#include "../brainfuck_i.h" void brainfuck_scene_dev_env_on_enter(void* context) { BFApp* app = context; view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewDev); } bool brainfuck_scene_dev_env_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void brainfuck_scene_dev_env_on_exit(void* context) { UNUSED(context); }