mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-22 14:30:21 +00:00
450 lines
17 KiB
C
450 lines
17 KiB
C
#include <furi.h>
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#include <gui/gui.h>
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#include <gui/elements.h>
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#include <gui/icon_i.h>
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#include <input/input.h>
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#include <stdlib.h>
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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//AUTHOR: https://github.com/DevMilanIan
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//I_DoorClosed_22x35 sourced from VideoPoker/poker.c -> I_CardBack22x35
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//PRs for syntax, formatting, etc can get you listed as a contributor :)
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// CONCEPT: one of three doors will have a car while the other two have only a goat
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// randomize a winning door each round, let the player choose a first selection
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// reveal a goat door and allow the player to keep or switch their selection
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// based on the Monty Hall problem from Let's Make a Deal
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//void draw_goat(Canvas* canvas, int x, int y) { TODO }
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void draw_car(Canvas* canvas, int x, int y) {
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// x -> leftmost pixel, y -> topmost pixel
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// could be in another file or a pixel array but idk how to so feel free to PR
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canvas_draw_dot(canvas, x + 1, y + 4);
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canvas_draw_dot(canvas, x + 1, y + 5);
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canvas_draw_dot(canvas, x + 2, y + 3);
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canvas_draw_dot(canvas, x + 2, y + 6);
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canvas_draw_dot(canvas, x + 3, y + 3);
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canvas_draw_dot(canvas, x + 3, y + 6);
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canvas_draw_dot(canvas, x + 4, y + 2);
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canvas_draw_dot(canvas, x + 4, y + 3);
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canvas_draw_dot(canvas, x + 4, y + 6);
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canvas_draw_dot(canvas, x + 4, y + 7);
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canvas_draw_dot(canvas, x + 5, y + 1);
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canvas_draw_dot(canvas, x + 5, y + 2);
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canvas_draw_dot(canvas, x + 5, y + 3);
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canvas_draw_dot(canvas, x + 5, y + 5);
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canvas_draw_dot(canvas, x + 5, y + 8);
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canvas_draw_dot(canvas, x + 6, y);
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canvas_draw_dot(canvas, x + 6, y + 1);
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canvas_draw_dot(canvas, x + 6, y + 3);
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canvas_draw_dot(canvas, x + 6, y + 5);
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canvas_draw_dot(canvas, x + 6, y + 8);
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canvas_draw_dot(canvas, x + 7, y);
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canvas_draw_dot(canvas, x + 7, y + 3);
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canvas_draw_dot(canvas, x + 7, y + 6);
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canvas_draw_dot(canvas, x + 7, y + 7);
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canvas_draw_dot(canvas, x + 8, y);
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canvas_draw_dot(canvas, x + 8, y + 3);
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canvas_draw_dot(canvas, x + 8, y + 6);
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canvas_draw_dot(canvas, x + 9, y);
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canvas_draw_dot(canvas, x + 9, y + 3);
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canvas_draw_dot(canvas, x + 9, y + 6);
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canvas_draw_dot(canvas, x + 10, y);
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canvas_draw_dot(canvas, x + 10, y + 3);
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canvas_draw_dot(canvas, x + 10, y + 6);
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canvas_draw_dot(canvas, x + 11, y);
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canvas_draw_dot(canvas, x + 11, y + 1);
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canvas_draw_dot(canvas, x + 11, y + 3);
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canvas_draw_dot(canvas, x + 11, y + 6);
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canvas_draw_dot(canvas, x + 12, y + 1);
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canvas_draw_dot(canvas, x + 12, y + 2);
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canvas_draw_dot(canvas, x + 12, y + 3);
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canvas_draw_dot(canvas, x + 12, y + 6);
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canvas_draw_dot(canvas, x + 12, y + 7);
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canvas_draw_dot(canvas, x + 13, y + 2);
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canvas_draw_dot(canvas, x + 13, y + 3);
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canvas_draw_dot(canvas, x + 13, y + 5);
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canvas_draw_dot(canvas, x + 13, y + 8);
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canvas_draw_dot(canvas, x + 14, y + 1);
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canvas_draw_dot(canvas, x + 14, y + 2);
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canvas_draw_dot(canvas, x + 14, y + 5);
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canvas_draw_dot(canvas, x + 14, y + 8);
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canvas_draw_dot(canvas, x + 15, y);
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canvas_draw_dot(canvas, x + 15, y + 1);
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canvas_draw_dot(canvas, x + 15, y + 6);
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canvas_draw_dot(canvas, x + 15, y + 7);
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canvas_draw_dot(canvas, x + 16, y);
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canvas_draw_dot(canvas, x + 16, y + 1);
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canvas_draw_dot(canvas, x + 16, y + 2);
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canvas_draw_dot(canvas, x + 16, y + 3);
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canvas_draw_dot(canvas, x + 16, y + 4);
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canvas_draw_dot(canvas, x + 16, y + 5);
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}
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const uint8_t _I_DoorClosed_22x35_0[] = {
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0x01, 0x00, 0x23, 0x00, 0xfe, 0x7f, 0xe1, 0xf0, 0x28, 0x04, 0x43, 0xe3, 0xff,
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0x91, 0xea, 0x75, 0x52, 0x6a, 0xad, 0x56, 0x5b, 0xad, 0xd5, 0x4a, 0x80, 0xbe,
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0x05, 0xf0, 0x2f, 0x81, 0x7c, 0x0b, 0x45, 0x32, 0x2c, 0x91, 0x7c, 0x8c, 0xa4,
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};
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const uint8_t* _I_DoorClosed_22x35[] = {_I_DoorClosed_22x35_0};
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const Icon I_DoorClosed_22x35 =
