Added xMasterX API v11.x source

This commit is contained in:
UberGuidoZ
2023-01-25 23:52:38 -08:00
parent 33322c0d73
commit e292fbfcd5
1094 changed files with 102160 additions and 0 deletions
@@ -0,0 +1,14 @@
App(
appid="ESP8266_IFTTT_Virtual_Button",
name="[ESP] IFTTT Button",
apptype=FlipperAppType.EXTERNAL,
entry_point="ifttt_virtual_button_app",
cdefines=["APP_IFTTT_VIRTUAL_BUTTON"],
requires=[
"gui",
],
stack_size=2 * 1024,
order=20,
fap_icon="icon.png",
fap_category="GPIO_Extra",
)
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@@ -0,0 +1,251 @@
#include "ifttt_virtual_button.h"
#define IFTTT_FOLDER "/ext/ifttt"
#define IFTTT_CONFIG_FOLDER "/ext/ifttt/config"
const char* CONFIG_FILE_PATH = "/ext/ifttt/config/config.settings";
#define FLIPPERZERO_SERIAL_BAUD 115200
typedef enum ESerialCommand { ESerialCommand_Config } ESerialCommand;
Settings save_settings(Settings settings) {
Storage* storage = furi_record_open(RECORD_STORAGE);
FlipperFormat* file = flipper_format_file_alloc(storage);
if(flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
flipper_format_update_string_cstr(file, CONF_SSID, settings.save_ssid);
flipper_format_update_string_cstr(file, CONF_PASSWORD, settings.save_password);
flipper_format_update_string_cstr(file, CONF_KEY, settings.save_key);
flipper_format_update_string_cstr(file, CONF_EVENT, settings.save_event);
} else {
}
flipper_format_file_close(file);
flipper_format_free(file);
furi_record_close(RECORD_STORAGE);
return settings;
}
void save_settings_file(FlipperFormat* file, Settings* settings) {
flipper_format_write_header_cstr(file, CONFIG_FILE_HEADER, CONFIG_FILE_VERSION);
flipper_format_write_comment_cstr(file, "Enter here the SSID of the wifi network");
flipper_format_write_string_cstr(file, CONF_SSID, settings->save_ssid);
flipper_format_write_comment_cstr(file, "Enter here the PASSWORD of the wifi network");
flipper_format_write_string_cstr(file, CONF_PASSWORD, settings->save_password);
flipper_format_write_comment_cstr(file, "Enter here the WEBHOOKS of your IFTTT account");
flipper_format_write_string_cstr(file, CONF_KEY, settings->save_key);
flipper_format_write_comment_cstr(file, "Enter here the EVENT name of your trigger");
flipper_format_write_string_cstr(file, CONF_EVENT, settings->save_event);
}
Settings* load_settings() {
Settings* settings = malloc(sizeof(Settings));
Storage* storage = furi_record_open(RECORD_STORAGE);
FlipperFormat* file = flipper_format_file_alloc(storage);
FuriString* string_value;
string_value = furi_string_alloc();
FuriString* text_ssid_value;
text_ssid_value = furi_string_alloc();
FuriString* text_password_value;
text_password_value = furi_string_alloc();
FuriString* text_key_value;
text_key_value = furi_string_alloc();
FuriString* text_event_value;
text_event_value = furi_string_alloc();
if(storage_common_stat(storage, CONFIG_FILE_PATH, NULL) != FSE_OK) {
if(!flipper_format_file_open_new(file, CONFIG_FILE_PATH)) {
flipper_format_file_close(file);
} else {
settings->save_ssid = malloc(1);
settings->save_password = malloc(1);
settings->save_key = malloc(1);
settings->save_event = malloc(1);
settings->save_ssid[0] = '\0';
settings->save_password[0] = '\0';
settings->save_key[0] = '\0';
settings->save_event[0] = '\0';
save_settings_file(file, settings);
flipper_format_file_close(file);
}
} else {
if(!flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
flipper_format_file_close(file);
} else {
uint32_t value;
if(!flipper_format_read_header(file, string_value, &value)) {
} else {
if(flipper_format_read_string(file, CONF_SSID, text_ssid_value)) {
settings->save_ssid = malloc(furi_string_size(text_ssid_value) + 1);
strcpy(settings->save_ssid, furi_string_get_cstr(text_ssid_value));
}
if(flipper_format_read_string(file, CONF_PASSWORD, text_password_value)) {
settings->save_password = malloc(furi_string_size(text_password_value) + 1);
strcpy(settings->save_password, furi_string_get_cstr(text_password_value));
}
if(flipper_format_read_string(file, CONF_KEY, text_key_value)) {
settings->save_key = malloc(furi_string_size(text_key_value) + 1);
strcpy(settings->save_key, furi_string_get_cstr(text_key_value));
}
if(flipper_format_read_string(file, CONF_EVENT, text_event_value)) {
settings->save_event = malloc(furi_string_size(text_event_value) + 1);
strcpy(settings->save_event, furi_string_get_cstr(text_event_value));
}
}
flipper_format_file_close(file);
}
}
furi_string_free(text_ssid_value);
furi_string_free(text_password_value);
furi_string_free(text_key_value);
furi_string_free(text_event_value);
flipper_format_free(file);
furi_record_close(RECORD_STORAGE);
return settings;
