mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2026-09-18 19:41:31 +00:00
Added xMasterX API v11.x source
This commit is contained in:
@@ -0,0 +1,14 @@
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App(
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appid="ESP8266_IFTTT_Virtual_Button",
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name="[ESP] IFTTT Button",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="ifttt_virtual_button_app",
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cdefines=["APP_IFTTT_VIRTUAL_BUTTON"],
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requires=[
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"gui",
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],
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stack_size=2 * 1024,
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order=20,
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fap_icon="icon.png",
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fap_category="GPIO_Extra",
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)
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Binary file not shown.
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After Width: | Height: | Size: 1.7 KiB |
@@ -0,0 +1,251 @@
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#include "ifttt_virtual_button.h"
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#define IFTTT_FOLDER "/ext/ifttt"
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#define IFTTT_CONFIG_FOLDER "/ext/ifttt/config"
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const char* CONFIG_FILE_PATH = "/ext/ifttt/config/config.settings";
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#define FLIPPERZERO_SERIAL_BAUD 115200
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typedef enum ESerialCommand { ESerialCommand_Config } ESerialCommand;
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Settings save_settings(Settings settings) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FlipperFormat* file = flipper_format_file_alloc(storage);
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if(flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
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flipper_format_update_string_cstr(file, CONF_SSID, settings.save_ssid);
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flipper_format_update_string_cstr(file, CONF_PASSWORD, settings.save_password);
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flipper_format_update_string_cstr(file, CONF_KEY, settings.save_key);
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flipper_format_update_string_cstr(file, CONF_EVENT, settings.save_event);
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} else {
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}
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flipper_format_file_close(file);
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flipper_format_free(file);
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furi_record_close(RECORD_STORAGE);
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return settings;
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}
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void save_settings_file(FlipperFormat* file, Settings* settings) {
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flipper_format_write_header_cstr(file, CONFIG_FILE_HEADER, CONFIG_FILE_VERSION);
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flipper_format_write_comment_cstr(file, "Enter here the SSID of the wifi network");
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flipper_format_write_string_cstr(file, CONF_SSID, settings->save_ssid);
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flipper_format_write_comment_cstr(file, "Enter here the PASSWORD of the wifi network");
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flipper_format_write_string_cstr(file, CONF_PASSWORD, settings->save_password);
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flipper_format_write_comment_cstr(file, "Enter here the WEBHOOKS of your IFTTT account");
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flipper_format_write_string_cstr(file, CONF_KEY, settings->save_key);
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flipper_format_write_comment_cstr(file, "Enter here the EVENT name of your trigger");
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flipper_format_write_string_cstr(file, CONF_EVENT, settings->save_event);
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}
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Settings* load_settings() {
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Settings* settings = malloc(sizeof(Settings));
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FlipperFormat* file = flipper_format_file_alloc(storage);
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FuriString* string_value;
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string_value = furi_string_alloc();
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FuriString* text_ssid_value;
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text_ssid_value = furi_string_alloc();
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FuriString* text_password_value;
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text_password_value = furi_string_alloc();
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FuriString* text_key_value;
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text_key_value = furi_string_alloc();
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FuriString* text_event_value;
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text_event_value = furi_string_alloc();
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if(storage_common_stat(storage, CONFIG_FILE_PATH, NULL) != FSE_OK) {
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if(!flipper_format_file_open_new(file, CONFIG_FILE_PATH)) {
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flipper_format_file_close(file);
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} else {
