mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-23 15:00:13 +00:00
581 lines
24 KiB
C
581 lines
24 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include "furi_hal_random.h"
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#include <gui/elements.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <dolphin/dolphin.h>
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#include "applications/settings/desktop_settings/desktop_settings_app.h"
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#include <dolphin/helpers/dolphin_deed.h>
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#define TAG "Dice Roller"
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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} EventType;
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DolphinDeed getRandomDeed() {
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DolphinDeed returnGrp[14] = {1, 5, 8, 10, 12, 15, 17, 20, 21, 25, 26, 28, 29, 32};
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static bool rand_generator_inited = false;
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if(!rand_generator_inited) {
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srand(furi_get_tick());
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rand_generator_inited = true;
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}
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uint8_t diceRoll = (rand() % COUNT_OF(returnGrp)); // JUST TO GET IT GOING? AND FIX BUG
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diceRoll = (rand() % COUNT_OF(returnGrp));
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return returnGrp[diceRoll];
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}
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typedef struct {
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EventType type;
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InputEvent input;
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} PluginEvent;
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typedef struct {
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FuriMutex* mutex;
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FuriMessageQueue* event_queue;
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DesktopSettings* desktop_settings;
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FuriHalRtcDateTime datetime;
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uint8_t diceSelect;
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uint8_t diceQty;
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uint8_t diceRoll;
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uint8_t playerOneScore;
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uint8_t playerTwoScore;
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char rollTime[1][15];
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char diceType[1][11];
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char strings[5][45];
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char theScores[1][45];
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bool letsRoll;
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} DiceState;
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static void dice_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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PluginEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void dice_render_callback(Canvas* const canvas, void* ctx) {
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DiceState* state = ctx;
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if(furi_mutex_acquire(state->mutex, 200) != FuriStatusOk) {
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// Can't obtain mutex, requeue render
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PluginEvent event = {.type = EventTypeTick};
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furi_message_queue_put(state->event_queue, &event, 0);
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return;
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}
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canvas_set_font(canvas, FontSecondary);
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if(state->diceSelect < 220) {
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if(state->diceQty == 1) {
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elements_button_left(canvas, "x1");
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} else if(state->diceQty == 2) {
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elements_button_left(canvas, "x2");
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} else if(state->diceQty == 3) {
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elements_button_left(canvas, "x3");
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} else if(state->diceQty == 4) {
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elements_button_left(canvas, "x4");
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} else if(state->diceQty == 5) {
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elements_button_left(canvas, "x5");
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} else if(state->diceQty == 6) {
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elements_button_left(canvas, "x6");
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}
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}
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if(state->letsRoll) {
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furi_hal_rtc_get_datetime(&state->datetime);
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uint8_t hour = state->datetime.hour;
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char strAMPM[3];
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snprintf(strAMPM, sizeof(strAMPM), "%s", "AM");
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if(hour > 12) {
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hour -= 12;
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snprintf(strAMPM, sizeof(strAMPM), "%s", "PM");
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}
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snprintf(
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state->rollTime[0],
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sizeof(state->rollTime[0]),
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"%.2d:%.2d:%.2d %s",
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hour,
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state->datetime.minute,
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state->datetime.second,
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strAMPM);
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if(state->diceSelect == 229) {
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const char* eightBall[] = {
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"It is certain",
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"Without a doubt",
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"You may rely on it",
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"Yes definitely",
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"It is decidedly so",
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"As I see it, yes",
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"Most likely",
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"Yes",
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"Outlook good",
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"Signs point to yes",