}
void send_serial_command_config(ESerialCommand command, Settings* settings) {
uint8_t data[1] = {0};
char config_tmp[100];
strcpy(config_tmp, "config,");
strcat(config_tmp, settings->save_key);
char config_tmp2[5];
strcpy(config_tmp2, config_tmp);
strcat(config_tmp2, ",");
char config_tmp3[100];
strcpy(config_tmp3, config_tmp2);
strcat(config_tmp3, settings->save_ssid);
char config_tmp4[5];
strcpy(config_tmp4, config_tmp3);
strcat(config_tmp4, ",");
char config_tmp5[100];
strcpy(config_tmp5, config_tmp4);
strcat(config_tmp5, settings->save_password);
char config_tmp6[5];
strcpy(config_tmp6, config_tmp5);
strcat(config_tmp6, ",");
char config[350];
strcpy(config, config_tmp6);
strcat(config, settings->save_event);
int length = strlen(config);
for(int i = 0; i < length; i++) {
switch(command) {
case ESerialCommand_Config:
data[0] = config[i];
break;
default:
return;
};
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
}
}
static bool ifttt_virtual_button_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
VirtualButtonApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool ifttt_virtual_button_back_event_callback(void* context) {
furi_assert(context);
VirtualButtonApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void ifttt_virtual_button_tick_event_callback(void* context) {
furi_assert(context);
VirtualButtonApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
VirtualButtonApp* ifttt_virtual_button_app_alloc(uint32_t first_scene) {
VirtualButtonApp* app = malloc(sizeof(VirtualButtonApp));
// Records
app->gui = furi_record_open(RECORD_GUI);
app->power = furi_record_open(RECORD_POWER);
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&virtual_button_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, ifttt_virtual_button_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, ifttt_virtual_button_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, ifttt_virtual_button_tick_event_callback, 2000);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Views
app->sen_view = send_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher, VirtualButtonAppViewSendView, send_view_get_view(app->sen_view));
app->abou_view = about_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher, VirtualButtonAppViewAboutView, about_view_get_view(app->abou_view));
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, VirtualButtonAppViewSubmenu, submenu_get_view(app->submenu));
app->dialog = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, VirtualButtonAppViewDialog, dialog_ex_get_view(app->dialog));
// Set first scene
scene_manager_next_scene(app->scene_manager, first_scene);
return app;
}
void ifttt_virtual_button_app_free(VirtualButtonApp* app) {
furi_assert(app);
free(app->settings.save_ssid);
free(app->settings.save_password);
free(app->settings.save_key);
// Views
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewSendView);
send_view_free(app->sen_view);
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewAboutView);
about_view_free(app->abou_view);
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewDialog);
dialog_ex_free(app->dialog);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close(RECORD_POWER);
furi_record_close(RECORD_GUI);
free(app);
}
int32_t ifttt_virtual_button_app(void* p) {
UNUSED(p);
Storage* storage = furi_record_open(RECORD_STORAGE);
if(!storage_simply_mkdir(storage, IFTTT_FOLDER)) {
}
if(!storage_simply_mkdir(storage, IFTTT_CONFIG_FOLDER)) {
}
furi_record_close(RECORD_STORAGE);
uint32_t first_scene = VirtualButtonAppSceneStart;
VirtualButtonApp* app = ifttt_virtual_button_app_alloc(first_scene);
memcpy(&app->settings, load_settings(), sizeof(Settings));
send_serial_command_config(ESerialCommand_Config, &(app->settings));
view_dispatcher_run(app->view_dispatcher);
ifttt_virtual_button_app_free(app);
return 0;
}
@@ -0,0 +1,56 @@
#pragma once
#include <furi.h>
#include <power/power_service/power.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include "views/send_view.h"
#include "views/about_view.h"
#include <gui/modules/submenu.h>
#include <gui/modules/dialog_ex.h>
#include <flipper_format/flipper_format.h>
#include <flipper_format/flipper_format_i.h>
#include <storage/storage.h>
#include <furi_hal_uart.h>
#include "scenes/virtual_button_scene.h"
#define APP_NAME "[ESP8266] IFTTT Virtual Button"
#define CONF_SSID "wifi_ssid"
#define CONF_PASSWORD "wifi_password"
#define CONF_KEY "webhooks_key"
#define CONF_EVENT "event"
#define CONFIG_FILE_HEADER "IFTTT Virtual Button Config File"
#define CONFIG_FILE_VERSION 1
typedef struct {
char* save_ssid;
char* save_password;
char* save_key;
