Flipper/Applications/Official/source-OLDER/xMasterX/etch-a-sketch/etch-a-sketch.c

272 lines
8.3 KiB
C
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2023-01-26 07:52:38 +00:00
#include <assets_icons.h>
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <gui/elements.h>
#include <gui/icon.h>
#include <input/input.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <stdbool.h> // Header-file for boolean data-type.
#include <stdio.h>
#include <string.h>
#define WIDTH 64
#define HEIGHT 32
const int brush_size = 2;
typedef struct selected_position {
int x;
int y;
} selected_position;
typedef struct {
selected_position selected;
bool board[64][32];
bool isDrawing;
bool showWelcome;
} EtchData;
// Sequence to indicate that drawing is enabled.
const NotificationSequence sequence_begin_draw = {
&message_display_backlight_on,
// Vibrate to indicate that drawing is enabled.
&message_vibro_on,
&message_note_g5,
&message_delay_50,
&message_note_c6,
&message_delay_50,
&message_note_e5,
&message_vibro_off,
&message_sound_off,
NULL,
};
// sequence to indicate that drawing is disabled
const NotificationSequence sequence_end_draw = {
&message_red_0,
// Indicate that drawing is disabled.
&message_vibro_on,
&message_note_g5,
&message_delay_50,
&message_note_e5,
&message_delay_50,
&message_vibro_off,
&message_sound_off,
&message_do_not_reset,
NULL,
};
// Indicate that drawing is enabled.
const NotificationSequence sequence_draw_enabled = {
&message_red_255,
&message_do_not_reset,
NULL,
};
// Indicate that drawing is disabled.
const NotificationSequence sequence_draw_disabled = {
&message_red_0,
&message_do_not_reset,
NULL,
};
const NotificationSequence sequence_cleanup = {
&message_red_0,
&message_green_0,
&message_blue_0,
&message_sound_off,
&message_vibro_off,
NULL,
};
void etch_draw_callback(Canvas* canvas, void* ctx) {
const EtchData* etch_state = acquire_mutex((ValueMutex*)ctx, 25);
UNUSED(ctx);
canvas_clear(canvas);
// Show Welcome Message
if(etch_state->showWelcome) {
// Draw Etch A Sketch frame
canvas_draw_frame(canvas, 5, 3, 119, 55); // Border
canvas_draw_icon(canvas, 8, 50, &I_Ok_btn_pressed_13x13); // Left Knob
canvas_draw_icon(canvas, 107, 50, &I_Ok_btn_pressed_13x13); // Right Knob
// Draw Etch A Sketch text banner
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 36, 15, "Etch A Sketch");
// Draw Etch A Sketch instructions "Hold Back to clear"
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 31, 26, "* Hold ");
canvas_draw_icon(canvas, 59, 18, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 72, 26, "to clear");
// Draw Etch A Sketch instructions "Hold OK button to draw"
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 31, 37, "* Hold");
canvas_draw_icon(canvas, 61, 30, &I_ButtonCenter_7x7);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 72, 37, "to draw");
}
canvas_set_color(canvas, ColorBlack);
//draw the canvas(64x32) on screen(144x64) using brush_size*brush_size tiles
for(int y = 0; y < 32; y++) {
for(int x = 0; x < 64; x++) {
if(etch_state->board[x][y]) {
canvas_draw_box(canvas, x * brush_size, y * brush_size, 2, 2);
}
}
}
//draw cursor as a brush_size by brush_size black box
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(
canvas,
etch_state->selected.x * brush_size,
etch_state->selected.y * brush_size,
brush_size,
brush_size);
//release the mutex
release_mutex((ValueMutex*)ctx, etch_state);
}
void etch_input_callback(InputEvent* input_event, void* ctx) {
furi_assert(ctx);
FuriMessageQueue* event_queue = ctx;
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
}
int32_t etch_a_sketch_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
EtchData* etch_state = malloc(sizeof(EtchData));
ValueMutex etch_state_mutex;
if(!init_mutex(&etch_state_mutex, etch_state, sizeof(EtchData))) {
FURI_LOG_E("etch", "cannot create mutex\r\n");
free(etch_state);
return -1;
}
// Configure view port
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, etch_draw_callback, &etch_state_mutex);
view_port_input_callback_set(view_port, etch_input_callback, event_queue);
// Register view port in GUI
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
InputEvent event;
// Show Welcome Banner
etch_state->showWelcome = true;
while(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk) {
//break out of the loop if the back key is pressed
if(event.key == InputKeyBack && event.type == InputTypeShort) {
break;
}
// Clear
// TODO: Do animation of shaking board
if(event.key == InputKeyBack && event.type == InputTypeLong) {
etch_state->showWelcome = false;
etch_state->board[1][1] = true;
for(int y = 0; y < 32; y++) {
for(int x = 0; x < 64; x++) {
etch_state->board[x][y] = false;
}
}
view_port_update(view_port);
}
// Keep LED on while drawing
if(etch_state->isDrawing) {
notification_message(notification, &sequence_draw_enabled);
} else {
notification_message(notification, &sequence_draw_disabled);
}
// Single Dot Select
if(event.key == InputKeyOk && event.type == InputTypeShort) {
etch_state->board[etch_state->selected.x][etch_state->selected.y] =
!etch_state->board[etch_state->selected.x][etch_state->selected.y];
}
// Start Drawing
if(event.key == InputKeyOk && event.type == InputTypeLong) {
// notification_message(furi_record_open(RECORD_NOTIFICATION), &sequence_begin_draw);
notification_message(notification, &sequence_begin_draw);
if(etch_state->isDrawing) {
// We're ending the drawing
notification_message(notification, &sequence_end_draw);
}
etch_state->isDrawing = !etch_state->isDrawing;
etch_state->board[etch_state->selected.x][etch_state->selected.y] = true;
view_port_update(view_port);
}
//check the key pressed and change x and y accordingly
if(event.type == InputTypeShort || event.type == InputTypeRepeat ||
event.type == InputTypeLong) {
switch(event.key) {
case InputKeyUp:
etch_state->selected.y -= 1;
break;
case InputKeyDown:
etch_state->selected.y += 1;
break;
case InputKeyLeft:
etch_state->selected.x -= 1;
break;
case InputKeyRight:
etch_state->selected.x += 1;
break;
default:
break;
}
//check if cursor position is out of bounds and reset it to the closest position
if(etch_state->selected.x < 0) {
etch_state->selected.x = 0;
}
if(etch_state->selected.x > 61) {
etch_state->selected.x = 61;
}
if(etch_state->selected.y < 0) {
etch_state->selected.y = 0;
}
if(etch_state->selected.y > 31) {
etch_state->selected.y = 31;
}
if(etch_state->isDrawing == true) {
etch_state->board[etch_state->selected.x][etch_state->selected.y] = true;
}
view_port_update(view_port);
}
}
notification_message(notification, &sequence_cleanup);
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_message_queue_free(event_queue);
free(etch_state);
furi_record_close(RECORD_NOTIFICATION);
furi_record_close(RECORD_GUI);
return 0;
}