mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-23 06:50:12 +00:00
541 lines
17 KiB
C
541 lines
17 KiB
C
//----------------------------------------------------------------------------- ----------------------------------------
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// Includes
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//
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// System libs
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#include <stdlib.h> // malloc
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#include <stdint.h> // uint32_t
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#include <stdarg.h> // __VA_ARGS__
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#include <stdio.h>
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#include <ctype.h>
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// FlipperZero libs
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#include <furi.h> // Core API
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#include <gui/gui.h> // GUI (screen/keyboard) API
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#include <input/input.h> // GUI Input extensions
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#include <notification/notification_messages.h>
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// Do this first!
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#define ERR_C_ // Do this in precisely ONE file
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#include "err.h" // Error numbers & messages
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#include "bc_logging.h"
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// Local headers
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#include "wii_anal.h" // Various enums and struct declarations
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#include "wii_i2c.h" // Wii i2c functions
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#include "wii_ec.h" // Wii Extension Controller functions (eg. draw)
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#include "wii_anal_keys.h" // key mappings
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#include "gfx/images.h" // Images
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#include "wii_anal_lcd.h" // Drawing functions
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#include "wii_anal_ec.h" // Wii controller events
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#include "wii_anal_ver.h" // Version number
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// OOOOO // SSSSS CCCCC AAA L L BBBB AAA CCCC K K SSSSS
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// O O /// S C A A L L B B A A C K K S
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// O O /// SSSSS C AAAAA L L BBBB AAAAA C KKK SSSSS
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// O O /// S C A A L L B B A A C K K S
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// OOOOO // SSSSS CCCCC A A LLLLL LLLLL BBBB A A CCCC K K SSSSS
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//+============================================================================ ========================================
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// OS Callback : Timer tick
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// We register this function to be called when the OS signals a timer 'tick' event
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//
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static
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void cbTimer (FuriMessageQueue* queue)
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{
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ENTER;
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furi_assert(queue);
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eventMsg_t message = {.id = EVID_TICK};
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furi_message_queue_put(queue, &message, 0);
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LEAVE;
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return;
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}
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//+============================================================================ ========================================
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// OS Callback : Keypress
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// We register this function to be called when the OS detects a keypress
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//
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static
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void cbInput (InputEvent* event, FuriMessageQueue* queue)
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{
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ENTER;
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furi_assert(queue);
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furi_assert(event);
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// Put an "input" event message on the message queue
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eventMsg_t message = {.id = EVID_KEY, .input = *event};
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furi_message_queue_put(queue, &message, FuriWaitForever);
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LEAVE;
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return;
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}
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//+============================================================================
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// Show version number
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//
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static
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void showVer (Canvas* const canvas)
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{
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show(canvas, 0,59, &img_3x5_v, SHOW_SET_BLK);
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show(canvas, 4,59, VER_MAJ, SHOW_SET_BLK);
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canvas_draw_frame(canvas, 8,62, 2,2);
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show(canvas, 11,59, VER_MIN, SHOW_SET_BLK);
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}
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//+============================================================================
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// OS Callback : Draw request
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// We register this function to be called when the OS requests that the screen is redrawn
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//
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// We actually instruct the OS to perform this request, after we update the interface
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// I guess it's possible that this instruction may able be issued by other threads !?
