#include "../brainfuck_i.h" enum SubmenuIndex { SubmenuIndexNew, SubmenuIndexOpen, SubmenuIndexAbout, }; void brainfuck_scene_start_submenu_callback(void* context, uint32_t index) { BFApp* brainfuck = context; view_dispatcher_send_custom_event(brainfuck->view_dispatcher, index); } void brainfuck_scene_start_on_enter(void* context) { BFApp* brainfuck = context; Submenu* submenu = brainfuck->submenu; submenu_add_item(submenu, "New", SubmenuIndexNew, brainfuck_scene_start_submenu_callback, brainfuck); submenu_add_item(submenu, "Open", SubmenuIndexOpen, brainfuck_scene_start_submenu_callback, brainfuck); submenu_add_item(submenu, "About", SubmenuIndexAbout, brainfuck_scene_start_submenu_callback, brainfuck); submenu_set_selected_item(submenu, scene_manager_get_scene_state(brainfuck->scene_manager, brainfuckSceneStart)); view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewMenu); } bool brainfuck_scene_start_on_event(void* context, SceneManagerEvent event) { BFApp* brainfuck = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexNew) { scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileCreate); consumed = true; } else if(event.event == SubmenuIndexOpen) { scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileSelect); consumed = true; } else if(event.event == SubmenuIndexAbout) { text_box_set_text(brainfuck->text_box, "FlipperBrainfuck\n\nAn F0 brainfuck intepretor\nBy github.com/Nymda"); scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneExecEnv); consumed = true; } scene_manager_set_scene_state(brainfuck->scene_manager, brainfuckSceneStart, event.event); } return consumed; } void brainfuck_scene_start_on_exit(void* context) { BFApp* brainfuck = context; submenu_reset(brainfuck->submenu); }