/* * Copyright 2019 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "matrix_3x3.h" namespace cardboard { Matrix3x3::Matrix3x3(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22) : elem_ { { { m00, m01, m02 }, { m10, m11, m12 }, { m20, m21, m22 } } } { } Matrix3x3::Matrix3x3() { for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) elem_[row][col] = 0; } } Matrix3x3 Matrix3x3::Zero() { Matrix3x3 result; return result; } Matrix3x3 Matrix3x3::Identity() { Matrix3x3 result; for (int row = 0; row < 3; ++row) { result.elem_[row][row] = 1; } return result; } void Matrix3x3::MultiplyScalar(double s) { for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) elem_[row][col] *= s; } } Matrix3x3 Matrix3x3::Negation() const { Matrix3x3 result; for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) result.elem_[row][col] = -elem_[row][col]; } return result; } Matrix3x3 Matrix3x3::Scale(const Matrix3x3& m, double s) { Matrix3x3 result; for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) result.elem_[row][col] = m.elem_[row][col] * s; } return result; } Matrix3x3 Matrix3x3::Addition(const Matrix3x3& lhs, const Matrix3x3& rhs) { Matrix3x3 result; for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) result.elem_[row][col] = lhs.elem_[row][col] + rhs.elem_[row][col]; } return result; } Matrix3x3 Matrix3x3::Subtraction(const Matrix3x3& lhs, const Matrix3x3& rhs) { Matrix3x3 result; for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) result.elem_[row][col] = lhs.elem_[row][col] - rhs.elem_[row][col]; } return result; } Matrix3x3 Matrix3x3::Product(const Matrix3x3& m0, const Matrix3x3& m1) { Matrix3x3 result; for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) { result.elem_[row][col] = 0; for (int i = 0; i < 3; ++i) result.elem_[row][col] += m0.elem_[row][i] * m1.elem_[i][col]; } } return result; } bool Matrix3x3::AreEqual(const Matrix3x3& m0, const Matrix3x3& m1) { for (int row = 0; row < 3; ++row) { for (int col = 0; col < 3; ++col) { if (m0.elem_[row][col] != m1.elem_[row][col]) return false; } } return true; } } // namespace cardboard