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"Reply hazy try again",
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"Better not tell you now",
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"Ask again later",
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"Cannot predict now",
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"Concentrate and ask again",
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"Don't count on it",
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"Outlook not so good",
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"My sources say no",
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"Very doubtful",
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"My reply is no"};
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state->diceRoll =
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((rand() % state->diceSelect) + 1); // JUST TO GET IT GOING? AND FIX BUG
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snprintf(state->diceType[0], sizeof(state->diceType[0]), "%s", "8BALL");
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snprintf(
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state->strings[0],
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sizeof(state->strings[0]),
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"%s at %s",
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state->diceType[0],
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state->rollTime[0]);
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uint8_t d1_i = rand() % COUNT_OF(eightBall);
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snprintf(state->strings[1], sizeof(state->strings[1]), "%s", eightBall[d1_i]);
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} else if(state->diceSelect == 228) {
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const char* eightBall[] = {
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"I'd do it.",
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"Hell, yeah!",
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"You bet your life!",
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"What are you waiting for?",
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"You could do worse things.",
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"Sure, I won't tell.",
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"Yeah, you got this. Would I lie to you?",
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"Looks like fun to me. ",
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"Yeah, sure, why not?",
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"DO IT!!!",
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"Who's it gonna hurt?",
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"Can you blame someone else?",
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"Ask me again later.",
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"Maybe, maybe not, I can't tell right now. ",
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"Are you the betting type? ",
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"Don't blame me if you get caught.",
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"What have you got to lose?",
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"I wouldn't if I were you.",
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"My money's on the snowball.",
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"Oh Hell no!"};
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state->diceRoll =
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((rand() % state->diceSelect) + 1); // JUST TO GET IT GOING? AND FIX BUG
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snprintf(state->diceType[0], sizeof(state->diceType[0]), "%s", "Devil Ball");
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snprintf(
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state->strings[0],
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sizeof(state->strings[0]),
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"%s at %s",
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state->diceType[0],
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state->rollTime[0]);
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uint8_t d1_i = rand() % COUNT_OF(eightBall);
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snprintf(state->strings[1], sizeof(state->strings[1]), "%s", eightBall[d1_i]);
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} else if(state->diceSelect == 230) {
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const char* diceOne[] = {
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"Nibble",
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"Massage",
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"Touch",
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"Caress",
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"Pet",
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"Fondle",
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"Suck",
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"Lick",
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"Blow",
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"Kiss",
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"???"};
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const char* diceTwo[] = {
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"Navel",
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"Ears",
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"Lips",
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"Neck",
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"Hand",
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"Thigh",
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"Nipple",
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"Breasts",
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"???",
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"Genitals"};
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state->diceRoll =
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((rand() % state->diceSelect) + 1); // JUST TO GET IT GOING? AND FIX BUG
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snprintf(state->diceType[0], sizeof(state->diceType[0]), "%s", "SEX?");
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snprintf(
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state->strings[0],
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sizeof(state->strings[0]),
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"%s at %s",
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state->diceType[0],
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state->rollTime[0]);
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uint8_t d1_i = rand() % COUNT_OF(diceOne);
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uint8_t d2_i = rand() % COUNT_OF(diceTwo);
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snprintf(
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state->strings[1],
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sizeof(state->strings[1]),
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"%s %s",
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diceOne[d1_i],
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diceTwo[d2_i]);
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} else if(state->diceSelect == 231) {
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const char* deckOne[] = {"2H", "2C", "2D", "2S", "3H", "3C", "3D", "3S", "4H",
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"4C", "4D", "4S", "5H", "5C", "5D", "5S", "6H", "6C",