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settings->save_ssid = malloc(1);
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settings->save_password = malloc(1);
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settings->save_key = malloc(1);
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settings->save_event = malloc(1);
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settings->save_ssid[0] = '\0';
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settings->save_password[0] = '\0';
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settings->save_key[0] = '\0';
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settings->save_event[0] = '\0';
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save_settings_file(file, settings);
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flipper_format_file_close(file);
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}
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} else {
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if(!flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
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flipper_format_file_close(file);
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} else {
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uint32_t value;
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if(!flipper_format_read_header(file, string_value, &value)) {
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} else {
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if(flipper_format_read_string(file, CONF_SSID, text_ssid_value)) {
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settings->save_ssid = malloc(furi_string_size(text_ssid_value) + 1);
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strcpy(settings->save_ssid, furi_string_get_cstr(text_ssid_value));
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}
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if(flipper_format_read_string(file, CONF_PASSWORD, text_password_value)) {
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settings->save_password = malloc(furi_string_size(text_password_value) + 1);
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strcpy(settings->save_password, furi_string_get_cstr(text_password_value));
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}
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if(flipper_format_read_string(file, CONF_KEY, text_key_value)) {
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settings->save_key = malloc(furi_string_size(text_key_value) + 1);
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strcpy(settings->save_key, furi_string_get_cstr(text_key_value));
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}
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if(flipper_format_read_string(file, CONF_EVENT, text_event_value)) {
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settings->save_event = malloc(furi_string_size(text_event_value) + 1);
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strcpy(settings->save_event, furi_string_get_cstr(text_event_value));
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}
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}
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flipper_format_file_close(file);
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}
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}
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furi_string_free(text_ssid_value);
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furi_string_free(text_password_value);
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furi_string_free(text_key_value);
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furi_string_free(text_event_value);
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flipper_format_free(file);
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furi_record_close(RECORD_STORAGE);
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return settings;
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}
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void send_serial_command_config(ESerialCommand command, Settings* settings) {
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uint8_t data[1] = {0};
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char config_tmp[100];
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strcpy(config_tmp, "config,");
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strcat(config_tmp, settings->save_key);
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char config_tmp2[5];
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strcpy(config_tmp2, config_tmp);
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strcat(config_tmp2, ",");
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char config_tmp3[100];
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strcpy(config_tmp3, config_tmp2);
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strcat(config_tmp3, settings->save_ssid);
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char config_tmp4[5];
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strcpy(config_tmp4, config_tmp3);
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strcat(config_tmp4, ",");
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char config_tmp5[100];
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strcpy(config_tmp5, config_tmp4);
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strcat(config_tmp5, settings->save_password);
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char config_tmp6[5];
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strcpy(config_tmp6, config_tmp5);
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strcat(config_tmp6, ",");
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char config[350];
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strcpy(config, config_tmp6);
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strcat(config, settings->save_event);
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int length = strlen(config);