char* save_event;
} Settings;
typedef struct {
Power* power;
Gui* gui;
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
SendView* sen_view;
AboutView* abou_view;
Submenu* submenu;
DialogEx* dialog;
PowerInfo info;
Settings settings;
} VirtualButtonApp;
typedef enum {
VirtualButtonAppViewSendView,
VirtualButtonAppViewAboutView,
VirtualButtonAppViewSubmenu,
VirtualButtonAppViewDialog,
} VirtualButtonAppView;
Settings save_settings(Settings settings);
Settings* load_settings();
@@ -0,0 +1,30 @@
#include "virtual_button_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const virtual_button_on_enter_handlers[])(void*) = {
#include "virtual_button_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const virtual_button_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "virtual_button_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const virtual_button_on_exit_handlers[])(void* context) = {
#include "virtual_button_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers virtual_button_scene_handlers = {
.on_enter_handlers = virtual_button_on_enter_handlers,
.on_event_handlers = virtual_button_on_event_handlers,
.on_exit_handlers = virtual_button_on_exit_handlers,
.scene_num = VirtualButtonAppSceneNum,
};
@@ -0,0 +1,29 @@
#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) VirtualButtonAppScene##id,
typedef enum {
#include "virtual_button_scene_config.h"
VirtualButtonAppSceneNum,
} VirtualButtonAppScene;
#undef ADD_SCENE
extern const SceneManagerHandlers virtual_button_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "virtual_button_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "virtual_button_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "virtual_button_scene_config.h"
#undef ADD_SCENE
@@ -0,0 +1,26 @@
#include "../ifttt_virtual_button.h"
static void virtual_button_scene_about_view_update_model(VirtualButtonApp* app) {
power_get_info(app->power, &app->info);
}
void virtual_button_scene_about_view_on_enter(void* context) {
VirtualButtonApp* app = context;
virtual_button_scene_about_view_update_model(app);
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewAboutView);
}
bool virtual_button_scene_about_view_on_event(void* context, SceneManagerEvent event) {
VirtualButtonApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
virtual_button_scene_about_view_update_model(app);
consumed = true;
}
return consumed;
}
void virtual_button_scene_about_view_on_exit(void* context) {
UNUSED(context);
}
@@ -0,0 +1,3 @@
ADD_SCENE(virtual_button, start, Start)
ADD_SCENE(virtual_button, send_view, SendView)
ADD_SCENE(virtual_button, about_view, AboutView)
@@ -0,0 +1,26 @@
#include "../ifttt_virtual_button.h"
static void virtual_button_scene_send_view_update_model(VirtualButtonApp* app) {
power_get_info(app->power, &app->info);
}
void virtual_button_scene_send_view_on_enter(void* context) {
VirtualButtonApp* app = context;
virtual_button_scene_send_view_update_model(app);
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSendView);
}
bool virtual_button_scene_send_view_on_event(void* context, SceneManagerEvent event) {
VirtualButtonApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
virtual_button_scene_send_view_update_model(app);
consumed = true;
}
return consumed;
}
void virtual_button_scene_send_view_on_exit(void* context) {
UNUSED(context);
}
@@ -0,0 +1,55 @@
#include "../ifttt_virtual_button.h"
enum VirtualButtonSubmenuIndex {
VirtualButtonSubmenuIndexSendView,
VirtualButtonSubmenuIndexAboutView,
};
static void virtual_button_scene_start_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
VirtualButtonApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void virtual_button_scene_start_on_enter(void* context) {
VirtualButtonApp* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(
submenu,
"Send IFTTT command",
VirtualButtonSubmenuIndexSendView,
virtual_button_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"About",
VirtualButtonSubmenuIndexAboutView,
virtual_button_scene_start_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, VirtualButtonAppSceneStart));
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
}
bool virtual_button_scene_start_on_event(void* context, SceneManagerEvent event) {
VirtualButtonApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == VirtualButtonSubmenuIndexSendView) {
scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneSendView);
} else if(event.event == VirtualButtonSubmenuIndexAboutView) {
scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneAboutView);
}
scene_manager_set_scene_state(app->scene_manager, VirtualButtonAppSceneStart, event.event);
consumed = true;
}