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{.width = 22, .height = 35, .frame_count = 1, .frame_rate = 0, .frames = _I_DoorClosed_22x35};
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typedef struct {
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bool isOpen;
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bool isSelected; // picked in RoundOne, RoundThree
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bool isWinningDoor; // randomized in RoundOne
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} Door;
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typedef struct {
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Door doors[3];
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bool didSelect; // false in RoundOne -> RoundTwo when true
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bool didSwitch; // determined in RoundFour
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} DoorState;
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typedef enum {
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RoundOne, // all doors closed, player selects a door when ready
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RoundTwo, // door selected, reveal one of the remaining two (can go straight to GameOver)
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RoundThree, // player can keep or switch their selection
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RoundFour, // reveal all doors
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GameOver // score has been updated, allow restart
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} GameState;
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typedef struct {
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GameState game_state;
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DoorState door_state;
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uint16_t score;
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} MontyState;
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static void montyhall_game_init_state(MontyState* monty_state) {
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if(!monty_state->score) {
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monty_state->score = 0;
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}
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monty_state->door_state.didSelect = false;
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for(int i = 0; i < 3; i++) {
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monty_state->door_state.doors[i].isOpen = false;
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monty_state->door_state.doors[i].isSelected = false;
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monty_state->door_state.doors[i].isWinningDoor = false;
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}
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monty_state->game_state = RoundOne;
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int doorIndex = random() % 3;
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monty_state->door_state.doors[doorIndex].isWinningDoor = true;
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}
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void selectDoor(MontyState* monty_state, int doorIndex) {
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if(monty_state->game_state == RoundOne) {
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monty_state->door_state.doors[doorIndex].isSelected = true;
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if(monty_state->door_state.doors[doorIndex].isSelected) {
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monty_state->door_state.didSelect = true;
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monty_state->game_state = RoundTwo;
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}
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} else if(monty_state->game_state == RoundThree) {
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for(int i = 0; i < 3; i++) {
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monty_state->door_state.doors[i].isSelected = false;
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}
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monty_state->door_state.doors[doorIndex].isSelected = true;
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}
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}
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int getRandomDoorIndex() {
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int randomDoorIndex = random() % 3;
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return randomDoorIndex;
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}
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void revealBadDoor(MontyState* monty_state) {
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int doorToReveal = getRandomDoorIndex();
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while(!monty_state->door_state.doors[doorToReveal].isOpen) {
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if(!(monty_state->door_state.doors[doorToReveal].isSelected ||
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monty_state->door_state.doors[doorToReveal].isWinningDoor)) {
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monty_state->door_state.doors[doorToReveal].isOpen = true;
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} else {
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doorToReveal = getRandomDoorIndex();
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}
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}
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}
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void revealDoors_updateScore(MontyState* monty_state) {
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for(int i = 0; i < 3; i++) {
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monty_state->door_state.doors[i].isOpen = true;
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if(monty_state->door_state.doors[i].isWinningDoor &&
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monty_state->door_state.doors[i].isSelected) {
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monty_state->score++;
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}
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}
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}
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static void draw_top(Canvas* canvas, const MontyState* monty_state) {
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char buffer[16];
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snprintf(buffer, sizeof(buffer), "Cars: %u", monty_state->score);
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canvas_draw_str_aligned(canvas, 2, 8, AlignLeft, AlignBottom, buffer);
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if(monty_state->game_state == RoundThree) {
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canvas_draw_str_aligned(
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canvas, SCREEN_WIDTH - 5, 8, AlignRight, AlignBottom, "Opened a decoy door");
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}
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}
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static void draw_doors(Canvas* canvas, const MontyState* monty_state) {
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// {| 16 | <22> | 15 | <22> | 15 | <22> | 16 |} = SCREEN_WIDTH
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if(monty_state->door_state.doors[0].isOpen) {
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if(monty_state->door_state.doors[0].isWinningDoor) {
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canvas_draw_frame(canvas, 16, 12, 22, 35);
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draw_car(canvas, 18, 26);
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} else {
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canvas_draw_frame(canvas, 16, 12, 22, 35);