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for(int i = 0; i < length; i++) {
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switch(command) {
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case ESerialCommand_Config:
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data[0] = config[i];
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break;
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default:
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return;
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};
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furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
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}
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}
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static bool ifttt_virtual_button_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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VirtualButtonApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool ifttt_virtual_button_back_event_callback(void* context) {
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furi_assert(context);
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VirtualButtonApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void ifttt_virtual_button_tick_event_callback(void* context) {
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furi_assert(context);
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VirtualButtonApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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VirtualButtonApp* ifttt_virtual_button_app_alloc(uint32_t first_scene) {
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VirtualButtonApp* app = malloc(sizeof(VirtualButtonApp));
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// Records
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app->gui = furi_record_open(RECORD_GUI);
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app->power = furi_record_open(RECORD_POWER);
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// View dispatcher
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&virtual_button_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, ifttt_virtual_button_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, ifttt_virtual_button_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, ifttt_virtual_button_tick_event_callback, 2000);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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// Views
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app->sen_view = send_view_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, VirtualButtonAppViewSendView, send_view_get_view(app->sen_view));
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app->abou_view = about_view_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, VirtualButtonAppViewAboutView, about_view_get_view(app->abou_view));
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, VirtualButtonAppViewSubmenu, submenu_get_view(app->submenu));
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app->dialog = dialog_ex_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, VirtualButtonAppViewDialog, dialog_ex_get_view(app->dialog));
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// Set first scene
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scene_manager_next_scene(app->scene_manager, first_scene);
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return app;
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}
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void ifttt_virtual_button_app_free(VirtualButtonApp* app) {
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furi_assert(app);
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free(app->settings.save_ssid);
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free(app->settings.save_password);
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free(app->settings.save_key);
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// Views
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view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewSendView);
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send_view_free(app->sen_view);
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view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewAboutView);
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about_view_free(app->abou_view);
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view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
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submenu_free(app->submenu);
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view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewDialog);
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dialog_ex_free(app->dialog);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Records
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furi_record_close(RECORD_POWER);
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furi_record_close(RECORD_GUI);
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free(app);
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}
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int32_t ifttt_virtual_button_app(void* p) {
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UNUSED(p);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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if(!storage_simply_mkdir(storage, IFTTT_FOLDER)) {
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}
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if(!storage_simply_mkdir(storage, IFTTT_CONFIG_FOLDER)) {
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}
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furi_record_close(RECORD_STORAGE);
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uint32_t first_scene = VirtualButtonAppSceneStart;
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VirtualButtonApp* app = ifttt_virtual_button_app_alloc(first_scene);
