mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-23 15:00:13 +00:00
333 lines
11 KiB
C
333 lines
11 KiB
C
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#include <furi.h>
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#include <input/input.h>
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#include <gui/gui.h>
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#include "constants.h"
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const Icon* draw_dice_frame;
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static void update(State* const state) {
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if(state->app_state == SwipeLeftState) {
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for(uint8_t i = 0; i < DICE_TYPES; i++) {
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state->dices[i].x -= SWIPE_DIST;
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state->dices[i].y = DICE_Y;
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}
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if(state->dices[state->dice_index].x == DICE_X) {
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state->app_state = SelectState;
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state->dices[state->dice_index].y = DICE_Y_T;
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}
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} else if(state->app_state == SwipeRightState) {
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for(uint8_t i = 0; i < DICE_TYPES; i++) {
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state->dices[i].x += SWIPE_DIST;
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state->dices[i].y = DICE_Y;
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}
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if(state->dices[state->dice_index].x == DICE_X) {
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state->app_state = SelectState;
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state->dices[state->dice_index].y = DICE_Y_T;
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}
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} else if(state->app_state == AnimState) {
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state->anim_frame += 1;
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if(state->dice_index == 0) {
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if(state->anim_frame == 3) coin_set_start(state->roll_result); // change coin anim
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if(state->anim_frame >= MAX_COIN_FRAMES) {
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state->anim_frame = 0;
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state->app_state = AnimResultState;
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}
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} else {
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if(state->anim_frame >= MAX_DICE_FRAMES) {
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state->anim_frame = 0;
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state->app_state = AnimResultState;
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}
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}
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} else if(state->app_state == AnimResultState) {
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if(state->dice_index == 0) { // no extra animations for coin
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state->anim_frame = 0;
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state->app_state = ResultState;
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return;
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}
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state->result_pos = result_frame_pos_y[state->anim_frame];
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state->anim_frame += 1;
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// end animation
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if(state->result_pos == 0) {
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state->anim_frame = 0;
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state->app_state = ResultState;
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}
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}
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}
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static void roll(State* const state) {
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state->roll_result = 0;
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state->result_pos = result_frame_pos_y[0];
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for(uint8_t i = 0; i < MAX_DICE_COUNT; i++) {
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if(i < state->dice_count) {
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state->rolled_dices[i] = (rand() % dice_types[state->dice_index].type) + 1;
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state->roll_result += state->rolled_dices[i];
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} else {
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state->rolled_dices[i] = 0;
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}
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}
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if(state->dice_index == 0) coin_set_end(state->roll_result); // change coin anim
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state->app_state = AnimState;
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}
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static void draw_ui(const State* state, Canvas* canvas) {
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canvas_set_font(canvas, FontSecondary);
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FuriString* count = furi_string_alloc();
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furi_string_printf(count, "%01d", state->dice_count);
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// dice name
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if(isDiceNameVisible(state->app_state)) {
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canvas_draw_str_aligned(
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canvas, 63, 50, AlignCenter, AlignBottom, dice_types[state->dice_index].name);
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}
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// dice arrow buttons
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if(isDiceButtonsVisible(state->app_state)) {
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if(state->dice_index > 0) canvas_draw_icon(canvas, 45, 44, &I_ui_button_left);
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if(state->dice_index < DICE_TYPES - 1)
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canvas_draw_icon(canvas, 78, 44, &I_ui_button_right);
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}
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// dice count settings
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if(isDiceSettingsDisabled(state->app_state, state->dice_index))
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canvas_draw_icon(canvas, 48, 51, &I_ui_count_1);
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else
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canvas_draw_icon(canvas, 48, 51, &I_ui_count);
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canvas_draw_str_aligned(canvas, 58, 61, AlignCenter, AlignBottom, furi_string_get_cstr(count));
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// buttons
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if(isAnimState(state->app_state) == false) canvas_draw_icon(canvas, 92, 54, &I_ui_button_roll);
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if(state->app_state != AnimResultState && state->app_state != ResultState) {
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canvas_draw_icon(canvas, 0, 54, &I_ui_button_exit);
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} else {
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canvas_draw_icon(canvas, 0, 54, &I_ui_button_back);
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}
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furi_string_free(count);
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}
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static void draw_dice(const State* state, Canvas* canvas) {
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if(isMenuState(state->app_state) == false) { // draw only selected dice
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if(state->dice_index == 0) { // coin
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draw_dice_frame = coin_frames[state->anim_frame];
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} else { // dices
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draw_dice_frame =
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dice_frames[(state->dice_index - 1) * MAX_DICE_FRAMES + state->anim_frame];
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}
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canvas_draw_icon(
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canvas,
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state->dices[state->dice_index].x,
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state->dices[state->dice_index].y,
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draw_dice_frame);
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return;
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}
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for(uint8_t i = 0; i < DICE_TYPES; i++) {
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if(state->app_state == ResultState && state->dice_index == i && state->dice_index != 0)
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continue; // draw results except coin
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if(state->dices[i].x > 128 || state->dices[i].x < -35) continue; // outside the screen
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if(i == 0) { // coin
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draw_dice_frame = coin_frames[0];
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} else { // dices
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draw_dice_frame = dice_frames[(i - 1) * MAX_DICE_FRAMES];
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}
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canvas_draw_icon(canvas, state->dices[i].x, state->dices[i].y, draw_dice_frame);
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}
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}
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static void draw_results(const State* state, Canvas* canvas) {
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canvas_set_font(canvas, FontPrimary);
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FuriString* sum = furi_string_alloc();