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canvas_draw_str(canvas, 18, 34, "Goat");
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}
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} else {
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canvas_draw_icon(canvas, 16, 12, &I_DoorClosed_22x35);
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}
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if(monty_state->door_state.doors[1].isOpen) {
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if(monty_state->door_state.doors[1].isWinningDoor) {
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canvas_draw_frame(canvas, 53, 12, 22, 35);
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draw_car(canvas, 55, 26);
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} else {
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canvas_draw_frame(canvas, 53, 12, 22, 35);
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canvas_draw_str(canvas, 55, 34, "Goat");
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}
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} else {
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canvas_draw_icon(canvas, 53, 12, &I_DoorClosed_22x35);
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}
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if(monty_state->door_state.doors[2].isOpen) {
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if(monty_state->door_state.doors[2].isWinningDoor) {
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canvas_draw_frame(canvas, 90, 12, 22, 35);
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draw_car(canvas, 92, 26);
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} else {
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canvas_draw_frame(canvas, 90, 12, 22, 35);
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canvas_draw_str(canvas, 92, 34, "Goat");
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}
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} else {
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canvas_draw_icon(canvas, 90, 12, &I_DoorClosed_22x35);
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}
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}
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static void draw_bottom(Canvas* canvas, const MontyState* monty_state) {
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if(monty_state->game_state == RoundOne) {
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elements_button_left(canvas, "Left");
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elements_button_center(canvas, "Center");
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elements_button_right(canvas, "Right");
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}
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if(monty_state->game_state == RoundThree) {
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if(monty_state->door_state.doors[0].isSelected) {
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elements_button_left(canvas, "Keep");
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if(!monty_state->door_state.doors[1].isOpen) {
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elements_button_center(canvas, "Switch");
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} else {
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elements_button_right(canvas, "Switch");
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}
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} else if(monty_state->door_state.doors[1].isSelected) {
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elements_button_center(canvas, "Keep");
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if(!monty_state->door_state.doors[0].isOpen) {
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elements_button_left(canvas, "Switch");
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} else {
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elements_button_right(canvas, "Switch");
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}
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} else if(monty_state->door_state.doors[2].isSelected) {
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elements_button_right(canvas, "Keep");
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if(!monty_state->door_state.doors[0].isOpen) {
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elements_button_left(canvas, "Switch");
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} else {
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elements_button_center(canvas, "Switch");
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}
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}
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}
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if(monty_state->game_state == RoundFour) {
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elements_button_center(canvas, "Reveal");
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}
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if(monty_state->game_state == GameOver) {
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canvas_draw_str(canvas, 16, SCREEN_HEIGHT - 5, "Hold center to restart");
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}
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}
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static void montyhall_render_callback(Canvas* const canvas, void* ctx) {
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const MontyState* monty_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(monty_state == NULL) {
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return;
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}
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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draw_top(canvas, monty_state);
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draw_doors(canvas, monty_state);
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draw_bottom(canvas, monty_state);
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release_mutex((ValueMutex*)ctx, monty_state);
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}
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static void montyhall_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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furi_message_queue_put(event_queue, input_event, FuriWaitForever);
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}
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int32_t montyhall_game_app(void* p) {
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UNUSED(p);
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int32_t return_code = 0;
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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MontyState* monty_state = malloc(sizeof(MontyState));
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, monty_state, sizeof(MontyState))) {
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return_code = 255;
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goto free_and_exit;
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}
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, montyhall_render_callback, &state_mutex);
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view_port_input_callback_set(view_port, montyhall_input_callback, event_queue);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Start the game
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montyhall_game_init_state(monty_state);
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InputEvent event;
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for(bool loop = true; loop;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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MontyState* monty_state = (MontyState*)acquire_mutex_block(&state_mutex);
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if(event_status == FuriStatusOk) {
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if(event.type == InputTypeShort) {
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switch(event.key) {