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memcpy(&app->settings, load_settings(), sizeof(Settings));
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send_serial_command_config(ESerialCommand_Config, &(app->settings));
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view_dispatcher_run(app->view_dispatcher);
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ifttt_virtual_button_app_free(app);
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return 0;
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}
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@@ -0,0 +1,56 @@
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#pragma once
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#include <furi.h>
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#include <power/power_service/power.h>
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include "views/send_view.h"
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#include "views/about_view.h"
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#include <gui/modules/submenu.h>
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#include <gui/modules/dialog_ex.h>
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#include <flipper_format/flipper_format.h>
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#include <flipper_format/flipper_format_i.h>
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#include <storage/storage.h>
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#include <furi_hal_uart.h>
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#include "scenes/virtual_button_scene.h"
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#define APP_NAME "[ESP8266] IFTTT Virtual Button"
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#define CONF_SSID "wifi_ssid"
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#define CONF_PASSWORD "wifi_password"
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#define CONF_KEY "webhooks_key"
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#define CONF_EVENT "event"
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#define CONFIG_FILE_HEADER "IFTTT Virtual Button Config File"
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#define CONFIG_FILE_VERSION 1
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typedef struct {
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char* save_ssid;
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char* save_password;
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char* save_key;
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char* save_event;
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} Settings;
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typedef struct {
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Power* power;
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Gui* gui;
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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SendView* sen_view;
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AboutView* abou_view;
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Submenu* submenu;
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DialogEx* dialog;
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PowerInfo info;
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Settings settings;
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} VirtualButtonApp;
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typedef enum {
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VirtualButtonAppViewSendView,
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VirtualButtonAppViewAboutView,
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VirtualButtonAppViewSubmenu,
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VirtualButtonAppViewDialog,
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} VirtualButtonAppView;
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Settings save_settings(Settings settings);
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Settings* load_settings();
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@@ -0,0 +1,30 @@
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#include "virtual_button_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const virtual_button_on_enter_handlers[])(void*) = {
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#include "virtual_button_scene_config.h"
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};
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#undef ADD_SCENE
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||||
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const virtual_button_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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||||
#include "virtual_button_scene_config.h"
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};
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#undef ADD_SCENE
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||||
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// Generate scene on_exit handlers array
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||||
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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||||
void (*const virtual_button_on_exit_handlers[])(void* context) = {
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||||
#include "virtual_button_scene_config.h"
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};
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||||
#undef ADD_SCENE
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||||
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||||
// Initialize scene handlers configuration structure
|
||||
const SceneManagerHandlers virtual_button_scene_handlers = {
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||||
.on_enter_handlers = virtual_button_on_enter_handlers,
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.on_event_handlers = virtual_button_on_event_handlers,
