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.. | ||
application.fam | ||
LICENSE | ||
README.md | ||
scorched_tanks_game_app.c | ||
scorched_tanks_v1.gif | ||
scorchedTanks_10px.png |
Scorched tanks - flipper zero game
A flipper zero game inspired by scorched earth.
Current state is shown below:
How to do:
Do not hesitate to create PRs. If you start working on sth, please start branch name with TODO id (e.g. feature/2-change-tank-icon
)
If you see an improvement, modify this readme and add suggestions via PR. Bugs can be reported via Issues
What to do next (it's not in the priority order):
- flatten surface beneath tanks
- explosion animation
- sub-ghz multi-player
- add other types of weapons
- code AI
- add terain destruction
- add terain gravity (fall down after hitting the middle of the mountain)
- Add menu with settings (vibartion on/off, difficulty)
- add more ground modifiers (currently there is only one hill in the middle, maybe 2 hills, skew map, etc)
What have been done:
remove movementchange tank iconpower as variable not constantbetter map generation: high, low regions(continuation in point 20.)collision with the enemylocal multi-playerimprove projectile trace draw on angles > 80FIX: firing stops when bullet fly above the screenSlightly randomize player and enemy spawn locationsShooting vibrationAdd wind