mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-23 15:00:13 +00:00
293 lines
12 KiB
C
293 lines
12 KiB
C
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// CC0 1.0 Universal (CC0 1.0)
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// Public Domain Dedication
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// https://github.com/nmrr
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#include <stdio.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <notification/notification_messages.h>
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#include <furi_hal_random.h>
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#define SCREEN_SIZE_X 128
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#define SCREEN_SIZE_Y 64
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#define FPS 20
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#define PAD_SIZE_X 3
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#define PAD_SIZE_Y 8
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#define PLAYER1_PAD_SPEED 2
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#define PLAYER2_PAD_SPEED 2
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#define BALL_SIZE 4
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typedef enum {
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EventTypeInput,
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ClockEventTypeTick,
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} EventType;
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typedef struct {
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EventType type;
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InputEvent input;
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} EventApp;
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typedef struct Players {
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uint8_t player1_X, player1_Y, player2_X, player2_Y;
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uint16_t player1_score, player2_score;
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uint8_t ball_X, ball_Y, ball_X_speed, ball_Y_speed, ball_X_direction, ball_Y_direction;
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} Players;
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static void draw_callback(Canvas* canvas, void* ctx) {
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UNUSED(ctx);
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Players* playersMutex = (Players*)acquire_mutex_block((ValueMutex*)ctx);
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canvas_draw_frame(canvas, 0, 0, 128, 64);
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canvas_draw_box(
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canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
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canvas_draw_box(
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canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
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canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
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canvas_set_font(canvas, FontPrimary);
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canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
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char buffer[16];
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snprintf(
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buffer,
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sizeof(buffer),
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"%u - %u",
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playersMutex->player1_score,
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playersMutex->player2_score);
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canvas_draw_str_aligned(
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canvas, SCREEN_SIZE_X / 2 + 15, SCREEN_SIZE_Y / 2 + 2, AlignCenter, AlignTop, buffer);
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release_mutex((ValueMutex*)ctx, playersMutex);
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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furi_assert(ctx);
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FuriMessageQueue* event_queue = ctx;
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EventApp event = {.type = EventTypeInput, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void clock_tick(void* ctx) {
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furi_assert(ctx);
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FuriMessageQueue* queue = ctx;
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EventApp event = {.type = ClockEventTypeTick};
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furi_message_queue_put(queue, &event, 0);
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}
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bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY) {
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if(x >= playerX && x <= playerX + PAD_SIZE_X && y >= playerY && y <= playerY + PAD_SIZE_Y)
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return true;
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return false;
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}
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uint8_t changeSpeed() {
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uint8_t randomuint8[1];
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while(1) {
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furi_hal_random_fill_buf(randomuint8, 1);
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randomuint8[0] &= 0b00000011;
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if(randomuint8[0] >= 1) break;
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}
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return randomuint8[0];
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}
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uint8_t changeDirection() {
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uint8_t randomuint8[1];
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furi_hal_random_fill_buf(randomuint8, 1);
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randomuint8[0] &= 0b1;
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return randomuint8[0];
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}
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int32_t flipper_pong_app() {
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EventApp event;
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
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Players players;
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players.player1_X = SCREEN_SIZE_X - PAD_SIZE_X - 1;
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players.player1_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
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players.player1_score = 0;
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players.player2_X = 1;
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players.player2_Y = SCREEN_SIZE_Y / 2 - PAD_SIZE_Y / 2;
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players.player2_score = 0;
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players.ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
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players.ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
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players.ball_X_speed = 1;
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players.ball_Y_speed = 1;
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players.ball_X_direction = changeDirection();
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players.ball_Y_direction = changeDirection();
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ValueMutex state_mutex;
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init_mutex(&state_mutex, &players, sizeof(Players));
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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if(players.ball_X_direction == 0)
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notification_message(notification, &sequence_set_only_red_255);
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else
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notification_message(notification, &sequence_set_only_blue_255);
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FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
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furi_timer_start(timer, 1000 / FPS);
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while(1) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
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Players* playersMutex = (Players*)acquire_mutex_block(&state_mutex);
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if(event_status == FuriStatusOk) {
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if(event.type == EventTypeInput) {
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if(event.input.key == InputKeyBack) {
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release_mutex(&state_mutex, playersMutex);
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notification_message(notification, &sequence_set_only_green_255);
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break;
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} else if(event.input.key == InputKeyUp) {
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if(playersMutex->player1_Y >= 1 + PLAYER1_PAD_SPEED)
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playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
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else
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playersMutex->player1_Y = 1;
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} else if(event.input.key == InputKeyDown) {
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if(playersMutex->player1_Y <=
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SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED - 1)
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playersMutex->player1_Y += PLAYER1_PAD_SPEED;
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else