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//
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static
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void cbDraw (Canvas* const canvas, void* ctx)
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{
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ENTER;
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furi_assert(canvas);
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furi_assert(ctx);
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state_t* state = NULL;
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// Try to acquire the mutex for the plugin state variables, timeout = 25mS
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if ( !(state = (state_t*)acquire_mutex((ValueMutex*)ctx, 25)) ) return ;
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switch (state->scene) {
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//---------------------------------------------------------------------
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case SCENE_SPLASH:
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show(canvas, 2,0, &img_csLogo_FULL, SHOW_SET_BLK);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64,43, AlignCenter, AlignTop, "Wii Extension Controller");
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canvas_draw_str_aligned(canvas, 64,55, AlignCenter, AlignTop, "Protocol Analyser");
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showVer(canvas);
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break;
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//---------------------------------------------------------------------
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case SCENE_RIP:
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show(canvas, 0,0, &img_RIP, SHOW_SET_BLK);
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break;
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//---------------------------------------------------------------------
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case SCENE_WAIT:
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# define xo 2
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show(canvas, 3+xo,10, &img_ecp_port, SHOW_SET_BLK);
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BOX_TL(22+xo, 6, 82+xo,23); // 3v3
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BOX_TL(48+xo,21, 82+xo,23); // C1
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BOX_BL(22+xo,41, 82+xo,58); // C0
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BOX_BL(48+xo,41, 82+xo,44); // Gnd
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show(canvas, 90+xo, 3, &img_6x8_3, SHOW_SET_BLK); // 3v3
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show(canvas, 97+xo, 3, &img_6x8_v, SHOW_SET_BLK);
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show(canvas, 104+xo, 3, &img_6x8_3, SHOW_SET_BLK);
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show(canvas, 90+xo,18, &img_6x8_C, SHOW_SET_BLK); // C1 <->
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show(canvas, 98+xo,18, &img_6x8_1, SHOW_SET_BLK);
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show(canvas, 107+xo,16, &img_ecp_SDA, SHOW_SET_BLK);
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show(canvas, 90+xo,40, &img_6x8_G, SHOW_SET_BLK); // Gnd
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show(canvas, 97+xo,40, &img_6x8_n, SHOW_SET_BLK);
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show(canvas, 104+xo,40, &img_6x8_d, SHOW_SET_BLK);
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show(canvas, 90+xo,54, &img_6x8_C, SHOW_SET_BLK); // C0 _-_-
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show(canvas, 98+xo,54, &img_6x8_0, SHOW_SET_BLK);
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show(canvas, 108+xo,54, &img_ecp_SCL, SHOW_SET_BLK);
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show(canvas, 0,0, &img_csLogo_Small, SHOW_SET_BLK);
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showVer(canvas);
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# undef xo
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break;
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//---------------------------------------------------------------------
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case SCENE_DEBUG:
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canvas_set_font(canvas, FontSecondary);
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show(canvas, 0,0, &img_key_U, SHOW_SET_BLK);
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canvas_draw_str_aligned(canvas, 11, 0, AlignLeft, AlignTop, "Initialise Perhipheral");
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show(canvas, 0,11, &img_key_OK, SHOW_SET_BLK);
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canvas_draw_str_aligned(canvas, 11,11, AlignLeft, AlignTop, "Read values [see log]");
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show(canvas, 0,23, &img_key_D, SHOW_SET_BLK);
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canvas_draw_str_aligned(canvas, 11,22, AlignLeft, AlignTop, "Restart Scanner");
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show(canvas, 0,33, &img_key_Back, SHOW_SET_BLK);
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canvas_draw_str_aligned(canvas, 11,33, AlignLeft, AlignTop, "Exit");
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break ;
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//---------------------------------------------------------------------
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default:
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if (state->ec.pidx >= PID_ERROR) {
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ERROR("%s : bad PID = %d", __func__, state->ec.pidx);
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} else {
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if ((state->scene == SCENE_DUMP) || !ecId[state->ec.pidx].show)
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ecId[PID_UNKNOWN].show(canvas, state);
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else
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ecId[state->ec.pidx].show(canvas, state);
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}
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break;
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}
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// Release the mutex
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release_mutex((ValueMutex*)ctx, state);
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LEAVE;
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return;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// SSSSS TTTTT AAA TTTTT EEEEE V V AAA RRRR IIIII AAA BBBB L EEEEE SSSSS
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// S T A A T E V V A A R R I A A B B L E S
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// SSSSS T AAAAA T EEE V V AAAAA RRRR I AAAAA BBBB L EEE SSSSS
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// S T A A T E V V A A R R I A A B B L E S
