mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-24 23:40:12 +00:00
436 lines
17 KiB
C
436 lines
17 KiB
C
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#include <stdio.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <notification/notification_messages.h>
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#include <flipper_format/flipper_format.h>
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#include "gpio_item.h"
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#include "GPIO_Timelapse_icons.h"
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#define CONFIG_FILE_DIRECTORY_PATH "/ext/apps/GPIO"
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#define CONFIG_FILE_PATH CONFIG_FILE_DIRECTORY_PATH "/zeitraffer.conf"
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// Часть кода покрадена из https://github.com/zmactep/flipperzero-hello-world
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int32_t Time = 10; // Таймер
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int32_t Count = 10; // Количество кадров
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int32_t WorkTime = 0; // Счётчик таймера
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int32_t WorkCount = 0; // Счётчик кадров
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bool InfiniteShot = false; // Бесконечная съёмка
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bool Bulb = false; // Режим BULB
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int32_t Backlight = 0; // Подсветка: вкл/выкл/авто
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int32_t Delay = 3; // Задержка на отскочить
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bool Work = false;
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const NotificationSequence sequence_click = {
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&message_note_c7,
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&message_delay_50,
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&message_sound_off,
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NULL,
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};
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typedef enum {
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EventTypeTick,
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EventTypeInput,
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} EventType;
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typedef struct {
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EventType type;
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InputEvent input;
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} ZeitrafferEvent;
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static void draw_callback(Canvas* canvas, void* ctx) {
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UNUSED(ctx);
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char temp_str[36];
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canvas_clear(canvas);
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canvas_set_font(canvas, FontPrimary);
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switch(Count) {
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case -1:
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snprintf(temp_str, sizeof(temp_str), "Set: BULB %li sec", Time);
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break;
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case 0:
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snprintf(temp_str, sizeof(temp_str), "Set: infinite, %li sec", Time);
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break;
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default:
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snprintf(temp_str, sizeof(temp_str), "Set: %li frames, %li sec", Count, Time);
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}
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canvas_draw_str(canvas, 3, 15, temp_str);
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snprintf(temp_str, sizeof(temp_str), "Left: %li frames, %li sec", WorkCount, WorkTime);
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canvas_draw_str(canvas, 3, 35, temp_str);
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switch(Backlight) {
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case 1:
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canvas_draw_str(canvas, 13, 55, "ON");
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break;
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case 2:
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canvas_draw_str(canvas, 13, 55, "OFF");
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break;
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default:
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canvas_draw_str(canvas, 13, 55, "AUTO");
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}
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//canvas_draw_icon(canvas, 90, 17, &I_ButtonUp_7x4);
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//canvas_draw_icon(canvas, 100, 17, &I_ButtonDown_7x4);
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//canvas_draw_icon(canvas, 27, 17, &I_ButtonLeftSmall_3x5);
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//canvas_draw_icon(canvas, 37, 17, &I_ButtonRightSmall_3x5);
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//canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
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canvas_draw_icon(canvas, 85, 41, &I_ButtonUp_7x4);
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canvas_draw_icon(canvas, 85, 57, &I_ButtonDown_7x4);
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canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
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canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
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canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 65, 55, "F");
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 85, 55, "S");
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canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
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canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
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if(Work) {
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canvas_draw_icon(canvas, 106, 46, &I_loading_10px);
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}
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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// Проверяем, что контекст не нулевой
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furi_assert(ctx);
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FuriMessageQueue* event_queue = ctx;
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ZeitrafferEvent event = {.type = EventTypeInput, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void timer_callback(FuriMessageQueue* event_queue) {
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// Проверяем, что контекст не нулевой
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furi_assert(event_queue);
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ZeitrafferEvent event = {.type = EventTypeTick};
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furi_message_queue_put(event_queue, &event, 0);
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}
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int32_t zeitraffer_app(void* p) {
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UNUSED(p);
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// Текущее событие типа кастомного типа ZeitrafferEvent
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ZeitrafferEvent event;
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// Очередь событий на 8 элементов размера ZeitrafferEvent
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(ZeitrafferEvent));
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// Создаем новый view port
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ViewPort* view_port = view_port_alloc();
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// Создаем callback отрисовки, без контекста
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view_port_draw_callback_set(view_port, draw_callback, NULL);
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// Создаем callback нажатий на клавиши, в качестве контекста передаем
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// нашу очередь сообщений, чтоб запихивать в неё эти события
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view_port_input_callback_set(view_port, input_callback, event_queue);
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// Создаем GUI приложения
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Gui* gui = furi_record_open(RECORD_GUI);
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// Подключаем view port к GUI в полноэкранном режиме
