mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-23 15:00:13 +00:00
177 lines
4.9 KiB
C
177 lines
4.9 KiB
C
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#include <string.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include "version.h"
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// Uncomment to be able to make a screenshot
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//#define USB_HID_AUTOFIRE_SCREENSHOT
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typedef enum {
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EventTypeInput,
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} EventType;
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typedef struct {
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union {
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InputEvent input;
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};
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EventType type;
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} UsbMouseEvent;
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bool btn_left_autofire = false;
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uint32_t autofire_delay = 10;
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#define SWAP(a, b) \
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do { \
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typeof(a) temp = a; \
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a = b; \
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b = temp; \
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} while(0)
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void reverse(char str[], int length) {
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int start = 0;
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int end = length - 1;
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while(start < end) {
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SWAP(*(str + start), *(str + end));
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start++;
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end--;
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}
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}
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// Implementation of itoa()
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char* itoa(int num, char* str, int base) {
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int i = 0;
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bool isNegative = false;
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/* Handle 0 explicitly, otherwise empty string is printed for 0 */
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if(num == 0) {
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str[i++] = '0';
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str[i] = '\0';
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return str;
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}
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// In standard itoa(), negative numbers are handled only with
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// base 10. Otherwise numbers are considered unsigned.
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if(num < 0 && base == 10) {
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isNegative = true;
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num = -num;
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}
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// Process individual digits
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while(num != 0) {
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int rem = num % base;
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str[i++] = (rem > 9) ? (rem - 10) + 'a' : rem + '0';
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num = num / base;
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}
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// If number is negative, append '-'
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if(isNegative) str[i++] = '-';
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str[i] = '\0'; // Append string terminator
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// Reverse the string
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reverse(str, i);
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return str;
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}
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static void usb_hid_autofire_render_callback(Canvas* canvas, void* ctx) {
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UNUSED(ctx);
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char autofire_delay_str[12];
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itoa(autofire_delay, autofire_delay_str, 10);
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canvas_clear(canvas);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 0, 10, "USB HID Autofire");
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canvas_draw_str(canvas, 0, 34, btn_left_autofire ? "<active>" : "<inactive>");
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str(canvas, 90, 10, "v");
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canvas_draw_str(canvas, 96, 10, VERSION);
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canvas_draw_str(canvas, 0, 22, "Press [ok] for auto left clicking");
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canvas_draw_str(canvas, 0, 46, "delay [ms]:");
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canvas_draw_str(canvas, 50, 46, autofire_delay_str); // I can't even
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canvas_draw_str(canvas, 0, 63, "Press [back] to exit");
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}
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static void usb_hid_autofire_input_callback(InputEvent* input_event, void* ctx) {
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FuriMessageQueue* event_queue = ctx;
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UsbMouseEvent event;
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event.type = EventTypeInput;
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event.input = *input_event;
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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int32_t usb_hid_autofire_app(void* p) {
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UNUSED(p);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(UsbMouseEvent));
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furi_check(event_queue);
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ViewPort* view_port = view_port_alloc();
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FuriHalUsbInterface* usb_mode_prev = furi_hal_usb_get_config();
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#ifndef USB_HID_AUTOFIRE_SCREENSHOT
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furi_hal_usb_unlock();
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furi_check(furi_hal_usb_set_config(&usb_hid, NULL) == true);
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#endif
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view_port_draw_callback_set(view_port, usb_hid_autofire_render_callback, NULL);
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view_port_input_callback_set(view_port, usb_hid_autofire_input_callback, event_queue);
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// Open GUI and register view_port
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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UsbMouseEvent event;
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while(1) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 50);
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if(event_status == FuriStatusOk) {
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if(event.type == EventTypeInput) {
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if(event.input.key == InputKeyBack) {
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break;
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}
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if(event.input.type != InputTypeRelease) {
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continue;
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}
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switch(event.input.key) {
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case InputKeyOk:
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btn_left_autofire = !btn_left_autofire;
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break;
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case InputKeyLeft:
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if(autofire_delay > 0) {
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autofire_delay -= 10;
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}
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break;
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case InputKeyRight:
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autofire_delay += 10;
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break;
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default:
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break;
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}
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}
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}
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if(btn_left_autofire) {
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furi_hal_hid_mouse_press(HID_MOUSE_BTN_LEFT);
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// TODO: Don't wait, but use the timer directly to just don't send the release event (see furi_hal_cortex_delay_us)
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furi_delay_us(autofire_delay * 500);
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furi_hal_hid_mouse_release(HID_MOUSE_BTN_LEFT);
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furi_delay_us(autofire_delay * 500);
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}
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view_port_update(view_port);
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}
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furi_hal_usb_set_config(usb_mode_prev, NULL);
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// remove & free all stuff created by app
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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return 0;
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}
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