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"6D", "6S", "7H", "7C", "7D", "7S", "8H", "8C", "8D",
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"8S", "9H", "9C", "9D", "9S", "10H", "10C", "10D", "10S",
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"JH", "JC", "JD", "JS", "QH", "QC", "QD", "QS", "KH",
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"KC", "KD", "KS", "AH", "AC", "AD", "AS"};
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char* deckTwo[] = {"2H", "2C", "2D", "2S", "3H", "3C", "3D", "3S", "4H",
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"4C", "4D", "4S", "5H", "5C", "5D", "5S", "6H", "6C",
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"6D", "6S", "7H", "7C", "7D", "7S", "8H", "8C", "8D",
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"8S", "9H", "9C", "9D", "9S", "10H", "10C", "10D", "10S",
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"JH", "JC", "JD", "JS", "QH", "QC", "QD", "QS", "KH",
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"KC", "KD", "KS", "AH", "AC", "AD"}; // ONE LESS SINCE ONE WILL BE REMOVED
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state->diceRoll =
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((rand() % state->diceSelect) + 1); // JUST TO GET IT GOING? AND FIX BUG
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snprintf(state->diceType[0], sizeof(state->diceType[0]), "%s", "WAR!");
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snprintf(
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state->strings[0],
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sizeof(state->strings[0]),
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"%s at %s",
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state->diceType[0],
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state->rollTime[0]);
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uint8_t d1_i = rand() % COUNT_OF(deckOne);
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// INITIALIZE WITH PLACEHOLDERS TO AVOID MAYBE UNINITIALIZED ERROR
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for(uint8_t i = 0; i < COUNT_OF(deckOne); i++) {
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if(i < d1_i) {
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snprintf(deckTwo[i], 8, "%s", deckOne[i]);
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} else if(i > d1_i) {
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snprintf(deckTwo[i - 1], 8, "%s", deckOne[i]);
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}
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}
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uint8_t d2_i = rand() % COUNT_OF(deckTwo);
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if(d1_i > d2_i) {
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state->playerOneScore++;
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snprintf(
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state->strings[1],
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sizeof(state->strings[1]),
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"%s > %s",
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deckOne[d1_i],
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deckTwo[d2_i]);
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} else {
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state->playerTwoScore++;
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snprintf(
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state->strings[1],
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sizeof(state->strings[1]),
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"%s < %s",
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deckOne[d1_i],
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deckTwo[d2_i]);
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}
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} else if(state->diceSelect == 232) {
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const char* diceOne[] = {
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"You", "You choose", "Nobody", "Everyone", "Nose goes", "Player to your right"};
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const char* diceTwo[] = {
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"take a tiny toke",
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"just chill",
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"take 2 tokes",
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"take a huge hit",
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"bogart it",
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"take a puff"};
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const char* diceThree[] = {
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"while humming a tune",
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"with your eyes closed",
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"on your knees",
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"while holding your nose",
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"while spinning in a circle",
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"in slow motion"};
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const char* diceFour[] = {
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"twice",
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"then tell a joke",
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"then laugh as hard as you can",
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"with the player to your left",
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"then sing a song",
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"then do a dance"};
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state->diceRoll =
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((rand() % state->diceSelect) + 1); // JUST TO GET IT GOING? AND FIX BUG
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snprintf(state->diceType[0], sizeof(state->diceType[0]), "%s", "WEED!");
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snprintf(
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state->strings[0],
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sizeof(state->strings[0]),
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"%s at %s",
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state->diceType[0],
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state->rollTime[0]);
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uint8_t d1_i = rand() % COUNT_OF(diceOne);
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uint8_t d2_i = rand() % COUNT_OF(diceTwo);
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uint8_t d3_i = rand() % COUNT_OF(diceThree);
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uint8_t d4_i = rand() % COUNT_OF(diceFour);
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snprintf(state->strings[1], sizeof(state->strings[1]), "%s", diceOne[d1_i]);
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snprintf(state->strings[2], sizeof(state->strings[2]), "%s", diceTwo[d2_i]);
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snprintf(state->strings[3], sizeof(state->strings[3]), "%s", diceThree[d3_i]);
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snprintf(state->strings[4], sizeof(state->strings[4]), "%s", diceFour[d4_i]);
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} else {
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state->diceRoll = ((rand() % state->diceSelect) + 1);
