/* * Copyright 2019 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "vectorutils.h" namespace cardboard { // Returns the dot (inner) product of two Vectors. double Dot(const Vector<3>& v0, const Vector<3>& v1) { return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2]; } // Returns the dot (inner) product of two Vectors. double Dot(const Vector<4>& v0, const Vector<4>& v1) { return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2] + v0[3] * v1[3]; } // Returns the 3-dimensional cross product of 2 Vectors. Note that this is // defined only for 3-dimensional Vectors. Vector<3> Cross(const Vector<3>& v0, const Vector<3>& v1) { return Vector<3>(v0[1] * v1[2] - v0[2] * v1[1], v0[2] * v1[0] - v0[0] * v1[2], v0[0] * v1[1] - v0[1] * v1[0]); } } // namespace cardboard