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.on_exit_handlers = virtual_button_on_exit_handlers,
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||||
.scene_num = VirtualButtonAppSceneNum,
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||||
};
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||||
@@ -0,0 +1,29 @@
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||||
#pragma once
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||||
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||||
#include <gui/scene_manager.h>
|
||||
|
||||
// Generate scene id and total number
|
||||
#define ADD_SCENE(prefix, name, id) VirtualButtonAppScene##id,
|
||||
typedef enum {
|
||||
#include "virtual_button_scene_config.h"
|
||||
VirtualButtonAppSceneNum,
|
||||
} VirtualButtonAppScene;
|
||||
#undef ADD_SCENE
|
||||
|
||||
extern const SceneManagerHandlers virtual_button_scene_handlers;
|
||||
|
||||
// Generate scene on_enter handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
|
||||
#include "virtual_button_scene_config.h"
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_event handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) \
|
||||
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
|
||||
#include "virtual_button_scene_config.h"
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_exit handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
|
||||
#include "virtual_button_scene_config.h"
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||||
#undef ADD_SCENE
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||||
+26
@@ -0,0 +1,26 @@
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||||
#include "../ifttt_virtual_button.h"
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||||
|
||||
static void virtual_button_scene_about_view_update_model(VirtualButtonApp* app) {
|
||||
power_get_info(app->power, &app->info);
|
||||
}
|
||||
|
||||
void virtual_button_scene_about_view_on_enter(void* context) {
|
||||
VirtualButtonApp* app = context;
|
||||
virtual_button_scene_about_view_update_model(app);
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewAboutView);
|
||||
}
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||||
|
||||
bool virtual_button_scene_about_view_on_event(void* context, SceneManagerEvent event) {
|
||||
VirtualButtonApp* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeTick) {
|
||||
virtual_button_scene_about_view_update_model(app);
|
||||
consumed = true;
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void virtual_button_scene_about_view_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
||||
+3
@@ -0,0 +1,3 @@
|
||||
ADD_SCENE(virtual_button, start, Start)
|
||||
ADD_SCENE(virtual_button, send_view, SendView)
|
||||
ADD_SCENE(virtual_button, about_view, AboutView)
|
||||
@@ -0,0 +1,26 @@
|
||||
#include "../ifttt_virtual_button.h"
|
||||
|
||||
static void virtual_button_scene_send_view_update_model(VirtualButtonApp* app) {
|
||||
power_get_info(app->power, &app->info);
|
||||
}
|
||||
|
||||
void virtual_button_scene_send_view_on_enter(void* context) {
|
||||
VirtualButtonApp* app = context;
|
||||
virtual_button_scene_send_view_update_model(app);
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSendView);
|
||||
}
|
||||
|
||||
bool virtual_button_scene_send_view_on_event(void* context, SceneManagerEvent event) {
|
||||
VirtualButtonApp* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeTick) {
|
||||
virtual_button_scene_send_view_update_model(app);
|
||||
consumed = true;
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void virtual_button_scene_send_view_on_exit(void* context) {
|
||||
UNUSED(context);
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
#include "../ifttt_virtual_button.h"
|
||||
|
||||
enum VirtualButtonSubmenuIndex {
|
||||
VirtualButtonSubmenuIndexSendView,
|
||||
VirtualButtonSubmenuIndexAboutView,
|
||||
};
|
||||
|
||||
static void virtual_button_scene_start_submenu_callback(void* context, uint32_t index) {
|
||||
furi_assert(context);
|
||||
VirtualButtonApp* app = context;
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, index);
|
||||
}
|
||||
|
||||
void virtual_button_scene_start_on_enter(void* context) {
|
||||
VirtualButtonApp* app = context;
|
||||
Submenu* submenu = app->submenu;
|
||||
|
||||
submenu_add_item(
|
||||
submenu,
|
||||
"Send IFTTT command",
|
||||
VirtualButtonSubmenuIndexSendView,
|
||||
virtual_button_scene_start_submenu_callback,
|
||||
app);
|
||||
submenu_add_item(
|
||||
submenu,
|
||||
"About",
|
||||
VirtualButtonSubmenuIndexAboutView,
|
||||
virtual_button_scene_start_submenu_callback,
|
||||
app);
|
||||
submenu_set_selected_item(
|
||||
submenu, scene_manager_get_scene_state(app->scene_manager, VirtualButtonAppSceneStart));
|
||||
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
|
||||
}
|
||||
|
||||
bool virtual_button_scene_start_on_event(void* context, SceneManagerEvent event) {
|
||||
VirtualButtonApp* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
if(event.event == VirtualButtonSubmenuIndexSendView) {
|
||||
scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneSendView);
|
||||
} else if(event.event == VirtualButtonSubmenuIndexAboutView) {
|
||||
scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneAboutView);
|
||||
}
|
||||
scene_manager_set_scene_state(app->scene_manager, VirtualButtonAppSceneStart, event.event);
|
||||
consumed = true;
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void virtual_button_scene_start_on_exit(void* context) {
|
||||
VirtualButtonApp* app = context;
|
||||
submenu_reset(app->submenu);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "about_view.h"
|
||||
#include <furi.h>
|
||||
#include <gui/elements.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
|
||||
struct AboutView {
|
||||
View* view;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
bool connected;
|
||||
} AboutViewModel;
|
||||
|
||||
static void about_view_draw_callback(Canvas* canvas, void* context) {
|
||||
furi_assert(context);
|
||||
canvas_clear(canvas);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "IFTTT Virtual button");