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snprintf(
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state->diceType[0], sizeof(state->diceType[0]), "%s%d", "d", state->diceSelect);
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snprintf(
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state->strings[0],
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sizeof(state->strings[0]),
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"%d%s at %s",
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state->diceQty,
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state->diceType[0],
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state->rollTime[0]);
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if(state->diceSelect >= 20 && state->diceRoll == state->diceSelect)
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DOLPHIN_DEED(getRandomDeed());
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if(state->diceSelect >= 20 && state->diceRoll == state->diceSelect - 1)
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DOLPHIN_DEED(getRandomDeed());
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if(state->diceQty == 1) {
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snprintf(state->strings[1], sizeof(state->strings[1]), "%d", state->diceRoll);
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} else if(state->diceQty == 2) {
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snprintf(
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state->strings[1],
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sizeof(state->strings[1]),
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"%d %d",
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state->diceRoll,
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((rand() % state->diceSelect) + 1));
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} else if(state->diceQty == 3) {
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snprintf(
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state->strings[1],
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sizeof(state->strings[1]),
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"%d %d %d",
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state->diceRoll,
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1));
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} else if(state->diceQty == 4) {
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snprintf(
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state->strings[1],
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sizeof(state->strings[1]),
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"%d %d %d %d",
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state->diceRoll,
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1));
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} else if(state->diceQty == 5) {
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snprintf(
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state->strings[1],
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sizeof(state->strings[1]),
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"%d %d %d %d %d",
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state->diceRoll,
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1));
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} else if(state->diceQty == 6) {
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snprintf(
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state->strings[1],
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sizeof(state->strings[1]),
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"%d %d %d %d %d %d",
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state->diceRoll,
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1),
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((rand() % state->diceSelect) + 1));
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}
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}
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state->letsRoll = false;
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}
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furi_mutex_release(state->mutex);
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if(state->diceRoll != 0) {
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if(state->diceSelect == 232) {
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 8, AlignCenter, AlignCenter, state->strings[0]);
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canvas_draw_str_aligned(canvas, 64, 18, AlignCenter, AlignCenter, state->strings[1]);
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canvas_draw_str_aligned(canvas, 64, 26, AlignCenter, AlignCenter, state->strings[2]);
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canvas_draw_str_aligned(canvas, 64, 34, AlignCenter, AlignCenter, state->strings[3]);
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canvas_draw_str_aligned(canvas, 64, 42, AlignCenter, AlignCenter, state->strings[4]);
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} else if(state->diceSelect == 228 || state->diceSelect == 229) {
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 20, AlignCenter, AlignCenter, state->strings[1]);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 8, AlignCenter, AlignCenter, state->strings[0]);
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} else {
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 64, 20, AlignCenter, AlignCenter, state->strings[1]);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 8, AlignCenter, AlignCenter, state->strings[0]);
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}
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if(state->diceSelect == 231 &&
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!(state->playerOneScore == 0 && state->playerTwoScore == 0)) {
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canvas_set_font(canvas, FontSecondary);
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snprintf(
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state->theScores[0],
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sizeof(state->theScores[0]),
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"%d %d",
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state->playerOneScore,
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state->playerTwoScore);
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canvas_draw_str_aligned(canvas, 64, 34, AlignCenter, AlignCenter, state->theScores[0]);
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}
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}
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if(state->diceSelect == 229 || state->diceSelect == 228) {
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elements_button_center(canvas, "Shake");
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} else if(state->diceSelect == 231) {
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elements_button_center(canvas, "Draw");
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} else {
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elements_button_center(canvas, "Roll");
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}
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if(state->diceSelect == 2) {
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elements_button_right(canvas, "d2");
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} else if(state->diceSelect == 3) {
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elements_button_right(canvas, "d3");
