Flipper/Applications/Official/source-OLDER/xMasterX/paint/paint.c

149 lines
4.9 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <input/input.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <stdbool.h> // Header-file for boolean data-type.
typedef struct selected_position {
int x;
int y;
} selected_position;
typedef struct {
selected_position selected;
bool board[32][16];
bool isDrawing;
} PaintData;
void paint_draw_callback(Canvas* canvas, void* ctx) {
const PaintData* paint_state = acquire_mutex((ValueMutex*)ctx, 25);
UNUSED(ctx);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
//draw the canvas(32x16) on screen(144x64) using 4x4 tiles
for(int y = 0; y < 16; y++) {
for(int x = 0; x < 32; x++) {
if(paint_state->board[x][y]) {
canvas_draw_box(canvas, x * 4, y * 4, 4, 4);
}
}
}
//draw cursor as a 4x4 black box with a 2x2 white box inside
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, paint_state->selected.x * 4, paint_state->selected.y * 4, 4, 4);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(
canvas, paint_state->selected.x * 4 + 1, paint_state->selected.y * 4 + 1, 2, 2);
//release the mutex
release_mutex((ValueMutex*)ctx, paint_state);
}
void paint_input_callback(InputEvent* input_event, void* ctx) {
furi_assert(ctx);
FuriMessageQueue* event_queue = ctx;
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
}
int32_t paint_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
PaintData* paint_state = malloc(sizeof(PaintData));
ValueMutex paint_state_mutex;
if(!init_mutex(&paint_state_mutex, paint_state, sizeof(PaintData))) {
FURI_LOG_E("paint", "cannot create mutex\r\n");
free(paint_state);
return -1;
}
// Configure view port
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, paint_draw_callback, &paint_state_mutex);
view_port_input_callback_set(view_port, paint_input_callback, event_queue);
// Register view port in GUI
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
//NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
InputEvent event;
while(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk) {
//break out of the loop if the back key is pressed
if(event.type == InputTypeShort && event.key == InputKeyBack) {
break;
}
//check the key pressed and change x and y accordingly
if(event.type == InputTypeShort) {
switch(event.key) {
case InputKeyUp:
paint_state->selected.y -= 1;
break;
case InputKeyDown:
paint_state->selected.y += 1;
break;
case InputKeyLeft:
paint_state->selected.x -= 1;
break;
case InputKeyRight:
paint_state->selected.x += 1;
break;
case InputKeyOk:
paint_state->board[paint_state->selected.x][paint_state->selected.y] =
!paint_state->board[paint_state->selected.x][paint_state->selected.y];
break;
default:
break;
}
//check if cursor position is out of bounds and reset it to the closest position
if(paint_state->selected.x < 0) {
paint_state->selected.x = 0;
}
if(paint_state->selected.x > 31) {
paint_state->selected.x = 31;
}
if(paint_state->selected.y < 0) {
paint_state->selected.y = 0;
}
if(paint_state->selected.y > 15) {
paint_state->selected.y = 15;
}
if(paint_state->isDrawing == true) {
paint_state->board[paint_state->selected.x][paint_state->selected.y] = true;
}
view_port_update(view_port);
}
if(event.key == InputKeyBack && event.type == InputTypeLong) {
paint_state->board[1][1] = true;
for(int y = 0; y < 16; y++) {
for(int x = 0; x < 32; x++) {
paint_state->board[x][y] = false;
}
}
view_port_update(view_port);
}
if(event.key == InputKeyOk && event.type == InputTypeLong) {
paint_state->isDrawing = !paint_state->isDrawing;
paint_state->board[paint_state->selected.x][paint_state->selected.y] = true;
view_port_update(view_port);
}
}
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_message_queue_free(event_queue);
free(paint_state);
furi_record_close(RECORD_NOTIFICATION);
furi_record_close(RECORD_GUI);
return 0;
}