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// SSSSS T A A T EEEEE V A A R R IIIII A A BBBB LLLLL EEEEE SSSSS
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//+============================================================================ ========================================
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// Initialise plugin state variables
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//
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static inline
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bool stateInit (state_t* const state)
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{
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ENTER;
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furi_assert(state);
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bool rv = true; // assume success
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// Enable the main loop
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state->run = true;
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// Timer
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state->timerEn = false;
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state->timer = NULL;
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state->timerHz = furi_kernel_get_tick_frequency();
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state->fps = 30;
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// Scene
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state->scene = SCENE_SPLASH;
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state->scenePrev = SCENE_NONE;
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state->scenePegg = SCENE_NONE;
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state->hold = 0; // show hold meters (-1=lowest, 0=current, +1=highest}
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state->calib = CAL_TRACK;
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state->pause = false; // animation running
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state->apause = false; // auto-pause animation
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// Notifications
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state->notify = NULL;
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// Perhipheral
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state->ec.init = false;
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state->ec.pidx = PID_UNKNOWN;
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state->ec.sid = ecId[state->ec.pidx].name;
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// Controller data
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memset(state->ec.pid, 0xC5, PID_LEN); // Cyborg 5ystems
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memset(state->ec.calF, 0xC5, CAL_LEN);
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memset(state->ec.joy, 0xC5, JOY_LEN);
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// Encryption details
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state->ec.encrypt = false;
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memset(state->ec.encKey, 0x00, ENC_LEN);
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// Seed the PRNG
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// CYCCNT --> lib/STM32CubeWB/Drivers/CMSIS/Include/core_cm7.h
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// srand(DWT->CYCCNT);
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LEAVE;
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return rv;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// MM MM AAA IIIII N N
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// M M M A A I NN N
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// M M M AAAAA I N N N
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// M M A A I N NN
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// M M A A IIIII N N
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//+============================================================================ ========================================
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// Enable/Disable scanning
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//
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void timerEn (state_t* state, bool on)
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{
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ENTER;
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furi_assert(state);
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// ENable scanning
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if (on) {
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if (state->timerEn) {
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WARN(wii_errs[WARN_SCAN_START]);
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} else {
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// Set the timer to fire at 'fps' times/second
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if (furi_timer_start(state->timer, state->timerHz/state->fps) == FuriStatusOk) {
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state->timerEn = true;
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INFO("%s : monitor started", __func__);
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} else {
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ERROR(wii_errs[ERR_TIMER_START]);
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}
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}
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// DISable scanning
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} else {
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if (!state->timerEn) {
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WARN(wii_errs[WARN_SCAN_STOP]);
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} else {
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// Stop the timer
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if (furi_timer_stop(state->timer) == FuriStatusOk) {
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state->timerEn = false;
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INFO("%s : monitor stopped", __func__);
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} else {
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ERROR(wii_errs[ERR_TIMER_STOP]);
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}
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}
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}
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LEAVE;
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return;
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}
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//+============================================================================ ========================================
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// Plugin entry point
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//
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int32_t wii_ec_anal (void)
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{
