#include "../namechanger.h" enum SubmenuIndex { SubmenuIndexChange, SubmenuIndexRevert, }; void namechanger_scene_start_submenu_callback(void* context, uint32_t index) { NameChanger* namechanger = context; view_dispatcher_send_custom_event(namechanger->view_dispatcher, index); } void namechanger_scene_start_on_enter(void* context) { NameChanger* namechanger = context; Submenu* submenu = namechanger->submenu; submenu_add_item( submenu, "Change", SubmenuIndexChange, namechanger_scene_start_submenu_callback, namechanger); submenu_add_item( submenu, "Revert", SubmenuIndexRevert, namechanger_scene_start_submenu_callback, namechanger); submenu_set_selected_item( submenu, scene_manager_get_scene_state(namechanger->scene_manager, NameChangerSceneStart)); view_dispatcher_switch_to_view(namechanger->view_dispatcher, NameChangerViewSubmenu); } bool namechanger_scene_start_on_event(void* context, SceneManagerEvent event) { NameChanger* namechanger = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { scene_manager_set_scene_state( namechanger->scene_manager, NameChangerSceneStart, event.event); consumed = true; if(event.event == SubmenuIndexChange) { scene_manager_next_scene(namechanger->scene_manager, NameChangerSceneChange); } if(event.event == SubmenuIndexRevert) { scene_manager_next_scene(namechanger->scene_manager, NameChangerSceneRevert); } } return consumed; } void namechanger_scene_start_on_exit(void* context) { NameChanger* namechanger = context; submenu_reset(namechanger->submenu); }