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playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
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}
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} else if(event.type == ClockEventTypeTick) {
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if(playersMutex->ball_X + BALL_SIZE / 2 <= SCREEN_SIZE_X * 0.35 &&
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playersMutex->ball_X_direction == 0) {
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if(playersMutex->ball_Y + BALL_SIZE / 2 <
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playersMutex->player2_Y + PAD_SIZE_Y / 2) {
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if(playersMutex->player2_Y >= 1 + PLAYER2_PAD_SPEED)
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playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
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else
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playersMutex->player2_Y = 1;
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} else if(
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playersMutex->ball_Y + BALL_SIZE / 2 >
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playersMutex->player2_Y + PAD_SIZE_Y / 2) {
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if(playersMutex->player2_Y <=
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SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED - 1)
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playersMutex->player2_Y += PLAYER2_PAD_SPEED;
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else
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playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
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}
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}
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uint8_t ball_corner_X[4] = {
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playersMutex->ball_X,
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playersMutex->ball_X + BALL_SIZE,
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playersMutex->ball_X + BALL_SIZE,
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playersMutex->ball_X};
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uint8_t ball_corner_Y[4] = {
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playersMutex->ball_Y,
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playersMutex->ball_Y,
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playersMutex->ball_Y + BALL_SIZE,
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playersMutex->ball_Y + BALL_SIZE};
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bool insidePlayer1 = false, insidePlayer2 = false;
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for(int i = 0; i < 4; i++) {
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if(insidePad(
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ball_corner_X[i],
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ball_corner_Y[i],
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playersMutex->player1_X,
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playersMutex->player1_Y) == true) {
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insidePlayer1 = true;
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break;
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}
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if(insidePad(
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ball_corner_X[i],
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ball_corner_Y[i],
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playersMutex->player2_X,
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playersMutex->player2_Y) == true) {
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insidePlayer2 = true;
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break;
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}
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}
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if(insidePlayer1 == true) {
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playersMutex->ball_X_direction = 0;
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playersMutex->ball_X -= playersMutex->ball_X_speed;
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playersMutex->ball_X_speed = changeSpeed();
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playersMutex->ball_Y_speed = changeSpeed();
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notification_message(notification, &sequence_set_only_red_255);
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} else if(insidePlayer2 == true) {
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playersMutex->ball_X_direction = 1;
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playersMutex->ball_X += playersMutex->ball_X_speed;
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playersMutex->ball_X_speed = changeSpeed();
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playersMutex->ball_Y_speed = changeSpeed();
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notification_message(notification, &sequence_set_only_blue_255);
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} else {
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if(playersMutex->ball_X_direction == 1) {
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if(playersMutex->ball_X <=
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SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed) {
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playersMutex->ball_X += playersMutex->ball_X_speed;
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} else {
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playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
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playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
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playersMutex->ball_X_speed = 1;
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playersMutex->ball_Y_speed = 1;
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playersMutex->ball_X_direction = 0;
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playersMutex->player2_score++;
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notification_message(notification, &sequence_set_only_red_255);
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}
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} else {
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if(playersMutex->ball_X >= 1 + playersMutex->ball_X_speed) {
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playersMutex->ball_X -= playersMutex->ball_X_speed;
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} else {
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playersMutex->ball_X = SCREEN_SIZE_X / 2 - BALL_SIZE / 2;
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playersMutex->ball_Y = SCREEN_SIZE_Y / 2 - BALL_SIZE / 2;
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playersMutex->ball_X_speed = 1;
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playersMutex->ball_Y_speed = 1;
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playersMutex->ball_X_direction = 1;
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playersMutex->player1_score++;
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notification_message(notification, &sequence_set_only_blue_255);
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}
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}
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}
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if(playersMutex->ball_Y_direction == 1) {
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if(playersMutex->ball_Y <=
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SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed) {
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playersMutex->ball_Y += playersMutex->ball_Y_speed;
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} else {
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playersMutex->ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
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playersMutex->ball_X_speed = changeSpeed();
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playersMutex->ball_Y_speed = changeSpeed();
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playersMutex->ball_Y_direction = 0;
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}
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} else {
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if(playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed) {
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playersMutex->ball_Y -= playersMutex->ball_Y_speed;
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} else {
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playersMutex->ball_Y = 1;
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playersMutex->ball_X_speed = changeSpeed();
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playersMutex->ball_Y_speed = changeSpeed();
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playersMutex->ball_Y_direction = 1;
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}
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}
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}
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}
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release_mutex(&state_mutex, playersMutex);
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view_port_update(view_port);
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}
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notification_message(notification, &sequence_reset_rgb);
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furi_message_queue_free(event_queue);
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delete_mutex(&state_mutex);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_timer_free(timer);
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furi_record_close(RECORD_GUI);
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furi_record_close(RECORD_NOTIFICATION);
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return 0;
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}
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