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} else if(state->diceSelect == 4) {
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elements_button_right(canvas, "d4");
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} else if(state->diceSelect == 6) {
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elements_button_right(canvas, "d6");
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} else if(state->diceSelect == 8) {
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elements_button_right(canvas, "d8");
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} else if(state->diceSelect == 10) {
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elements_button_right(canvas, "d10");
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} else if(state->diceSelect == 12) {
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elements_button_right(canvas, "d12");
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} else if(state->diceSelect == 20) {
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elements_button_right(canvas, "d20");
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} else if(state->diceSelect == 59) {
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elements_button_right(canvas, "d59");
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} else if(state->diceSelect == 69) {
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elements_button_right(canvas, "d69");
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} else if(state->diceSelect == 100) {
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elements_button_right(canvas, "d100");
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} else if(state->diceSelect == 229) {
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elements_button_right(canvas, "8BALL");
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} else if(state->diceSelect == 228) {
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elements_button_right(canvas, "DBALL");
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} else if(state->diceSelect == 230) {
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elements_button_right(canvas, "SEX");
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} else if(state->diceSelect == 231) {
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elements_button_right(canvas, "WAR");
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} else if(state->diceSelect == 232) {
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elements_button_right(canvas, "WEED");
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}
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}
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static void dice_state_init(DiceState* const state) {
|
|
memset(state, 0, sizeof(DiceState));
|
|
furi_hal_rtc_get_datetime(&state->datetime);
|
|
state->diceSelect = 20;
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|
state->diceQty = 1;
|
|
state->diceRoll = 0;
|
|
state->playerOneScore = 0;
|
|
state->playerTwoScore = 0;
|
|
state->letsRoll = false;
|
|
state->desktop_settings = malloc(sizeof(DesktopSettings));
|
|
}
|
|
|
|
static void dice_tick(void* ctx) {
|
|
furi_assert(ctx);
|
|
FuriMessageQueue* event_queue = ctx;
|
|
PluginEvent event = {.type = EventTypeTick};
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|
// It's OK to lose this event if system overloaded
|
|
furi_message_queue_put(event_queue, &event, 0);
|
|
}
|
|
|
|
int32_t dice_app(void* p) {
|
|
UNUSED(p);
|
|
DiceState* plugin_state = malloc(sizeof(DiceState));
|
|
dice_state_init(plugin_state);
|
|
plugin_state->event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
|
if(plugin_state->event_queue == NULL) {
|
|
FURI_LOG_E(TAG, "cannot create event queue\n");
|
|
free(plugin_state);
|
|
return 255;
|
|
}
|
|
|
|
plugin_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
|
if(plugin_state->mutex == NULL) {
|
|
FURI_LOG_E(TAG, "cannot create mutex\n");
|
|
furi_message_queue_free(plugin_state->event_queue);
|
|
free(plugin_state);
|
|
return 255;
|
|
}
|
|
|
|
FuriTimer* timer =
|
|
furi_timer_alloc(dice_tick, FuriTimerTypePeriodic, plugin_state->event_queue);
|
|
if(timer == NULL) {
|
|
FURI_LOG_E(TAG, "cannot create timer\n");
|
|
furi_mutex_free(plugin_state->mutex);
|
|
furi_message_queue_free(plugin_state->event_queue);
|
|
free(plugin_state);
|
|
return 255;
|
|
}
|
|
|
|
DESKTOP_SETTINGS_LOAD(plugin_state->desktop_settings);
|
|
|
|
ViewPort* view_port = view_port_alloc();
|
|
view_port_draw_callback_set(view_port, dice_render_callback, plugin_state);
|
|
view_port_input_callback_set(view_port, dice_input_callback, plugin_state->event_queue);
|
|
|
|
Gui* gui = furi_record_open(RECORD_GUI);
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
furi_timer_start(timer, furi_kernel_get_tick_frequency());
|
|
|
|
// Main loop
|
|
PluginEvent event;
|
|
for(bool processing = true; processing;) {
|
|
FuriStatus event_status = furi_message_queue_get(plugin_state->event_queue, &event, 100);
|
|
if(event_status == FuriStatusOk) {
|
|
if(event.type == EventTypeKey) {
|
|
if(event.input.type == InputTypeShort || event.input.type == InputTypeRepeat) {
|
|
switch(event.input.key) {
|
|
case InputKeyUp:
|
|
break;
|
|
case InputKeyDown:
|
|
break;
|
|
case InputKeyRight:
|
|
if(plugin_state->diceSelect == 2) {
|
|
plugin_state->diceSelect = 3;
|
|
} else if(plugin_state->diceSelect == 3) {
|
|
plugin_state->diceSelect = 4;
|
|
} else if(plugin_state->diceSelect == 4) {
|
|
plugin_state->diceSelect = 6;
|
|
} else if(plugin_state->diceSelect == 6) {
|
|
plugin_state->diceSelect = 8;
|
|
} else if(plugin_state->diceSelect == 8) {
|
|
plugin_state->diceSelect = 10;
|
|
} else if(plugin_state->diceSelect == 10) {
|
|
plugin_state->diceSelect = 12;
|
|
} else if(plugin_state->diceSelect == 12) {
|
|
plugin_state->diceSelect = 20;
|
|
} else if(plugin_state->diceSelect == 20) {
|
|
plugin_state->diceSelect = 100;
|
|
} else if(plugin_state->diceSelect == 100) {
|
|
plugin_state->diceSelect = 230;
|
|
} else if(plugin_state->diceSelect == 230) {
|
|
plugin_state->playerOneScore = 0;
|
|
plugin_state->playerTwoScore = 0;
|
|
plugin_state->diceSelect = 231;
|
|
} else if(plugin_state->diceSelect == 231) {
|
|
plugin_state->diceSelect = 229;
|
|
} else if(plugin_state->diceSelect == 229) {
|
|
plugin_state->diceSelect = 228;
|
|
} else if(plugin_state->diceSelect == 228) {
|
|
plugin_state->diceSelect = 232;
|
|
} else if(plugin_state->diceSelect == 232) {
|
|
plugin_state->diceSelect = 59;
|
|
} else if(plugin_state->diceSelect == 59) {
|
|
plugin_state->diceSelect = 69;
|
|
} else {
|
|
plugin_state->diceSelect = 2;
|
|
}
|
|
break;
|
|
case InputKeyLeft:
|
|
if(plugin_state->diceQty <= 5) {
|
|
plugin_state->diceQty = plugin_state->diceQty + 1;
|
|
} else {
|
|
plugin_state->diceQty = 1;
|
|
}
|
|
break;
|
|
case InputKeyOk:
|
|
plugin_state->letsRoll = true;
|
|
break;
|
|
case InputKeyBack:
|
|
processing = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else if(event.type == EventTypeTick) {
|
|
// furi_hal_rtc_get_datetime(&plugin_state->datetime);
|
|
}
|
|
view_port_update(view_port);
|
|
furi_mutex_release(plugin_state->mutex);
|
|
} else {
|
|
// FURI_LOG_D(TAG, "osMessageQueue: event timeout");
|
|
}
|
|
}
|
|
// Cleanup
|
|
furi_timer_free(timer);
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
furi_record_close(RECORD_GUI);
|
|
view_port_free(view_port);
|
|
furi_message_queue_free(plugin_state->event_queue);
|
|
furi_mutex_free(plugin_state->mutex);
|
|
free(plugin_state->desktop_settings);
|
|
free(plugin_state);
|
|
return 0;
|
|
} |