mirror of
https://github.com/UberGuidoZ/Flipper.git
synced 2024-12-23 15:00:13 +00:00
221 lines
7.0 KiB
C
221 lines
7.0 KiB
C
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#include <stdint.h>
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#include <furi.h> // Core API
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#include "wii_anal.h"
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#include "wii_i2c.h"
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#include "wii_ec.h"
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#include "bc_logging.h"
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#include "gfx/images.h" // Images
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#include "wii_anal_lcd.h" // Drawing functions
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#include "wii_anal_keys.h" // key mappings
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//----------------------------------------------------------------------------- ----------------------------------------
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// List of known perhipherals
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//
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// More perhipheral ID codes here: https://wiibrew.org/wiki/Wiimote/Extension_Controllers#The_New_Way
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//
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const ecId_t ecId[PID_CNT] = {
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[PID_UNKNOWN ] = { {0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, "Unknown Perhipheral", SCENE_DUMP,
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NULL, NULL, NULL, NULL, ec_show, ec_key},
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// If you're wise, ONLY edit this bit
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[PID_NUNCHUCK ] = { {0x00, 0x00, 0xA4, 0x20, 0x00, 0x00}, "Nunchuck", SCENE_NUNCHUCK,
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NULL, nunchuck_decode, nunchuck_msg, nunchuck_calib, nunchuck_show, nunchuck_key },
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[PID_NUNCHUCK_R2] = { {0xFF, 0x00, 0xA4, 0x20, 0x00, 0x00}, "Nunchuck (rev2)", SCENE_NUNCHUCK,
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NULL, nunchuck_decode, nunchuck_msg, nunchuck_calib, nunchuck_show, nunchuck_key },
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[PID_CLASSIC ] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x01}, "Classic Controller", SCENE_CLASSIC,
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NULL, classic_decode, classic_msg, classic_calib, classic_show, classic_key },
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[PID_CLASSIC_PRO] = { {0x01, 0x00, 0xA4, 0x20, 0x01, 0x01}, "Classic Controller Pro", SCENE_CLASSIC,
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NULL, classic_decode, classic_msg, classic_calib, classic_show, classic_key },
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[PID_BALANCE ] = { {0x00, 0x00, 0xA4, 0x20, 0x04, 0x02}, "Balance Board", SCENE_DUMP,
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NULL, NULL, NULL, NULL, NULL, NULL },
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[PID_GH_GUITAR ] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x03}, "Guitar Hero Guitar", SCENE_DUMP,
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NULL, NULL, NULL, NULL, NULL, NULL },
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[PID_GH_DRUMS ] = { {0x01, 0x00, 0xA4, 0x20, 0x01, 0x03}, "Guitar Hero World Tour Drums", SCENE_DUMP,
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NULL, NULL, NULL, NULL, NULL, NULL },
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[PID_TURNTABLE ] = { {0x03, 0x00, 0xA4, 0x20, 0x01, 0x03}, "DJ Hero Turntable", SCENE_DUMP,
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NULL, NULL, NULL, NULL, NULL, NULL },
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[PID_TAIKO_DRUMS] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x11}, "Taiko Drum Controller)", SCENE_DUMP,
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NULL, NULL, NULL, NULL, NULL, NULL }, // Taiko no Tatsujin TaTaCon (Drum controller)
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[PID_UDRAW ] = { {0xFF, 0x00, 0xA4, 0x20, 0x00, 0x13}, "uDraw Tablet", SCENE_DUMP,
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udraw_init, NULL, NULL, NULL, NULL, NULL }, //! same as drawsome?