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case InputKeyUp: /* <debug>
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if(monty_state->game_state == RoundOne) {
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monty_state->score++;
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} else if(monty_state->game_state == RoundTwo) {
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monty_state->score += 2;
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} else if(monty_state->game_state == RoundThree) {
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monty_state->score += 3;
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} else if(monty_state->game_state == RoundFour) {
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monty_state->score += 4;
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} else if(monty_state->game_state == GameOver) {
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monty_state->score += 5;
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} </debug> */
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break;
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case InputKeyDown: /* <debug>
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if(monty_state->game_state == RoundOne) {
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monty_state->score--;
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} else if(monty_state->game_state == RoundTwo) {
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monty_state->score -= 2;
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} else if(monty_state->game_state == RoundThree) {
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monty_state->score -= 3;
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} else if(monty_state->game_state == RoundFour) {
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monty_state->score -= 4;
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} else if(monty_state->game_state == GameOver) {
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monty_state->score -= 5;
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} </dubug> */
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break;
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case InputKeyLeft:
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if(monty_state->game_state == RoundOne) {
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selectDoor(monty_state, 0);
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if(monty_state->game_state == RoundTwo) {
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revealBadDoor(monty_state);
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monty_state->game_state = RoundThree;
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}
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} else if(monty_state->game_state == RoundThree) {
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if(monty_state->door_state.doors[0].isSelected) {
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monty_state->door_state.didSwitch = false;
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} else if(!monty_state->door_state.doors[0].isOpen) {
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monty_state->door_state.didSwitch = true;
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selectDoor(monty_state, 0);
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}
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monty_state->game_state = RoundFour;
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}
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break;
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case InputKeyOk:
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if(monty_state->game_state == RoundOne) {
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selectDoor(monty_state, 1);
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if(monty_state->game_state == RoundTwo) {
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revealBadDoor(monty_state);
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monty_state->game_state = RoundThree;
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}
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} else if(monty_state->game_state == RoundThree) {
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if(monty_state->door_state.doors[1].isSelected) {
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monty_state->door_state.didSwitch = false;
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} else if(!monty_state->door_state.doors[1].isOpen) {
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monty_state->door_state.didSwitch = true;
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selectDoor(monty_state, 1);
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}
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monty_state->game_state = RoundFour;
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} else if(monty_state->game_state == RoundFour) {
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revealDoors_updateScore(monty_state);
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monty_state->game_state = GameOver;
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}
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break;
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case InputKeyRight:
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if(monty_state->game_state == RoundOne) {
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selectDoor(monty_state, 2);
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if(monty_state->game_state == RoundTwo) {
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revealBadDoor(monty_state);
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monty_state->game_state = RoundThree;
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}
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} else if(monty_state->game_state == RoundThree) {
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if(monty_state->door_state.doors[2].isSelected) {
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monty_state->door_state.didSwitch = false;
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} else if(!monty_state->door_state.doors[2].isOpen) {
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monty_state->door_state.didSwitch = true;
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selectDoor(monty_state, 2);
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}
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monty_state->game_state = RoundFour;
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}
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break;
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case InputKeyBack:
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loop = false;
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break;
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default:
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break;
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}
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}
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} else if(event.type == InputTypeLong) {
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if(event.key == InputKeyOk && monty_state->game_state == GameOver) {
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montyhall_game_init_state(monty_state);
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}
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}
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view_port_update(view_port);
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release_mutex(&state_mutex, monty_state);
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}
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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furi_record_close(RECORD_GUI);
|
|
view_port_free(view_port);
|
|
delete_mutex(&state_mutex);
|
|
|
|
free_and_exit:
|
|
free(monty_state);
|
|
furi_message_queue_free(event_queue);
|
|
|
|
return return_code;
|
|
} |