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ENTER;
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// ===== Variables =====
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err_t error = 0; // assume success
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Gui* gui = NULL;
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ViewPort* vpp = NULL;
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state_t* state = NULL;
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ValueMutex mutex = {0};
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FuriMessageQueue* queue = NULL;
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const uint32_t queueSz = 20; // maximum messages in queue
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uint32_t tmo = (3.5f *1000); // timeout splash screen after N seconds
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// The queue will contain plugin event-messages
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// --> local
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eventMsg_t msg = {0};
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INFO("BEGIN");
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// ===== Message queue =====
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// 1. Create a message queue (for up to 8 (keyboard) event messages)
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if ( !(queue = furi_message_queue_alloc(queueSz, sizeof(msg))) ) {
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ERROR(wii_errs[(error = ERR_MALLOC_QUEUE)]);
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goto bail;
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}
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// ===== Create GUI Interface =====
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// 2. Create a GUI interface
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if ( !(gui = furi_record_open("gui")) ) {
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ERROR(wii_errs[(error = ERR_NO_GUI)]);
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goto bail;
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}
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// ===== Plugin state variables =====
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// 3. Allocate space on the heap for the plugin state variables
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if ( !(state = malloc(sizeof(state_t))) ) {
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ERROR(wii_errs[(error = ERR_MALLOC_STATE)]);
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goto bail;
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}
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// 4. Initialise the plugin state variables
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if (!stateInit(state)) {
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// error message(s) is/are output by stateInit()
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error = 15;
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goto bail;
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}
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// 5. Create a mutex for (reading/writing) the plugin state variables
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if (!init_mutex(&mutex, state, sizeof(state))) {
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ERROR(wii_errs[(error = ERR_NO_MUTEX)]);
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goto bail;
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}
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// ===== Viewport =====
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// 6. Allocate space on the heap for the viewport
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if ( !(vpp = view_port_alloc()) ) {
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ERROR(wii_errs[(error = ERR_MALLOC_VIEW)]);
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goto bail;
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}
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// 7a. Register a callback for input events
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view_port_input_callback_set(vpp, cbInput, queue);
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// 7b. Register a callback for draw events
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view_port_draw_callback_set(vpp, cbDraw, &mutex);
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// ===== Start GUI Interface =====
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// 8. Attach the viewport to the GUI
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gui_add_view_port(gui, vpp, GuiLayerFullscreen);
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// ===== Timer =====
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// 9. Allocate a timer
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if ( !(state->timer = furi_timer_alloc(cbTimer, FuriTimerTypePeriodic, queue)) ) {
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ERROR(wii_errs[(error = ERR_NO_TIMER)]);
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goto bail;
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}
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// === System Notifications ===
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// 10. Acquire a handle for the system notification queue
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if ( !(state->notify = furi_record_open(RECORD_NOTIFICATION)) ) {
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ERROR(wii_errs[(error = ERR_NO_NOTIFY)]);
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goto bail;
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}
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patBacklight(state); // Turn on the backlight [qv. remote FAP launch]
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INFO("INITIALISED");
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// ==================== Main event loop ====================
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if (state->run) do {
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bool redraw = false;
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FuriStatus status = FuriStatusErrorTimeout;
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// Wait for a message
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// while ((status = furi_message_queue_get(queue, &msg, tmo)) == FuriStatusErrorTimeout) ;
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status = furi_message_queue_get(queue, &msg, tmo);
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// Clear splash screen
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if ( (state->scene == SCENE_SPLASH) && (state->scenePrev == SCENE_NONE) && // Initial splash
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( (status == FuriStatusErrorTimeout) || // timeout
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((msg.id == EVID_KEY) && (msg.input.type == InputTypeShort)) ) // or <any> key-short
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) {