return consumed;
}
void virtual_button_scene_start_on_exit(void* context) {
VirtualButtonApp* app = context;
submenu_reset(app->submenu);
}
@@ -0,0 +1,48 @@
#include "about_view.h"
#include <furi.h>
#include <gui/elements.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
struct AboutView {
View* view;
};
typedef struct {
bool connected;
} AboutViewModel;
static void about_view_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "IFTTT Virtual button");
canvas_draw_str_aligned(canvas, 0, 15, AlignLeft, AlignTop, "Version 0.2");
canvas_draw_str_aligned(canvas, 0, 50, AlignLeft, AlignTop, "press back");
}
AboutView* about_view_alloc() {
AboutView* about_view = malloc(sizeof(AboutView));
about_view->view = view_alloc();
view_set_context(about_view->view, about_view);
view_allocate_model(about_view->view, ViewModelTypeLocking, sizeof(AboutViewModel));
view_set_draw_callback(about_view->view, about_view_draw_callback);
return about_view;
}
void about_view_free(AboutView* about_view) {
furi_assert(about_view);
view_free(about_view->view);
free(about_view);
}
View* about_view_get_view(AboutView* about_view) {
furi_assert(about_view);
return about_view->view;
}
void about_view_set_data(AboutView* about_view, bool connected) {
furi_assert(about_view);
with_view_model(
about_view->view, AboutViewModel * model, { model->connected = connected; }, true);
}
@@ -0,0 +1,11 @@
#pragma once
#include <gui/view.h>
typedef struct AboutView AboutView;
AboutView* about_view_alloc();
void about_view_free(AboutView* about_view);
View* about_view_get_view(AboutView* about_view);
@@ -0,0 +1,137 @@
#include "send_view.h"
#include <furi.h>
#include <gui/elements.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <furi_hal_uart.h>
#include <string.h>
#include <stdio.h>
#define FLIPPERZERO_SERIAL_BAUD 115200
typedef enum ESerialCommand { ESerialCommand_Send } ESerialCommand;
struct SendView {
View* view;
};
typedef struct {
bool right_pressed;
bool connected;
} SendViewModel;
static void Shake(void) {
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_single_vibro);
furi_record_close(RECORD_NOTIFICATION);
}
void send_serial_command_send(ESerialCommand command) {
uint8_t data[1] = {0};
char name[10] = "send";
int length = strlen(name);
for(int i = 0; i < length; i++) {
switch(command) {
case ESerialCommand_Send:
data[0] = name[i];
break;
default:
return;
};
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
}
}
static void send_view_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
SendViewModel* model = context;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, 64, 0, AlignCenter, AlignTop, "SEND MODULE");
canvas_draw_line(canvas, 0, 10, 128, 10);
canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Press right to send IFTTT");
canvas_draw_str_aligned(canvas, 64, 25, AlignCenter, AlignTop, "command or press and hold");
canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignTop, "back to return to the menu");
// Right
if(model->right_pressed) {
}
}
static void send_view_process(SendView* send_view, InputEvent* event) {
with_view_model(
send_view->view,
SendViewModel * model,
{
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
Shake();
send_serial_command_send(ESerialCommand_Send);
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
}
}
},
true);
}
static bool send_view_input_callback(InputEvent* event, void* context) {
furi_assert(context);
SendView* send_view = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
} else {
send_view_process(send_view, event);
consumed = true;
}
return consumed;
}
SendView* send_view_alloc() {
SendView* send_view = malloc(sizeof(SendView));
send_view->view = view_alloc();
view_set_context(send_view->view, send_view);
view_allocate_model(send_view->view, ViewModelTypeLocking, sizeof(SendViewModel));
view_set_draw_callback(send_view->view, send_view_draw_callback);
view_set_input_callback(send_view->view, send_view_input_callback);
furi_hal_uart_set_br(FuriHalUartIdUSART1, FLIPPERZERO_SERIAL_BAUD);
return send_view;
}
void send_view_free(SendView* send_view) {
furi_assert(send_view);
view_free(send_view->view);
free(send_view);
}
View* send_view_get_view(SendView* send_view) {
furi_assert(send_view);
return send_view->view;
}
void send_view_set_data(SendView* send_view, bool connected) {
furi_assert(send_view);
with_view_model(
send_view->view, SendViewModel * model, { model->connected = connected; }, true);
}
@@ -0,0 +1,11 @@
#pragma once
#include <gui/view.h>
typedef struct SendView SendView;
SendView* send_view_alloc();
void send_view_free(SendView* send_view);
View* send_view_get_view(SendView* send_view);