mirror of
https://github.com/UberGuidoZ/Flipper.git
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41 lines
1.3 KiB
JavaScript
41 lines
1.3 KiB
JavaScript
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let vgm = require("vgm");
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//The pre-built vgm exposes a .play function, so we don't need the speaker_api.js file.
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//let __dirpath = "/ext/apps/Scripts";
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//let speaker = load(__dirpath + "/speaker_api.js");
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let min_delta_angle = 29.98;
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let max_wait_ms = 10000;
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let freq_hz = 440;
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//Uncomment below to test for various test cases...
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//print(vgm.deltaYaw("30.312", 1000)); // Invalid arg (angle).
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//print(vgm.deltaYaw()); // Invalid args. Pass (angle, [timeout]). Got 0 args.
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//print(vgm.deltaYaw(1,2,3)); // Invalid args. Pass (angle, [timeout]). Got 3 args.
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//print(vgm.deltaYaw(29.98, 1000)); // This should work fine.
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// Show the pitch, roll, and yaw values for 5 seconds
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for (let i = 0; i < 3; i++) {
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print("P", vgm.getPitch(), "R", vgm.getRoll(), "Y", vgm.getYaw());
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delay(1000);
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}
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// Play a sound that changes pitch based on yaw
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for (let i = 0; i < 500; i++) {
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print("Freq", freq_hz, "Hz");
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// speaker.play(freq_hz, 1.0, 250);
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vgm.play(freq_hz, 1.0, 250);
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let delta = vgm.deltaYaw(min_delta_angle, max_wait_ms);
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if (delta === undefined) {
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print("No VGM detected. Exiting...");
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break;
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}
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delta /= (min_delta_angle / 1.02);
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if (delta > 0) {
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freq_hz *= delta;
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} else if (delta < 0) {
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freq_hz /= -delta;
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}
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}
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