#include "brainfuck_scene.h" // Generate scene on_enter handlers array #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter, void (*const brainfuck_on_enter_handlers[])(void*) = { #include "brainfuck_scene_config.h" }; #undef ADD_SCENE // Generate scene on_event handlers array #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event, bool (*const brainfuck_on_event_handlers[])(void* context, SceneManagerEvent event) = { #include "brainfuck_scene_config.h" }; #undef ADD_SCENE // Generate scene on_exit handlers array #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit, void (*const brainfuck_on_exit_handlers[])(void* context) = { #include "brainfuck_scene_config.h" }; #undef ADD_SCENE // Initialize scene handlers configuration structure const SceneManagerHandlers brainfuck_scene_handlers = { .on_enter_handlers = brainfuck_on_enter_handlers, .on_event_handlers = brainfuck_on_event_handlers, .on_exit_handlers = brainfuck_on_exit_handlers, .scene_num = brainfuckSceneNum, };