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Конфигурим пины
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gpio_item_configure_all_pins(GpioModeOutputPushPull);
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// Создаем периодический таймер с коллбэком, куда в качестве
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// контекста будет передаваться наша очередь событий
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FuriTimer* timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, event_queue);
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// Запускаем таймер
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//furi_timer_start(timer, 1500);
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// Включаем нотификации
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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// Загружаем настройки
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FlipperFormat* load = flipper_format_file_alloc(storage);
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do {
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if(!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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if(!flipper_format_read_int32(load, "Time", &Time, 1)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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if(!flipper_format_read_int32(load, "Count", &Count, 1)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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if(!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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if(!flipper_format_read_int32(load, "Delay", &Delay, 1)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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notification_message(notifications, &sequence_success);
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} while(0);
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flipper_format_free(load);
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// Бесконечный цикл обработки очереди событий
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while(1) {
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// Выбираем событие из очереди в переменную event (ждем бесконечно долго, если очередь пуста)
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// и проверяем, что у нас получилось это сделать
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furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
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// Наше событие — это нажатие кнопки
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if(event.type == EventTypeInput) {
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if(event.input.type == InputTypeShort) { // Короткие нажатия
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if(event.input.key == InputKeyBack) {
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if(Work) { // Если таймер запущен - нефиг мацать кнопки!
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notification_message(notifications, &sequence_error);
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} else {
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WorkCount = Count;
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WorkTime = 3;
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if(Count == 0) {
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InfiniteShot = true;
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WorkCount = 1;
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} else
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InfiniteShot = false;
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notification_message(notifications, &sequence_success);
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}
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}
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if(event.input.key == InputKeyRight) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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} else {
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Count++;
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notification_message(notifications, &sequence_click);
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}
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}
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if(event.input.key == InputKeyLeft) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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} else {
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Count--;
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notification_message(notifications, &sequence_click);
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}
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}
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if(event.input.key == InputKeyUp) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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} else {
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Time++;
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notification_message(notifications, &sequence_click);
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}
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}
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if(event.input.key == InputKeyDown) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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} else {
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Time--;
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notification_message(notifications, &sequence_click);
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}
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}
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if(event.input.key == InputKeyOk) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_click);
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furi_timer_stop(timer);
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Work = false;
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} else {
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furi_timer_start(timer, 1000);
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Work = true;
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if(WorkCount == 0) WorkCount = Count;
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if(WorkTime == 0) WorkTime = Delay;
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if(Count == 0) {
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InfiniteShot = true;
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WorkCount = 1;
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} else
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InfiniteShot = false;
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if(Count == -1) {
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gpio_item_set_pin(4, true);
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gpio_item_set_pin(5, true);
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Bulb = true;
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WorkCount = 1;
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WorkTime = Time;
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} else
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Bulb = false;
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notification_message(notifications, &sequence_success);
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}
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}
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}
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if(event.input.type == InputTypeLong) { // Длинные нажатия
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// Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
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if(event.input.key == InputKeyBack) {
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if(furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
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notification_message(notifications, &sequence_error);
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} else {
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notification_message(notifications, &sequence_click);
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gpio_item_set_all_pins(false);
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furi_timer_stop(timer);
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notification_message(
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notifications, &sequence_display_backlight_enforce_auto);
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break;
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}
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}
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if(event.input.key == InputKeyOk) {
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// Нам ваша подсветка и нахой не нужна! Или нужна?
