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122 lines
3.1 KiB
C++
122 lines
3.1 KiB
C++
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/*
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* Copyright 2019 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "matrix_3x3.h"
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namespace cardboard {
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Matrix3x3::Matrix3x3(double m00, double m01, double m02, double m10, double m11, double m12,
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double m20, double m21, double m22)
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: elem_ { { { m00, m01, m02 }, { m10, m11, m12 }, { m20, m21, m22 } } }
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{
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}
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Matrix3x3::Matrix3x3()
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{
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col)
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elem_[row][col] = 0;
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}
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}
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Matrix3x3 Matrix3x3::Zero()
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{
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Matrix3x3 result;
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return result;
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}
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Matrix3x3 Matrix3x3::Identity()
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{
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Matrix3x3 result;
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for (int row = 0; row < 3; ++row) {
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result.elem_[row][row] = 1;
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}
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return result;
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}
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void Matrix3x3::MultiplyScalar(double s)
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{
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col)
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elem_[row][col] *= s;
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}
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}
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Matrix3x3 Matrix3x3::Negation() const
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{
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Matrix3x3 result;
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col)
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result.elem_[row][col] = -elem_[row][col];
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}
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return result;
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}
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Matrix3x3 Matrix3x3::Scale(const Matrix3x3& m, double s)
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{
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Matrix3x3 result;
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col)
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result.elem_[row][col] = m.elem_[row][col] * s;
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}
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return result;
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}
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Matrix3x3 Matrix3x3::Addition(const Matrix3x3& lhs, const Matrix3x3& rhs)
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{
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Matrix3x3 result;
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col)
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result.elem_[row][col] = lhs.elem_[row][col] + rhs.elem_[row][col];
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}
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return result;
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}
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Matrix3x3 Matrix3x3::Subtraction(const Matrix3x3& lhs, const Matrix3x3& rhs)
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{
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Matrix3x3 result;
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col)
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result.elem_[row][col] = lhs.elem_[row][col] - rhs.elem_[row][col];
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}
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return result;
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}
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Matrix3x3 Matrix3x3::Product(const Matrix3x3& m0, const Matrix3x3& m1)
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{
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Matrix3x3 result;
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col) {
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result.elem_[row][col] = 0;
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for (int i = 0; i < 3; ++i)
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result.elem_[row][col] += m0.elem_[row][i] * m1.elem_[i][col];
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}
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}
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return result;
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}
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bool Matrix3x3::AreEqual(const Matrix3x3& m0, const Matrix3x3& m1)
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{
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col) {
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if (m0.elem_[row][col] != m1.elem_[row][col])
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return false;
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}
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}
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return true;
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}
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} // namespace cardboard
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