mirror of
https://github.com/UberGuidoZ/Flipper.git
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3246 lines
39 KiB
Plaintext
3246 lines
39 KiB
Plaintext
REM Spam dead eye to avoid reload
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REM Works best with shotguns
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REM To use, map Aim to have a secondary bind to the key '
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REM Map Attack to a secondary bind to the key K
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REM Ready up your weapon and when you're ready to let loose, start the script
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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DELAY 100
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RELEASE CAPSLOCK
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|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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|
REM Aim (mapped to ')
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HOLD '
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DELAY 100
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REM Enter Deadeye
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HOLD CAPSLOCK
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|
DELAY 100
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RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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|
REM Aim (mapped to ')
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HOLD '
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DELAY 100
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|
REM Enter Deadeye
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|
HOLD CAPSLOCK
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|
DELAY 100
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RELEASE CAPSLOCK
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|
|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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|
REM Aim (mapped to ')
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HOLD '
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DELAY 100
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|
|
REM Enter Deadeye
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HOLD CAPSLOCK
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|
DELAY 100
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RELEASE CAPSLOCK
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|
|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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|
REM Release aim and dead eye
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RELEASE '
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DELAY 300
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|
|
REM Aim (mapped to ')
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HOLD '
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DELAY 100
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|
|
|
REM Enter Deadeye
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|
HOLD CAPSLOCK
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|
DELAY 100
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|
RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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REM Release aim and dead eye
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RELEASE '
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DELAY 300
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|
|
REM Aim (mapped to ')
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HOLD '
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DELAY 100
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|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
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|
DELAY 100
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|
RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
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|
|
REM Aim (mapped to ')
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HOLD '
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|
DELAY 100
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|
|
|
REM Enter Deadeye
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|
HOLD CAPSLOCK
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|
DELAY 100
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RELEASE CAPSLOCK
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|
|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
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|
|
REM Aim (mapped to ')
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HOLD '
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DELAY 100
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|
|
|
REM Enter Deadeye
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|
HOLD CAPSLOCK
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|
DELAY 100
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RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
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|
|
|
REM Aim (mapped to ')
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HOLD '
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DELAY 100
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|
|
|
REM Enter Deadeye
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|
HOLD CAPSLOCK
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|
DELAY 100
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RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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HOLD K
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DELAY 300
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RELEASE K
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|
REM Release aim and dead eye
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|
RELEASE '
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DELAY 300
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|
|
REM Aim (mapped to ')
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HOLD '
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|
DELAY 100
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|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
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|
DELAY 100
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|
RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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|
HOLD K
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DELAY 300
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|
RELEASE K
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|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
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|
|
|
REM Aim (mapped to ')
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HOLD '
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|
DELAY 100
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|
|
|
REM Enter Deadeye
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|
HOLD CAPSLOCK
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|
DELAY 100
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|
RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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|
HOLD K
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DELAY 300
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|
RELEASE K
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|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
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|
|
|
REM Aim (mapped to ')
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|
HOLD '
|
|
DELAY 100
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|
|
|
REM Enter Deadeye
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|
HOLD CAPSLOCK
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|
DELAY 100
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|
RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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|
HOLD K
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DELAY 300
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RELEASE K
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|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
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|
|
|
REM Aim (mapped to ')
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|
HOLD '
|
|
DELAY 100
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|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
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|
HOLD K
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|
DELAY 300
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|
RELEASE K
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|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
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|
DELAY 300
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|
RELEASE K
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|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
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|
HOLD K
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|
DELAY 300
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|
RELEASE K
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|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
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|
HOLD K
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|
DELAY 300
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|
RELEASE K
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|
|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
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|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
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|
RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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|
HOLD K
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|
DELAY 300
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|
RELEASE K
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|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
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|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
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|
|
|
REM Enter Deadeye
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|
HOLD CAPSLOCK
|
|
DELAY 100
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|
RELEASE CAPSLOCK
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|
|
|
REM Shoot while in Deadeye (mapped to K)
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|
HOLD K
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|
DELAY 300
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|
RELEASE K
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|
|
|
REM Release aim and dead eye
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|
RELEASE '
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|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
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|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
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|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
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|
DELAY 300
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|
RELEASE K
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|
|
|
REM Release aim and dead eye
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|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
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|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|
|
|
|
REM Aim (mapped to ')
|
|
HOLD '
|
|
DELAY 100
|
|
|
|
REM Enter Deadeye
|
|
HOLD CAPSLOCK
|
|
DELAY 100
|
|
RELEASE CAPSLOCK
|
|
|
|
REM Shoot while in Deadeye (mapped to K)
|
|
HOLD K
|
|
DELAY 300
|
|
RELEASE K
|
|
|
|
REM Release aim and dead eye
|
|
RELEASE '
|
|
DELAY 300
|