2.2 KiB
SilverBullet currently supports two modes for its client:
- Online mode (the default): keeps all content on the server and only loads content to the client on-demand.
- Synced mode (offline capable): syncs all content to the client.
You can toggle between these two modes by toggling the 🔄 button in the top bar.
You can switch modes any time and use different modes on different devices.
Note: It is possible to switch off online mode (and allow synced mode only) by running the SilverBullet server with the --sync-only
flag, see Install/Configuration.
Online mode
$online In online mode, all content in your space is kept on the server, and a lot of the heavy lifting (such as indexing of pages) happens on the server as well. Content will only be loaded to the client on-demand.
Advantages:
- Keeps content on the server: this mode does not synchronize all your content to your client (browser), making this a better fit for large spaces or for cases where you only need to quickly login to SilverBullet to check something, e.g. on a device you don’t usually use. This use case is the reason why this is the default mode.
- Lighter weight in terms of memory and CPU use of the client.
Disadvantages:
- Requires a working network connection to the server. You can not load pages nor successfully persist changes without it.
- Higher latency since more interactions require calls to the server, this may be notable e.g., when completing page names.
Synced mode
$sync In this mode, all content is synchronized to the client, and all processing happens there. The server effectively acts as a “dumb data store.” All SilverBullet functionality is available even when there is no network connection available.
Advantages:
- 100% offline capable: disconnect your client from the network, shutdown the server, and everything still works. Changes synchronize automatically once a network connection is re-established.
- Lower latency: all actions are performed locally in the client, which in most cases will be faster
Disadvantages:
- Synchronizes all content onto your client: using disk space and an initially large bulk of network traffic to download everything.