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tmo = 60 *1000; // increase message-wait timeout to 60secs
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timerEn(state, true); // start scanning the i2c bus
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status = FuriStatusOk; // pass status check
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msg.id = EVID_NONE; // valid msg ID
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sceneSet(state, SCENE_WAIT); // move to wait screen
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}
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// Check for queue errors
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if (status != FuriStatusOk) {
|
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switch (status) {
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case FuriStatusErrorTimeout: DEBUG(wii_errs[DEBUG_QUEUE_TIMEOUT]); continue ;
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case FuriStatusError: ERROR(wii_errs[(error = ERR_QUEUE_RTOS)]); goto bail ;
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case FuriStatusErrorResource: ERROR(wii_errs[(error = ERR_QUEUE_RESOURCE)]); goto bail ;
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case FuriStatusErrorParameter: ERROR(wii_errs[(error = ERR_QUEUE_BADPRM)]); goto bail ;
|
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case FuriStatusErrorNoMemory: ERROR(wii_errs[(error = ERR_QUEUE_NOMEM)]); goto bail ;
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case FuriStatusErrorISR: ERROR(wii_errs[(error = ERR_QUEUE_ISR)]); goto bail ;
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default: ERROR(wii_errs[(error = ERR_QUEUE_UNK)]); goto bail ;
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}
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}
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// Read successful
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// *** Try to lock the plugin state variables ***
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if ( !(state = (state_t*)acquire_mutex_block(&mutex)) ) {
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ERROR(wii_errs[(error = ERR_MUTEX_BLOCK)]);
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goto bail;
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}
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|
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// *** Handle events ***
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switch (msg.id) {
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//---------------------------------------------
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case EVID_TICK: // Timer events
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//! I would prefer to have ecPoll() called by cbTimer()
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//! ...but how does cbTimer() get the required access to the state variables? Namely: 'state->ec'
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//! So, for now, the timer pushes a message to call ecPoll()
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//! which, in turn, will push WIIEC event meesages! <facepalm>
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ecPoll(&state->ec, queue);
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break;
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|
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//---------------------------------------------
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case EVID_WIIEC: // WiiMote Perhipheral
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if (evWiiEC(&msg, state)) redraw = true ;
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break;
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//---------------------------------------------
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case EVID_KEY: // Key events
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patBacklight(state);
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if (evKey(&msg, state)) redraw = true;
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break;
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|
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//---------------------------------------------
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case EVID_NONE:
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break;
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//---------------------------------------------
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default: // Unknown event
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WARN("Unknown message.ID [%d]", msg.id);
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break;
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}
|
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|
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// *** Update the GUI screen via the viewport ***
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if (redraw) view_port_update(vpp) ;
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|
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// *** Try to release the plugin state variables ***
|
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if ( !release_mutex(&mutex, state) ) {
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ERROR(wii_errs[(error = ERR_MUTEX_RELEASE)]);
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goto bail;
|
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}
|
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} while (state->run);
|
|
|
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// ===== Game Over =====
|
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INFO("USER EXIT");
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|
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bail:
|
|
// 10. Release system notification queue
|
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if (state->notify) {
|
|
furi_record_close(RECORD_NOTIFICATION);
|
|
state->notify = NULL;
|
|
}
|
|
|
|
// 9. Stop the timer
|
|
if (state->timer) {
|
|
(void)furi_timer_stop(state->timer);
|
|
furi_timer_free(state->timer);
|
|
state->timer = NULL;
|
|
state->timerEn = false;
|
|
}
|
|
|
|
// 8. Detach the viewport
|
|
gui_remove_view_port(gui, vpp);
|
|
|
|
// 7. No need to unreqgister the callbacks
|
|
// ...they will go when the viewport is destroyed
|
|
|
|
// 6. Destroy the viewport
|
|
if (vpp) {
|
|
view_port_enabled_set(vpp, false);
|
|
view_port_free(vpp);
|
|
vpp = NULL;
|
|
}
|
|
|
|
// 5. Free the mutex
|
|
if (mutex.mutex) {
|
|
delete_mutex(&mutex);
|
|
mutex.mutex = NULL;
|
|
}
|
|
|
|
// 4. Free up state pointer(s)
|
|
// none
|
|
|
|
// 3. Free the plugin state variables
|
|
if (state) {
|
|
free(state);
|
|
state = NULL;
|
|
}
|
|
|
|
// 2. Close the GUI
|
|
furi_record_close("gui");
|
|
|
|
// 1. Destroy the message queue
|
|
if (queue) {
|
|
furi_message_queue_free(queue);
|
|
queue = NULL;
|
|
}
|
|
|
|
INFO("CLEAN EXIT ... Exit code: %d", error);
|
|
LEAVE;
|
|
return (int32_t)error;
|
|
}
|