// by @xMasterX #include #include #include #include #include #include typedef enum { EventTypeTick, EventTypeKey, } EventType; typedef struct { EventType type; InputEvent input; } PluginEvent; typedef struct { bool is_on; } PluginState; static void render_callback(Canvas* const canvas, void* ctx) { const PluginState* plugin_state = acquire_mutex((ValueMutex*)ctx, 25); if(plugin_state == NULL) { return; } canvas_set_font(canvas, FontPrimary); elements_multiline_text_aligned(canvas, 64, 2, AlignCenter, AlignTop, "Flashlight"); canvas_set_font(canvas, FontSecondary); if(!plugin_state->is_on) { elements_multiline_text_aligned( canvas, 64, 28, AlignCenter, AlignTop, "Press OK button turn on"); } else { elements_multiline_text_aligned(canvas, 64, 28, AlignCenter, AlignTop, "Light is on!"); elements_multiline_text_aligned( canvas, 64, 40, AlignCenter, AlignTop, "Press OK button to off"); } release_mutex((ValueMutex*)ctx, plugin_state); } static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) { furi_assert(event_queue); PluginEvent event = {.type = EventTypeKey, .input = *input_event}; furi_message_queue_put(event_queue, &event, FuriWaitForever); } static void flash_toggle(PluginState* const plugin_state) { furi_hal_gpio_write(&gpio_ext_pc3, false); furi_hal_gpio_init(&gpio_ext_pc3, GpioModeOutputPushPull, GpioPullNo, GpioSpeedVeryHigh); if(plugin_state->is_on) { furi_hal_gpio_write(&gpio_ext_pc3, false); plugin_state->is_on = false; } else { furi_hal_gpio_write(&gpio_ext_pc3, true); plugin_state->is_on = true; } } int32_t flashlight_app() { FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent)); PluginState* plugin_state = malloc(sizeof(PluginState)); ValueMutex state_mutex; if(!init_mutex(&state_mutex, plugin_state, sizeof(PluginState))) { FURI_LOG_E("flashlight", "cannot create mutex\r\n"); furi_message_queue_free(event_queue); free(plugin_state); return 255; } // Set system callbacks ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, render_callback, &state_mutex); view_port_input_callback_set(view_port, input_callback, event_queue); // Open GUI and register view_port Gui* gui = furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); PluginEvent event; for(bool processing = true; processing;) { FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100); PluginState* plugin_state = (PluginState*)acquire_mutex_block(&state_mutex); if(event_status == FuriStatusOk) { // press events if(event.type == EventTypeKey) { if(event.input.type == InputTypePress) { switch(event.input.key) { case InputKeyUp: case InputKeyDown: case InputKeyRight: case InputKeyLeft: break; case InputKeyOk: flash_toggle(plugin_state); break; case InputKeyBack: processing = false; break; default: break; } } } } view_port_update(view_port); release_mutex(&state_mutex, plugin_state); } view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); furi_record_close(RECORD_GUI); view_port_free(view_port); furi_message_queue_free(event_queue); delete_mutex(&state_mutex); return 0; }