#include #include #include #include #include #define MAX_COUNT 99 #define BOXTIME 2 #define BOXWIDTH 30 #define MIDDLE_X 64 - BOXWIDTH / 2 #define MIDDLE_Y 32 - BOXWIDTH / 2 #define OFFSET_Y 9 typedef struct { FuriMessageQueue* input_queue; ViewPort* view_port; Gui* gui; FuriMutex** mutex; int count; bool pressed; int boxtimer; } Counter; void state_free(Counter* c) { gui_remove_view_port(c->gui, c->view_port); furi_record_close(RECORD_GUI); view_port_free(c->view_port); furi_message_queue_free(c->input_queue); furi_mutex_free(c->mutex); free(c); } static void input_callback(InputEvent* input_event, void* ctx) { Counter* c = ctx; if(input_event->type == InputTypeShort) { furi_message_queue_put(c->input_queue, input_event, 0); } } static void render_callback(Canvas* canvas, void* ctx) { Counter* c = ctx; furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 64, 10, AlignCenter, AlignCenter, "Counter :)"); canvas_set_font(canvas, FontBigNumbers); char scount[5]; if(c->pressed == true || c->boxtimer > 0) { canvas_draw_rframe(canvas, MIDDLE_X, MIDDLE_Y + OFFSET_Y, BOXWIDTH, BOXWIDTH, 5); canvas_draw_rframe( canvas, MIDDLE_X - 1, MIDDLE_Y + OFFSET_Y - 1, BOXWIDTH + 2, BOXWIDTH + 2, 5); canvas_draw_rframe( canvas, MIDDLE_X - 2, MIDDLE_Y + OFFSET_Y - 2, BOXWIDTH + 4, BOXWIDTH + 4, 5); c->pressed = false; c->boxtimer--; } else { canvas_draw_rframe(canvas, MIDDLE_X, MIDDLE_Y + OFFSET_Y, BOXWIDTH, BOXWIDTH, 5); } snprintf(scount, sizeof(scount), "%d", c->count); canvas_draw_str_aligned(canvas, 64, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount); furi_mutex_release(c->mutex); } Counter* state_init() { Counter* c = malloc(sizeof(Counter)); c->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent)); c->view_port = view_port_alloc(); c->gui = furi_record_open(RECORD_GUI); c->mutex = furi_mutex_alloc(FuriMutexTypeNormal); c->count = 0; c->boxtimer = 0; view_port_input_callback_set(c->view_port, input_callback, c); view_port_draw_callback_set(c->view_port, render_callback, c); gui_add_view_port(c->gui, c->view_port, GuiLayerFullscreen); return c; } int32_t counterapp(void) { Counter* c = state_init(); while(1) { InputEvent input; while(furi_message_queue_get(c->input_queue, &input, FuriWaitForever) == FuriStatusOk) { furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk); if(input.key == InputKeyBack) { furi_mutex_release(c->mutex); state_free(c); return 0; } else if(input.key == InputKeyUp && c->count < MAX_COUNT) { c->pressed = true; c->boxtimer = BOXTIME; c->count++; } else if(input.key == InputKeyDown && c->count != 0) { c->pressed = true; c->boxtimer = BOXTIME; c->count--; } furi_mutex_release(c->mutex); view_port_update(c->view_port); } } state_free(c); return 0; }