint32_t duration_delta(uint32_t a, uint32_t b);
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void reset_current_signal(ProtoViewApp *app);
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void scan_for_signal(ProtoViewApp *app);
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bool bitmap_get(uint8_t *b, uint32_t blen, uint32_t bitpos);
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void bitmap_set(uint8_t *b, uint32_t blen, uint32_t bitpos, bool val);
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void bitmap_set_pattern(uint8_t *b, uint32_t blen, const char *pat);
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void bitmap_invert_bytes_bits(uint8_t *p, uint32_t len);
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bool bitmap_match_bits(uint8_t *b, uint32_t blen, uint32_t bitpos, const char *bits);
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uint32_t bitmap_seek_bits(uint8_t *b, uint32_t blen, uint32_t startpos, uint32_t maxbits, const char *bits);
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uint32_t convert_from_line_code(uint8_t *buf, uint64_t buflen, uint8_t *bits, uint32_t len, uint32_t offset, const char *zero_pattern, const char *one_pattern);
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/* view_*.c */
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void render_view_raw_pulses(Canvas *const canvas, ProtoViewApp *app);
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void process_input_raw_pulses(ProtoViewApp *app, InputEvent input);
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void render_view_settings(Canvas *const canvas, ProtoViewApp *app);
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void process_input_settings(ProtoViewApp *app, InputEvent input);
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void render_view_info(Canvas *const canvas, ProtoViewApp *app);
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void process_input_info(ProtoViewApp *app, InputEvent input);
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/* ui.c */
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void canvas_draw_str_with_border(Canvas* canvas, uint8_t x, uint8_t y, const char* str, Color text_color, Color border_color);
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