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furi_string_printf(sum, "%01d", state->roll_result);
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// ui frame
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if(state->app_state == AnimResultState)
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canvas_draw_icon(canvas, RESULT_BORDER_X, state->result_pos, &I_ui_result_border);
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else
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canvas_draw_icon(
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canvas, RESULT_BORDER_X, result_frame_pos_y[MAX_DICE_FRAMES - 1], &I_ui_result_border);
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// result text
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canvas_draw_str_aligned(
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canvas,
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64,
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state->result_pos + RESULT_OFFSET,
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AlignCenter,
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AlignCenter,
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furi_string_get_cstr(sum));
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if(state->app_state == ResultState && isOneDice(state->dice_index) == false) {
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canvas_set_font(canvas, FontSecondary);
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FuriString* dices = furi_string_alloc();
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for(uint8_t i = 0; i < state->dice_count; i++) {
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furi_string_cat_printf(dices, "%01d", state->rolled_dices[i]);
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if(i != state->dice_count - 1) furi_string_cat_printf(dices, "%s", ", ");
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}
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canvas_draw_str_aligned(
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canvas, 63, 37, AlignCenter, AlignCenter, furi_string_get_cstr(dices));
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furi_string_free(dices);
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}
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furi_string_free(sum);
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}
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static void draw_callback(Canvas* canvas, void* ctx) {
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const State* state = acquire_mutex((ValueMutex*)ctx, 25);
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if(state == NULL) {
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return;
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}
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canvas_clear(canvas);
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draw_ui(state, canvas);
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if(isResultVisible(state->app_state, state->dice_index)) {
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draw_results(state, canvas);
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} else {
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draw_dice(state, canvas);
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}
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release_mutex((ValueMutex*)ctx, state);
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}
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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AppEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void timer_callback(FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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AppEvent event = {.type = EventTypeTick};
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furi_message_queue_put(event_queue, &event, 0);
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}
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int32_t dice_dnd_app(void* p) {
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UNUSED(p);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(AppEvent));
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FURI_LOG_E(TAG, ">>> Started...\r\n");
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State* state = malloc(sizeof(State));
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init(state);
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, state, sizeof(State))) {
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FURI_LOG_E(TAG, "cannot create mutex\r\n");
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free(state);
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return 255;
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}
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// Set callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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FuriTimer* timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, event_queue);
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furi_timer_start(timer, furi_kernel_get_tick_frequency() * 0.2);
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// Create GUI, register view port
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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AppEvent event;
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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State* state = (State*)acquire_mutex_block(&state_mutex);
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if(event_status == FuriStatusOk) {
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// timer evetn
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if(event.type == EventTypeTick) {
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update(state);
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}
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// button events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypePress) {
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// dice type
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if(isDiceButtonsVisible(state->app_state)) {
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if(event.input.key == InputKeyRight) {
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if(state->dice_index < DICE_TYPES - 1) {
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state->dice_index += 1;
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state->app_state = SwipeLeftState;
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}
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} else if(event.input.key == InputKeyLeft) {
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if(state->dice_index > 0) {
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state->dice_index -= 1;
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state->app_state = SwipeRightState;
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}
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}
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if(isOneDice(state->dice_index)) state->dice_count = 1;
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}
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// dice count
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if(isDiceSettingsDisabled(state->app_state, state->dice_index) == false &&
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isAnimState(state->app_state) == false) {
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if(event.input.key == InputKeyUp) {
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if(state->dice_index != 0) {
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state->dice_count += 1;
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if(state->dice_count > MAX_DICE_COUNT) {
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state->dice_count = MAX_DICE_COUNT;
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}
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}
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} else if(event.input.key == InputKeyDown) {
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state->dice_count -= 1;
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if(state->dice_count < 1) {
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state->dice_count = 1;
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}
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}
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}
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// roll
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if(event.input.key == InputKeyOk && isAnimState(state->app_state) == false) {
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roll(state);
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}
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// back to dice select state or quit from app
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if(event.input.key == InputKeyBack) {
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if(state->app_state == ResultState ||
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state->app_state == AnimResultState) {
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state->anim_frame = 0;
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state->app_state = SelectState;
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} else {
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processing = false;
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}
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}
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}
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}
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} else {
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FURI_LOG_D(TAG, "osMessageQueue: event timeout");
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}
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view_port_update(view_port);
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release_mutex(&state_mutex, state);
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}
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// Clear
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free(state);
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furi_timer_free(timer);
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furi_message_queue_free(event_queue);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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furi_record_close(RECORD_GUI);
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view_port_free(view_port);
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delete_mutex(&state_mutex);
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return 0;
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}
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