Flipper/Applications/Official/source-OLDER/xMasterX/airmouse/tracking/util/vector.h

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2022-12-29 06:30:12 +00:00
/*
* Copyright 2019 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CARDBOARD_SDK_UTIL_VECTOR_H_
#define CARDBOARD_SDK_UTIL_VECTOR_H_
#include <array>
namespace cardboard {
// Geometric N-dimensional Vector class.
template <int Dimension>
class Vector {
public:
// The default constructor zero-initializes all elements.
Vector();
// Dimension-specific constructors that are passed individual element values.
constexpr Vector(double e0, double e1, double e2);
constexpr Vector(double e0, double e1, double e2, double e3);
// Constructor for a Vector of dimension N from a Vector of dimension N-1 and
// a scalar of the correct type, assuming N is at least 2.
// constexpr Vector(const Vector<Dimension - 1>& v, double s);
void Set(double e0, double e1, double e2); // Only when Dimension == 3.
void Set(double e0, double e1, double e2,
double e3); // Only when Dimension == 4.
// Mutable element accessor.
double& operator[](int index) {
return elem_[index];
}
// Element accessor.
double operator[](int index) const {
return elem_[index];
}
// Returns a Vector containing all zeroes.
static Vector Zero();
// Self-modifying operators.
void operator+=(const Vector& v) {
Add(v);
}
void operator-=(const Vector& v) {
Subtract(v);
}
void operator*=(double s) {
Multiply(s);
}
void operator/=(double s) {
Divide(s);
}
// Unary negation operator.
Vector operator-() const {
return Negation();
}
// Binary operators.
friend Vector operator+(const Vector& v0, const Vector& v1) {
return Sum(v0, v1);
}
friend Vector operator-(const Vector& v0, const Vector& v1) {
return Difference(v0, v1);
}
friend Vector operator*(const Vector& v, double s) {
return Scale(v, s);
}
friend Vector operator*(double s, const Vector& v) {
return Scale(v, s);
}
friend Vector operator*(const Vector& v, const Vector& s) {
return Product(v, s);
}
friend Vector operator/(const Vector& v, double s) {
return Divide(v, s);
}
// Self-modifying addition.
void Add(const Vector& v);
// Self-modifying subtraction.
void Subtract(const Vector& v);
// Self-modifying multiplication by a scalar.
void Multiply(double s);
// Self-modifying division by a scalar.
void Divide(double s);
// Unary negation.
Vector Negation() const;
// Binary component-wise multiplication.
static Vector Product(const Vector& v0, const Vector& v1);
// Binary component-wise addition.
static Vector Sum(const Vector& v0, const Vector& v1);
// Binary component-wise subtraction.
static Vector Difference(const Vector& v0, const Vector& v1);
// Binary multiplication by a scalar.
static Vector Scale(const Vector& v, double s);
// Binary division by a scalar.
static Vector Divide(const Vector& v, double s);
private:
std::array<double, Dimension> elem_;
};
//------------------------------------------------------------------------------
template <int Dimension>
Vector<Dimension>::Vector() {
for(int i = 0; i < Dimension; i++) {
elem_[i] = 0;
}
}
template <int Dimension>
constexpr Vector<Dimension>::Vector(double e0, double e1, double e2)
: elem_{e0, e1, e2} {
}
template <int Dimension>
constexpr Vector<Dimension>::Vector(double e0, double e1, double e2, double e3)
: elem_{e0, e1, e2, e3} {
}
/*
template <>
constexpr Vector<4>::Vector(const Vector<3>& v, double s)
: elem_{v[0], v[1], v[2], s} {}
*/
template <int Dimension>
void Vector<Dimension>::Set(double e0, double e1, double e2) {
elem_[0] = e0;
elem_[1] = e1;
elem_[2] = e2;
}
template <int Dimension>
void Vector<Dimension>::Set(double e0, double e1, double e2, double e3) {
elem_[0] = e0;
elem_[1] = e1;
elem_[2] = e2;
elem_[3] = e3;
}
template <int Dimension>
Vector<Dimension> Vector<Dimension>::Zero() {
Vector<Dimension> v;
return v;
}
template <int Dimension>
void Vector<Dimension>::Add(const Vector& v) {
for(int i = 0; i < Dimension; i++) {
elem_[i] += v[i];
}
}
template <int Dimension>
void Vector<Dimension>::Subtract(const Vector& v) {
for(int i = 0; i < Dimension; i++) {
elem_[i] -= v[i];
}
}
template <int Dimension>
void Vector<Dimension>::Multiply(double s) {
for(int i = 0; i < Dimension; i++) {
elem_[i] *= s;
}
}
template <int Dimension>
void Vector<Dimension>::Divide(double s) {
for(int i = 0; i < Dimension; i++) {
elem_[i] /= s;
}
}
template <int Dimension>
Vector<Dimension> Vector<Dimension>::Negation() const {
Vector<Dimension> ret;
for(int i = 0; i < Dimension; i++) {
ret.elem_[i] = -elem_[i];
}
return ret;
}
template <int Dimension>
Vector<Dimension> Vector<Dimension>::Product(const Vector& v0, const Vector& v1) {
Vector<Dimension> ret;
for(int i = 0; i < Dimension; i++) {
ret.elem_[i] = v0[i] * v1[i];
}
return ret;
}
template <int Dimension>
Vector<Dimension> Vector<Dimension>::Sum(const Vector& v0, const Vector& v1) {
Vector<Dimension> ret;
for(int i = 0; i < Dimension; i++) {
ret.elem_[i] = v0[i] + v1[i];
}
return ret;
}
template <int Dimension>
Vector<Dimension> Vector<Dimension>::Difference(const Vector& v0, const Vector& v1) {
Vector<Dimension> ret;
for(int i = 0; i < Dimension; i++) {
ret.elem_[i] = v0[i] - v1[i];
}
return ret;
}
template <int Dimension>
Vector<Dimension> Vector<Dimension>::Scale(const Vector& v, double s) {
Vector<Dimension> ret;
for(int i = 0; i < Dimension; i++) {
ret.elem_[i] = v[i] * s;
}
return ret;
}
template <int Dimension>
Vector<Dimension> Vector<Dimension>::Divide(const Vector& v, double s) {
Vector<Dimension> ret;
for(int i = 0; i < Dimension; i++) {
ret.elem_[i] = v[i] / s;
}
return ret;
}
typedef Vector<3> Vector3;
typedef Vector<4> Vector4;
} // namespace cardboard
#endif // CARDBOARD_SDK_UTIL_VECTOR_H_