|
||||
canvas_draw_str_aligned(canvas, 0, 15, AlignLeft, AlignTop, "Version 0.2");
|
||||
canvas_draw_str_aligned(canvas, 0, 50, AlignLeft, AlignTop, "press back");
|
||||
}
|
||||
|
||||
AboutView* about_view_alloc() {
|
||||
AboutView* about_view = malloc(sizeof(AboutView));
|
||||
about_view->view = view_alloc();
|
||||
view_set_context(about_view->view, about_view);
|
||||
view_allocate_model(about_view->view, ViewModelTypeLocking, sizeof(AboutViewModel));
|
||||
view_set_draw_callback(about_view->view, about_view_draw_callback);
|
||||
return about_view;
|
||||
}
|
||||
|
||||
void about_view_free(AboutView* about_view) {
|
||||
furi_assert(about_view);
|
||||
view_free(about_view->view);
|
||||
free(about_view);
|
||||
}
|
||||
|
||||
View* about_view_get_view(AboutView* about_view) {
|
||||
furi_assert(about_view);
|
||||
return about_view->view;
|
||||
}
|
||||
|
||||
void about_view_set_data(AboutView* about_view, bool connected) {
|
||||
furi_assert(about_view);
|
||||
with_view_model(
|
||||
about_view->view, AboutViewModel * model, { model->connected = connected; }, true);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
|
||||
typedef struct AboutView AboutView;
|
||||
|
||||
AboutView* about_view_alloc();
|
||||
|
||||
void about_view_free(AboutView* about_view);
|
||||
|
||||
View* about_view_get_view(AboutView* about_view);
|
||||
@@ -0,0 +1,137 @@
|
||||
#include "send_view.h"
|
||||
#include <furi.h>
|
||||
#include <gui/elements.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
#include <furi_hal_uart.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define FLIPPERZERO_SERIAL_BAUD 115200
|
||||
|
||||
typedef enum ESerialCommand { ESerialCommand_Send } ESerialCommand;
|
||||
|
||||
struct SendView {
|
||||
View* view;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
bool right_pressed;
|
||||
bool connected;
|
||||
} SendViewModel;
|
||||
|
||||
static void Shake(void) {
|
||||
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
||||
notification_message(notification, &sequence_single_vibro);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
}
|
||||
|
||||
void send_serial_command_send(ESerialCommand command) {
|
||||
uint8_t data[1] = {0};
|
||||
|
||||
char name[10] = "send";
|
||||
int length = strlen(name);
|
||||
for(int i = 0; i < length; i++) {
|
||||
switch(command) {
|
||||
case ESerialCommand_Send:
|
||||
data[0] = name[i];
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
};
|
||||
|
||||
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void send_view_draw_callback(Canvas* canvas, void* context) {
|
||||
furi_assert(context);
|
||||
SendViewModel* model = context;
|
||||
canvas_clear(canvas);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_str_aligned(canvas, 64, 0, AlignCenter, AlignTop, "SEND MODULE");
|
||||
canvas_draw_line(canvas, 0, 10, 128, 10);
|
||||
canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Press right to send IFTTT");
|
||||
canvas_draw_str_aligned(canvas, 64, 25, AlignCenter, AlignTop, "command or press and hold");
|
||||
canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignTop, "back to return to the menu");
|
||||
|
||||
// Right
|
||||
if(model->right_pressed) {
|
||||
}
|
||||
}
|
||||
|
||||
static void send_view_process(SendView* send_view, InputEvent* event) {
|
||||
with_view_model(
|
||||
send_view->view,
|
||||
SendViewModel * model,
|
||||
{
|
||||
if(event->type == InputTypePress) {
|
||||
if(event->key == InputKeyUp) {
|
||||
} else if(event->key == InputKeyDown) {
|
||||
} else if(event->key == InputKeyLeft) {
|
||||
} else if(event->key == InputKeyRight) {
|
||||
model->right_pressed = true;
|
||||
Shake();
|
||||
send_serial_command_send(ESerialCommand_Send);
|
||||
} else if(event->key == InputKeyOk) {
|
||||
} else if(event->key == InputKeyBack) {
|
||||
}
|
||||
} else if(event->type == InputTypeRelease) {
|
||||
if(event->key == InputKeyUp) {
|
||||
} else if(event->key == InputKeyDown) {
|
||||
} else if(event->key == InputKeyLeft) {
|
||||
} else if(event->key == InputKeyRight) {
|
||||
model->right_pressed = false;
|
||||
} else if(event->key == InputKeyOk) {
|
||||
} else if(event->key == InputKeyBack) {
|
||||
}
|
||||
} else if(event->type == InputTypeShort) {
|
||||
if(event->key == InputKeyBack) {
|
||||
}
|
||||
}
|
||||
},
|
||||
true);
|
||||
}
|
||||
|
||||
static bool send_view_input_callback(InputEvent* event, void* context) {
|
||||
furi_assert(context);
|
||||
SendView* send_view = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event->type == InputTypeLong && event->key == InputKeyBack) {
|
||||
} else {
|
||||
send_view_process(send_view, event);
|
||||
consumed = true;
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
SendView* send_view_alloc() {
|
||||
SendView* send_view = malloc(sizeof(SendView));
|
||||
send_view->view = view_alloc();
|
||||
view_set_context(send_view->view, send_view);
|
||||
view_allocate_model(send_view->view, ViewModelTypeLocking, sizeof(SendViewModel));
|
||||
view_set_draw_callback(send_view->view, send_view_draw_callback);
|
||||
view_set_input_callback(send_view->view, send_view_input_callback);
|
||||
furi_hal_uart_set_br(FuriHalUartIdUSART1, FLIPPERZERO_SERIAL_BAUD);
|
||||
|
||||
return send_view;
|
||||
}
|
||||
|
||||
void send_view_free(SendView* send_view) {
|
||||
furi_assert(send_view);
|
||||
view_free(send_view->view);
|
||||
free(send_view);
|
||||
}
|
||||
|
||||
View* send_view_get_view(SendView* send_view) {
|
||||
furi_assert(send_view);
|
||||
return send_view->view;
|
||||
}
|
||||
|
||||
void send_view_set_data(SendView* send_view, bool connected) {
|
||||
furi_assert(send_view);
|
||||
with_view_model(
|
||||
send_view->view, SendViewModel * model, { model->connected = connected; }, true);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
|
||||
typedef struct SendView SendView;
|
||||
|
||||
SendView* send_view_alloc();
|
||||
|
||||
void send_view_free(SendView* send_view);
|
||||
|
||||
View* send_view_get_view(SendView* send_view);
|
||||
Reference in New Issue
Block a user