Flipper/Applications/Official/DEV_FW/source/grnch/game2048/font.c

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2022-12-29 06:30:12 +00:00
#include <stdbool.h>
#include <stdint.h>
#include <gui/canvas.h>
/* 7px 3 width digit font by Sefjor
* digit encoding example
*7 <EFBFBD><EFBFBD><EFBFBD> 111
*6 <EFBFBD> <EFBFBD> 101
*5 <EFBFBD> <EFBFBD> 101
*4 <EFBFBD> <EFBFBD> 101
*3 <EFBFBD> <EFBFBD> 101
*2 <EFBFBD> <EFBFBD> 101
*1 <EFBFBD><EFBFBD><EFBFBD> 111
*0 000 this string is empty, used to align
* ? ? ?
* FE 82 FE //0
*/
static uint8_t font[10][3] = {
{0xFE, 0x82, 0xFE}, // 0;
{0x00, 0xFE, 0x00}, // 1;
{0xF2, 0x92, 0x9E}, // 2;
{0x92, 0x92, 0xFE}, // 3;
{0x1E, 0x10, 0xFE}, // 4;
{0x9E, 0x92, 0xF2}, // 5;
{0xFE, 0x92, 0xF2}, // 6;
{0x02, 0x02, 0xFE}, // 7;
{0xFE, 0x92, 0xFE}, // 8;
{0x9E, 0x92, 0xFE}, // 9;
};
#define FONT_HEIGHT 8
#define FONT_WIDTH 3
static void game_2048_draw_black_point(Canvas* const canvas, uint8_t x, uint8_t y) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_dot(canvas, x, y);
}
static void game_2048_draw_white_square(Canvas* const canvas, uint8_t x, uint8_t y) {
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, x, y, 15 - 1, 15 - 3);
}
static void _game_2048_draw_column(
Canvas* const canvas,
int digit,
int coord_x,
int coord_y,
uint8_t column) {
for(int x = 0; x < FONT_HEIGHT; ++x) {
bool is_filled = (font[digit][column] >> x) & 0x1;
if(is_filled) {
game_2048_draw_black_point(canvas, coord_x, coord_y + x);
}
}
}
static uint8_t
_game_2048_draw_digit(Canvas* const canvas, uint8_t digit, uint8_t coord_x, uint8_t coord_y) {
uint8_t x_shift = 0;
if(digit != 1) {
for(int column = 0; column < FONT_WIDTH; column++) {
_game_2048_draw_column(canvas, digit, coord_x + column, coord_y, column);
}
x_shift = 3;
} else {
_game_2048_draw_column(canvas, digit, coord_x, coord_y, true);
x_shift = 1;
}
return x_shift;
}
/* We drawing text field with 1px white border
* at given coords. Total size is:
* x = 9 = 1 + 7 + 1
* y = 1 + total text width + 1
*/
/*
* Returns array of digits and it's size,
* digits should be at least 4 size
* works from 1 to 9999
*/
static void _game_2048_parse_number(uint16_t number, uint8_t* digits, uint8_t* size) {
*size = 0;
uint16_t divider = 1000;
//find first digit, result is highest divider
while(number / divider == 0) {
divider /= 10;
if(divider == 0) {
break;
}
}
for(int i = 0; divider != 0; i++) {
digits[i] = number / divider;
number %= divider;
*size += 1;
divider /= 10;
}
}
uint8_t _game_2048_calculate_shift(uint16_t num) {
uint8_t shift = 0;
switch(num) {
case 1:
shift = 7;
break;
case 2:
case 4:
case 8:
shift = 6;
break;
case 16:
shift = 5;
break;
case 32:
case 64:
shift = 4;
break;
case 128:
shift = 3;
break;
case 256:
shift = 2;
break;
case 512:
shift = 3;
break;
case 1024:
shift = 2;
break;
}
return shift;
}
void game_2048_draw_number(Canvas* const canvas, uint8_t x, uint8_t y, int number) {
uint8_t digits[4];
uint8_t size;
_game_2048_parse_number(number, digits, &size);
if(number > 512) {
game_2048_draw_white_square(canvas, x, y);
}
x += _game_2048_calculate_shift(number);
y += 4;
for(int i = 0; i < size; ++i) {
x += _game_2048_draw_digit(canvas, digits[i], x, y);
x++;
}
}