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Backlight++;
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if(Backlight > 2) Backlight = 0;
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}
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}
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if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
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if(event.input.key == InputKeyRight) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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} else {
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Count = Count + 10;
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}
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}
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if(event.input.key == InputKeyLeft) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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} else {
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Count = Count - 10;
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}
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}
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if(event.input.key == InputKeyUp) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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} else {
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Time = Time + 10;
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}
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}
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if(event.input.key == InputKeyDown) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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} else {
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Time = Time - 10;
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}
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}
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}
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}
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// Наше событие — это сработавший таймер
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else if(event.type == EventTypeTick) {
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WorkTime--;
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if(WorkTime < 1) { // фоткаем
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notification_message(notifications, &sequence_blink_white_100);
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if(Bulb) {
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gpio_item_set_all_pins(false);
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WorkCount = 0;
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} else {
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WorkCount--;
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view_port_update(view_port);
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notification_message(notifications, &sequence_click);
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// Дрыгаем ногами
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//gpio_item_set_all_pins(true);
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gpio_item_set_pin(4, true);
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gpio_item_set_pin(5, true);
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furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
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gpio_item_set_pin(4, false);
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gpio_item_set_pin(5, false);
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//gpio_item_set_all_pins(false);
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if(InfiniteShot) WorkCount++;
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WorkTime = Time;
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view_port_update(view_port);
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}
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} else {
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// Отправляем нотификацию мигания синим светодиодом
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notification_message(notifications, &sequence_blink_blue_100);
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}
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if(WorkCount < 1) { // закончили
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Work = false;
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gpio_item_set_all_pins(false);
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furi_timer_stop(timer);
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notification_message(notifications, &sequence_audiovisual_alert);
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WorkTime = 3;
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WorkCount = 0;
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}
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switch(Backlight) { // чо по подсветке?
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case 1:
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notification_message(notifications, &sequence_display_backlight_on);
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break;
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case 2:
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notification_message(notifications, &sequence_display_backlight_off);
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break;
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default:
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notification_message(notifications, &sequence_display_backlight_enforce_auto);
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}
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}
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if(Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
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if(Count < -1)
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Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
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}
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// Схороняем настройки
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|||
|
FlipperFormat* save = flipper_format_file_alloc(storage);
|
|||
|
|
|||
|
do {
|
|||
|
if(!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {
|
|||
|
notification_message(notifications, &sequence_error);
|
|||
|
break;
|
|||
|
}
|
|||
|
if(!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {
|
|||
|
notification_message(notifications, &sequence_error);
|
|||
|
break;
|
|||
|
}
|
|||
|
if(!flipper_format_write_comment_cstr(
|
|||
|
save,
|
|||
|
"Zeitraffer app settings: n of frames, interval time, backlight type, Delay")) {
|
|||
|
notification_message(notifications, &sequence_error);
|
|||
|
break;
|
|||
|
}
|
|||
|
if(!flipper_format_write_int32(save, "Time", &Time, 1)) {
|
|||
|
notification_message(notifications, &sequence_error);
|
|||
|
break;
|
|||
|
}
|
|||
|
if(!flipper_format_write_int32(save, "Count", &Count, 1)) {
|
|||
|
notification_message(notifications, &sequence_error);
|
|||
|
break;
|
|||
|
}
|
|||
|
if(!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {
|
|||
|
notification_message(notifications, &sequence_error);
|
|||
|
break;
|
|||
|
}
|
|||
|
if(!flipper_format_write_int32(save, "Delay", &Delay, 1)) {
|
|||
|
notification_message(notifications, &sequence_error);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
} while(0);
|
|||
|
|
|||
|
flipper_format_free(save);
|
|||
|
|
|||
|
furi_record_close(RECORD_STORAGE);
|
|||
|
|
|||
|
// Очищаем таймер
|
|||
|
furi_timer_free(timer);
|
|||
|
|
|||
|
// Специальная очистка памяти, занимаемой очередью
|
|||
|
furi_message_queue_free(event_queue);
|
|||
|
|
|||
|
// Чистим созданные объекты, связанные с интерфейсом
|
|||
|
gui_remove_view_port(gui, view_port);
|
|||
|
view_port_free(view_port);
|
|||
|
furi_record_close(RECORD_GUI);
|
|||
|
|
|||
|
// Очищаем нотификации
|
|||
|
furi_record_close(RECORD_NOTIFICATION);
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|