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// -----
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[PID_ERROR ] = { {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, "Read Error", SCENE_NONE,
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NULL, NULL, NULL, NULL, NULL, NULL },
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[PID_NULL ] = { {0}, NULL, SCENE_NONE, NULL, NULL, NULL, NULL, NULL, NULL } // last entry
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};
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//+============================================================================ ========================================
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void ecDecode (wiiEC_t* pec)
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{
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if (ecId[pec->pidx].decode) ecId[pec->pidx].decode(pec) ;
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}
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//+============================================================================ ========================================
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void ecCalibrate (wiiEC_t* const pec, ecCalib_t c)
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{
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if (ecId[pec->pidx].calib) ecId[pec->pidx].calib(pec, c) ;
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}
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//+============================================================================ ========================================
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void ecPoll (wiiEC_t* const pec, FuriMessageQueue* const queue)
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{
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ENTER;
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furi_assert(queue);
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if (!pec->init) {
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// Attempt to initialise
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if (ecInit(pec, NULL)) { //! need a way to auto-start with encryption enabled
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eventMsg_t msg = {
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.id = EVID_WIIEC,
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.wiiEc = {
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.type = WIIEC_CONN,
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.in = '<',
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.val = pec->pidx
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}
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};
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furi_message_queue_put(queue, &msg, 0);
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}
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} else {
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// Attempt to read
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switch (ecRead(pec)) {
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case 2: { // device gone
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eventMsg_t msg = {
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.id = EVID_WIIEC,
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.wiiEc = {
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.type = WIIEC_DISCONN,
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.in = '>',
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.val = pec->pidx
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}
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};
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furi_message_queue_put(queue, &msg, 0);
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break;
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}
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case 0: { // read OK
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void (*fn)(wiiEC_t*, FuriMessageQueue*) = ecId[pec->pidx].check;
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if (fn) fn(pec, queue);
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break;
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}
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case 3: // read fail
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// this is probably temporary just ignore it
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break;
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default: // bug: unknown
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case 1: // bug: not initialised - should never happen
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ERROR("%s : read bug", __func__);
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break;
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}
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}
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LEAVE;
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return;
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}
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//+============================================================================ ========================================
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// This is the screen drawn for an unknown controller
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// It is also available by pressing LEFT (at least once) on a "known controller" screen
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//
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void ec_show (Canvas* const canvas, state_t* const state)
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{
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wiiEC_t* pec = &state->ec;
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int h = 11; // line height
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int x = 1; // (initial) offset for bits
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int y = -h; // previous y value
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int yb = 0; // y for bit patterns
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int c2 = 17; // column 2
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// Headings
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canvas_set_font(canvas, FontSecondary);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_str_aligned(canvas, 0 ,0, AlignLeft, AlignTop, "SID:");
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canvas_draw_str_aligned(canvas, c2,0, AlignLeft, AlignTop, pec->sid);
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canvas_draw_str_aligned(canvas, 0 ,11, AlignLeft, AlignTop, "PID:");
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canvas_draw_str_aligned(canvas, 0 ,22, AlignLeft, AlignTop, "Cal:");
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// PID
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x = c2;
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for (int i = 0; i < 6; i++) {
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show(canvas, x,11, img_5x7[pec->pid[i]>>4], SHOW_SET_BLK);
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x += 5+1;
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show(canvas, x,11, img_5x7[pec->pid[i]&0xF], SHOW_SET_BLK);
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x += 5+1+2;
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}
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// Calibrations data
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y = 11;
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for (int j = 0; j <= 8; j += 8) {
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x = c2;
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y += 11;
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for (int i = 0; i < 8; i++) {
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show(canvas, x,y, img_5x7[pec->calF[i+j]>>4], SHOW_SET_BLK);
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x += 5+1;
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show(canvas, x,y, img_5x7[pec->calF[i+j]&0xF], SHOW_SET_BLK);
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x += 5+1+2;
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}
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}
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// Reading
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x = 1;
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y++;
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yb = (y+=h) +h +2;
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canvas_draw_line(canvas, x,y-1, x,yb+4);
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x += 2;
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for (int i = 0; i < JOY_LEN; i++) {
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show(canvas, x+ 1,y, img_6x8[pec->joy[i]>>4], SHOW_SET_BLK);
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show(canvas, x+11,y, img_6x8[pec->joy[i]&0xF], SHOW_SET_BLK);
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// bits
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for (int m = 0x80; m; m >>= 1) {
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x += 2 * !!(m & 0x08) ; // nybble step
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canvas_draw_box(canvas, x,yb +(2*!(pec->joy[i] & m)), 2,2) ;
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x += 2; // bit step
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}
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// byte step
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x += 1;
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canvas_draw_line(canvas, x,y-1, x,yb+4);
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x += 2;
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}
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// Scene navigation
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if (state->scenePrev != SCENE_WAIT)
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show(canvas, 120,0, &img_key_R, SHOW_SET_BLK);
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}
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//+============================================================================ ========================================
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// The DUMP screen is
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//
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bool ec_key (const eventMsg_t* const msg, state_t* const state)
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{
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int used = false; // assume key is NOT-handled
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if (state->scenePrev != SCENE_WAIT) {
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//# <L [ SHORT-RIGHT ]
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if ((msg->input.type == InputTypeShort) && (msg->input.key == InputKeyRight)) {
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sceneSet(state, state->scenePrev);
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used = true;
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}
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}
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return used;
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}
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