Flipper/Applications/Official/DEV_FW/source/grnch/usb_hid_autofire.c
2022-12-28 22:34:27 -08:00

177 lines
4.9 KiB
C

#include <string.h>
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <input/input.h>
#include "version.h"
// Uncomment to be able to make a screenshot
//#define USB_HID_AUTOFIRE_SCREENSHOT
typedef enum {
EventTypeInput,
} EventType;
typedef struct {
union {
InputEvent input;
};
EventType type;
} UsbMouseEvent;
bool btn_left_autofire = false;
uint32_t autofire_delay = 10;
#define SWAP(a, b) \
do { \
typeof(a) temp = a; \
a = b; \
b = temp; \
} while(0)
void reverse(char str[], int length) {
int start = 0;
int end = length - 1;
while(start < end) {
SWAP(*(str + start), *(str + end));
start++;
end--;
}
}
// Implementation of itoa()
char* itoa(int num, char* str, int base) {
int i = 0;
bool isNegative = false;
/* Handle 0 explicitly, otherwise empty string is printed for 0 */
if(num == 0) {
str[i++] = '0';
str[i] = '\0';
return str;
}
// In standard itoa(), negative numbers are handled only with
// base 10. Otherwise numbers are considered unsigned.
if(num < 0 && base == 10) {
isNegative = true;
num = -num;
}
// Process individual digits
while(num != 0) {
int rem = num % base;
str[i++] = (rem > 9) ? (rem - 10) + 'a' : rem + '0';
num = num / base;
}
// If number is negative, append '-'
if(isNegative) str[i++] = '-';
str[i] = '\0'; // Append string terminator
// Reverse the string
reverse(str, i);
return str;
}
static void usb_hid_autofire_render_callback(Canvas* canvas, void* ctx) {
UNUSED(ctx);
char autofire_delay_str[12];
itoa(autofire_delay, autofire_delay_str, 10);
canvas_clear(canvas);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 0, 10, "USB HID Autofire");
canvas_draw_str(canvas, 0, 34, btn_left_autofire ? "<active>" : "<inactive>");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 90, 10, "v");
canvas_draw_str(canvas, 96, 10, VERSION);
canvas_draw_str(canvas, 0, 22, "Press [ok] for auto left clicking");
canvas_draw_str(canvas, 0, 46, "delay [ms]:");
canvas_draw_str(canvas, 50, 46, autofire_delay_str); // I can't even
canvas_draw_str(canvas, 0, 63, "Press [back] to exit");
}
static void usb_hid_autofire_input_callback(InputEvent* input_event, void* ctx) {
FuriMessageQueue* event_queue = ctx;
UsbMouseEvent event;
event.type = EventTypeInput;
event.input = *input_event;
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
int32_t usb_hid_autofire_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(UsbMouseEvent));
furi_check(event_queue);
ViewPort* view_port = view_port_alloc();
FuriHalUsbInterface* usb_mode_prev = furi_hal_usb_get_config();
#ifndef USB_HID_AUTOFIRE_SCREENSHOT
furi_hal_usb_unlock();
furi_check(furi_hal_usb_set_config(&usb_hid, NULL) == true);
#endif
view_port_draw_callback_set(view_port, usb_hid_autofire_render_callback, NULL);
view_port_input_callback_set(view_port, usb_hid_autofire_input_callback, event_queue);
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
UsbMouseEvent event;
while(1) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 50);
if(event_status == FuriStatusOk) {
if(event.type == EventTypeInput) {
if(event.input.key == InputKeyBack) {
break;
}
if(event.input.type != InputTypeRelease) {
continue;
}
switch(event.input.key) {
case InputKeyOk:
btn_left_autofire = !btn_left_autofire;
break;
case InputKeyLeft:
if(autofire_delay > 0) {
autofire_delay -= 10;
}
break;
case InputKeyRight:
autofire_delay += 10;
break;
default:
break;
}
}
}
if(btn_left_autofire) {
furi_hal_hid_mouse_press(HID_MOUSE_BTN_LEFT);
// TODO: Don't wait, but use the timer directly to just don't send the release event (see furi_hal_cortex_delay_us)
furi_delay_us(autofire_delay * 500);
furi_hal_hid_mouse_release(HID_MOUSE_BTN_LEFT);
furi_delay_us(autofire_delay * 500);
}
view_port_update(view_port);
}
furi_hal_usb_set_config(usb_mode_prev, NULL);
// remove & free all stuff created by app
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_message_queue_free(event_queue);
return 0;
}