Making code jumping slightly less bad when selecting (#592)
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@ -4,6 +4,7 @@ import {
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decoratorStateField,
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decoratorStateField,
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invisibleDecoration,
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invisibleDecoration,
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isCursorInRange,
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isCursorInRange,
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shouldRenderAsCode,
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} from "./util.ts";
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} from "./util.ts";
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import { MarkdownWidget } from "./markdown_widget.ts";
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import { MarkdownWidget } from "./markdown_widget.ts";
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import { IFrameWidget } from "./iframe_widget.ts";
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import { IFrameWidget } from "./iframe_widget.ts";
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@ -14,7 +15,10 @@ export function fencedCodePlugin(editor: Client) {
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syntaxTree(state).iterate({
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syntaxTree(state).iterate({
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enter({ from, to, name, node }) {
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enter({ from, to, name, node }) {
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if (name === "FencedCode") {
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if (name === "FencedCode") {
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if (isCursorInRange(state, [from, to])) return;
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if (shouldRenderAsCode(state, [from, to])) {
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// Don't render the widget if the cursor is inside the fenced code
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return;
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}
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const text = state.sliceDoc(from, to);
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const text = state.sliceDoc(from, to);
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const [_, lang] = text.match(/^```(\w+)?/)!;
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const [_, lang] = text.match(/^```(\w+)?/)!;
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const codeWidgetCallback = editor.system.codeWidgetHook
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const codeWidgetCallback = editor.system.codeWidgetHook
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@ -157,6 +157,20 @@ export function isCursorInRange(state: EditorState, range: [number, number]) {
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);
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);
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}
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}
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export function shouldRenderAsCode(
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state: EditorState,
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range: [number, number],
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) {
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const mainSelection = state.selection.main;
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// When the selection is empty, we need to check if the cursor is inside the fenced code
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if (mainSelection.empty) {
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return checkRangeOverlap(range, [mainSelection.from, mainSelection.to]);
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} else {
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// If the selection is encompassing the fenced code we render as code
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return checkRangeSubset([mainSelection.from, mainSelection.to], range);
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}
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}
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/**
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/**
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* Decoration to simply hide anything.
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* Decoration to simply hide anything.
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*/
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*/
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