# flipperzero-yatzee Yahtzee game for flipperzero Its not beautiful, but it works and now I can play Yahtzee on my flipper while I shit at work. Installation: Download fap from releases. Copy fap to flipper sd at ext > apps > Games Controls: - Up to Roll - Left/Right to move cursor - OK to Hold a die - Moving cursor past the dice will move the cursor up to the scorecard. Moving the scores cursor will show you the potential score you would get. Rules & Scoring: - Between rolls, move the cursor and use the OK button to select which dice you will hold for the next roll - 3 rolls per round and then you are forced to select a score. - To score, move cursor with Left/Right up to the scorecard, when desired score to count is underlined, press the Down button to confirm. - 1-6 add up the corresponding dice of that number in your roll. - 3 of a Kind (3k) = total of dice when 3 of a kind is rolled - 4 of a Kind (4k) = total of dice when 4 of a kind is rolled - Full House (Fh) = 25 - Small Straight (Sm) = 30 - Large Straight (Lg) = 40 - Chance (Ch) = total of all dice in roll - Yatzee (Yz) = 50 for the first yatzee. Successive Yatzees do not show in the score card, but add 100 each to the total score - Game ends when every scoring value has been selected once. - If sub score is at least 63, 35 points are added to the total score. Todo - Redo the scorecard now that I understand a little better how this works - Would like to make it a grid with 4 rows, and 4 columns - Rows 0 and 2 will have the scores 'names' - Rows 1 and 3 will be empty until filled by a score. - Column 3 will span all rows and show each bonus yatzee as an icon like a star or something. - Once grided score card is implemented, identify a better mechanism to show that a score has already been counted- instead of the '.' that shows up now. - Maybe invert the grid color to show which score is being selected by the cursor. - If upper score >= 63, add a pop-up message at the end game to give a visual indication that a bonus for the top row is being. - Redo button mapping so that - the middle button can be used to both hold on dice or confirm score. Leaves the down arrow open for something else. - Would be nice if up/down could be used to move through the scorecard and left/right move through the dice, but then theres not enough buttons for ROLL so idk yet. - Learn more about C so that I can move stuff to a header file like everyone else does.